In players.dbf you need to change:
ISCREATED to False
ISGENERATE to False
ISHISTORIC to False
PLYERPKG to the 7 letter code that's used (i.e. smparke)
In appearance.dbf you need to find the APPEARID that's the same as the PLAYERID from players.dbf for that player, then edit the following for that line:
FACEID to -1
Once you've done that, reload the rosters and the portrait and cyberface should be there.
*Note: If you have just a portrait, don't change FACEID and you can keep a created player's face with a custom portrait.
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EDIT: New tutorial on where to get the files for a c-face.
The headshape files are located in the sgsm/players/plyrgrb.viv file. Once you find a player's headshape that you like, export that headshape.ebo file from the plyrgrb.viv.
The hair files are also in the sgsm/players/plyrgrb.viv file. Same deal here, find the hair you want and export it.
Same deal with the goggles and headband files, except you'll need to try a bunch of them until you get one that fits on the headshape + hair you chose.
*Note: You only need the ..._b.ebo files, you don't need 'c' or 'd'.
Once you have all the files you want, rename them to the same 7 letter code as your cyberface and portrait. Put them in the sgsm folder, and have fun!
