Discussion about NBA Live 2003.
Sun Nov 24, 2002 5:16 pm
Ray Allen -
http://www.angelfire.com/pa5/nbalive2003/AllenFace.jpg
Adds New Cyberface, Proper Hair & Hairline for Mr. Shuttles worth
Keith Van Horn -
http://www.angelfire.com/pa5/nbalive200 ... rnFace.jpg
Adds Goatee & New CyberFace for Rin Tin Tin.
Ray's Hair is a bit too dark but if you like i'll release tomarrow.
In My KVH patch i screwed up the mouth and will correct 2morrow.
Ahhh...Time for some Shuteye.
Sun Nov 24, 2002 6:12 pm
Van Horns' face: Good eyes...Good mouth and nose shape...excpet it's too 'red' which really puts off downloaders...
Allen: Well he's looking away from me so i can't really see him...
Overall good...considering there is no EAGE...Congratulations on being one of the first to make cyberfaces for Live '03...(Not to mention me being the first to make a comment
)
Hey, would you mind doing something for me?
Extract a .bmp from a .fsh file (cyberface), then save it...convert the .bmp to .jpg and show me?
Thanks
Mon Nov 25, 2002 12:01 am
i seriously dislike ea's decision to only make low-texture files for cyberfaces, and shoes...
even though tim says otherwise... but still... tim has said some untrue things before so...
congrats on being the first patcher to make a face
Mon Nov 25, 2002 12:28 am
nice van horn....have u tested it in the game? does it work ok? no crashes?
Mon Nov 25, 2002 2:55 am
Well Green I played my Ray Allen vs. Van Horn in 1 on 1 and it worked...I am about to upload em 4 anyone
Mon Nov 25, 2002 8:40 am
can u pls explain wer u must put the fsh file so that it shows up in the game? tx
Mon Nov 25, 2002 8:57 am
In the NBA Live 2003 Directory
put it in render/xplayer/raallen for Ray & render/xplayer/kevanho for Van Horn
Mon Nov 25, 2002 9:05 am
tx dude....i notice i dont have a subdirectory xplayer in my render directory...i guess this is because this is the first patch i am installing? is this correct? should i just create one?
Mon Nov 25, 2002 9:22 am
green, create each subdirectory
Mon Nov 25, 2002 11:15 am
tx maga.
Tue Nov 26, 2002 1:12 am
First off, Great patches!
Would it be possible to make a bat file for your patches? I figure more people would dl them, just to make it easier for dumb a$$es like myself.
Keep up the great work.
BTW--have you gotten any shoes to work?
Tue Nov 26, 2002 1:16 am
i made some answer6 shoes the other night, but haven't really been bothered to import them... there might be an iverson patch soon...
Tue Nov 26, 2002 2:26 am
and i'll do my spree patch
Tue Nov 26, 2002 2:27 am
i'll do my jermaine first...like my 5th jermaine...
Tue Nov 26, 2002 2:47 am
there might be an iverson patch soon
YES! things are starting to cook in here
BTW--Tony, do you like the game?
Tue Nov 26, 2002 3:42 am
MajaFiggaz_iz_Back wrote:green, create each subdirectory
I did this, and its still not working....is there something else we're supposed to do?
Tue Nov 26, 2002 5:35 am
hedpetcd,
This is from DANets tutorial (thx by the way!):
Step 4: Put your new FSH file into NBA Live 2003
First you must perform this "one time only" step to allow you to use custom graphics in NBA Live 2003. Modify the last line of the \NBA Live 2003\main\cscripts\xstartup.cfg to read:
customart 1
Tue Nov 26, 2002 6:57 am
yeah clutch and for anyone who doesn't know how to open the file just use wordpad.
Tue Nov 26, 2002 8:32 am
CoCoBeE wrote:there might be an iverson patch soon
YES! things are starting to cook in here
BTW--Tony, do you like the game?
the game itself, yes, but the new patching limitations (which i've repeated multiple amounts of time), no.
Tue Nov 26, 2002 4:45 pm
th-X wrote:i seriously dislike ea's decision to only make low-texture files for cyberfaces, and shoes...
even though tim says otherwise... but still... tim has said some untrue things before so...
congrats on being the first patcher to make a face

Hey,
what only low textures ?????????? That is reallly stupid. Most of us have a big pc maxhine with much grafic power etc.
I thing they do this of course for the consolen.
Marc
Tue Nov 26, 2002 7:44 pm
No man... The face for each player has 5 different sizes:
16x16
32x32
64x64
128x128
256x256
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