Resources for NBA Live 07.
Mon Feb 05, 2007 2:33 pm
Or you could just re-import the numbers from 06 and do them from 0-00.
That would suck and take forever.
...although its still a bit small compare to the normal back number.
Yup, it looks weird with a smaller back number. I bet if all the jerseys had them, we would be used to it.
The thing is, would you rather have a sharp wordmark and less blurry logos, with smaller numbers, while having a bit of work to do to get each jersey like that? Or would you rather have normal size numbers, and blurry everything else, without having to do any work other than the jersey itself?
Tue Feb 13, 2007 11:10 pm
I have made everything by this tutorial and this is what i get:
I edited dallas practise home jersey's number 5
What do you think? where is the problem?
Wed Feb 14, 2007 9:59 am
When you were extracting the number image file from the fsh file did you save it as a .dds file or a bmp?
Wed Feb 14, 2007 6:52 pm
i saved it in .dds formar and imported it as .dds
Sun Feb 18, 2007 11:44 am
You must import it in DDS with the following setting:
DXT1 ARGB with 1-bit Alpha.
You might have imported the dds with no alpha.
Mon Mar 05, 2007 3:03 am
Thanks for tutorial.
Wed Mar 14, 2007 11:43 pm
photoshopo need save .dds forma or bmp/?????

soooooooooory my egishes
Mon Mar 26, 2007 7:55 pm
how can u guys move the front number to the upper right side of the jersey??
Sat Apr 07, 2007 1:11 am
Pretty big step forward, but unfortunately this isnt perfect.
precisegame sent me a PM saying he screwed up and got 1 player to use his own specific jersey. He renamed a jersey .fsh to a CF.fsh and the jersey showed up in game. So after tooling around with it this morning, me and pdub got it to work.
I took a 06 jersey file, and renamed the texture0:blet (names on the back of the jerseys) in it to texture0:head (the texture name for CFs). Then imported my jersey to the buni texture, and imported the CF of the player to the :head one. Then i renamed the bostaway.fsh to GeGreen.fsh and put it in game.
Gerald Green now wears a 1024x1024 jersey (made by c0nr4d) with correct numbers.
Pretty good comparison of 256 and 1024
There is 1 major issue with this, no matter if the team is home or away, he will wear the jersey that is in that CF file.
Last edited by
JaoSming on Sat Apr 07, 2007 7:13 am, edited 1 time in total.
Sat Apr 07, 2007 4:57 am
mmm interesting, we'll have to look into this

good work
Sat Apr 07, 2007 6:06 am
Hey , I need help with number font and position.
I can't understand the tutorial and maybe someone help me.
I want to do my national league but problem is number font and position.
Okey , picture is here.Number must be little bit lower and font must be other.Any help is welcome.
Sat Apr 07, 2007 8:30 am
Man I really figure out a great thing and I think people are really going to be excited about this. If anybody needs help I guess reads this or pm me or maybe JaoSming!
I just got the Idea but never was able to release it cuz it wasnt perfect enough 4 me but Jao got it to work. Hopefully You and the team, Jao, can share more ideas in the future!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks 4 the PROPZ!!
Sat Apr 07, 2007 12:10 pm
good thinking, thats one step forward for man kind
Sat Apr 07, 2007 12:15 pm
http://www.nba-live.com/jaosming/CFjersey/gegreen.fsh
There is the base I used for it, I replaced c0nr4ds jersey with my own shitty 1024 one.
Sat Apr 07, 2007 11:11 pm
Well that will be its major setback, as it is a cyberface texture.
Sun Apr 08, 2007 1:30 am
I created a "final" .fsh for that CF + Jersey thing
http://www.nba-live.com/jaosming/CFjers ... JERSEY.fsh
Only contains two textures, both 512'ed and ~600kb.
http://www.nba-live.com/jaosming/CFjers ... y+Shoe.fsh
That one contains the CF, plus a jersey, plus a shoe texture for the player.
Mon Apr 09, 2007 1:47 am
Is it only for CF ?
Can other position player do this by the way ??
Mon Apr 09, 2007 3:52 am
2x and finally overcome jao's problem, but new problem arise.
note: the home jersey is 2x in some player while away is not.
gonna elaborate more later. Need to fetch something
Tue Apr 10, 2007 10:03 pm
JaoSming wrote:There is 1 major issue with this, no matter if the team is home or away, he will wear the jersey that is in that CF file.
First of all you guys made a great work here, its been a while since Im not in the forums so I was a little rusty patching.
Anyway based on Jao's file , I added an arm and leg file, so I can have customs armbands and so.
Then I replicated the file so I can have one for Home and one for away (including shirts and shoes)
I made a .bat like I did in all my previous dynasties so I can have a "team" file for home and another for Away games.
Now, works Ok, but you have to run the .bat everytime that your team change from home to away.
I t will work like the OLD Player folder from live03 were you have all custom and personalized things for each player.
Really bad thing is that you cant use the retro jerseys, unless you made a file for that, so I dont really think is worth it
Last edited by
Seraph on Sun Apr 15, 2007 12:55 pm, edited 1 time in total.
Thu Apr 12, 2007 9:33 pm
How to import the three or more files into CF.fsh ??
And how to renamed the texture0:blet in it to texture0:head ??
Please tell me how to do,thanks a lot !!
Mon Apr 16, 2007 10:06 am
fshxtool is not working in vista and i went to look for it thinking i might have a bad saved file and only find it as fshtool,
i'm stuck on this point to get viv open so i can begin working jerseys, so can i have a suggestion what to do.
Sun Apr 22, 2007 1:49 pm
anything on my last post
Sun Apr 22, 2007 2:00 pm
1st post:
a. I used a different .fsh as a base template
b. I used a Hex Editor to change the texture names
2nd Post:
a. FSHx doesnt work on vista.
b. To open .vivs goto
www.nba2kstuff.org and download dolffin. It should work on vista.
Sun Apr 22, 2007 2:22 pm
duff i put in and it fails to run something about a missing dll.
i dont know what to do.
i cant go back to xp even if wanted to, as i cant find my xp disk to install it, so that out.
Sun Apr 22, 2007 2:23 pm
the dll is d3dx9_25
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