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Talk about NBA Live 07 here.
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Fri May 19, 2006 12:42 pm

Some random thoughts:
An idea to use a multi-FSS with those multi-talented guys (LB James, Billups, Nash) would be to have the regular buttons do something extra when the mod button is pushed. The way I'm thinking of this might be hard to explain, and it might not turn out to be that good of an idea, but I want to say it so here it goes:

[I'm using a PS2 controller and I use L1 + Triangle(powerhop), Circle(shoot), X(pass),Square(layup/dunk)]

Push L1 and Triangle, you get a FSS power move down low
Push L1 and Circle, you get a FSS shot,
(if you are behind the arc, its a tall jump shot for 3 or a fade-away)
Push L1 and X, you get a FSS pass,
Push L1 and Square, you get a FSS dunk or layup.

What if the player you are controlling doesn't have a certain FSS?, or none for that matter?? Well it just does the normal function. This could help because it is not confusing, you know what each button you are pushing does as a function even if the player isn't a FSS.
-Obviously there would be a couple of flaws with this, one being that I'm not sure how you would choose which Superstar move that they do, (like when I push L1 and circle behind the arc, will it do a high jump shot or will it make the player fade-away. Maybe the computer can decide which move is most appropriate - although this seems like something the user should be in charge of...maybe it could depend on if the user is holding the sprint button or not ? )
-Possibly these players can only do these really cool moves once or twice in a game, because really how often does it happen that Carter does a disgusting dunk. At most twice a game, and that's lucky. Maybe restricting the ability to do these dunks would lead for the solution above to be a good remedy, as it could randomly select a dunk that hasn't already been done yet in the game (on both teams?), therefore making it not important that only one button is attributed to FSS dunking.

I think a guage could be implemented as well, based on turnovers, field goal%, or some indication of good play. This is so that you have to earn the FSS. I think restricting them is good too, because if you see them too much, they become less impressive - but only seeing them once or twice a game, people might actually be shocked at what just happened and maybe they'd actually use that FSS replay function. :wink: . How would the gauge work? I think a simple way would be that it is just a bar: a good play fills up the bar partially, a bad play takes away from it. Once the bar is full - LOOK out, then you can do your FSS. Now another thought on this would be: Does each team have a bar , or does each player have their own bar. Since I'm just imagining all of this ridiculous stuff anyway, I'd say each player could have their own bar, depending on how they are doing that game, it fills up and they are able to use their special skills.

Another random thought I had for FSS was for the Playmakers:
FSS sucks for playmakers right now, IMO - if a player has an alternate FSS than the playmaker, I always turn it on. Because I use direct pass all the time anyway, which means I don't use the FSS with the playmaker.
-I think using the direct pass could easily be incorporated into the game for Playmakers to take advantage of, in that whenever I use the direct pass, lets say from PG-Nash to C-Amare [I think for my control settings its L2+ ProHop(triangle)] it does a cool playmaker pass. Maybe the way the ball is passed could depend on how the player is being covered. If Amare is posting up, Nash would give a higher lob pass to him, rather than a more straight (chest to chest) or bounce pass that could get picked off. Or perhaps Nash (& all FSS playmakers) would be the only people that would be able to pull of the bounce/straight passes when a player is being tightly covered. Also, the FSS playmakers should be able to do sick passes on fast breaks, or 2-on-1's. If the FSS playmaker is open and on a fast break and you call for him to alley-oop it to his teammate, he tosses it off of the backboard, or behind his back and off his elbow (ala Jason Williams). EA could definitely improve on the playmakers, and make them more coveted/valuable.

Defence FSS:
I think the most recent March Madness had a lock-down function for defending (I played it once for about 15 minutes), why not put this in NBALIVE 07 for FSS defenders? the better your defensive awareness, and ultimately FSS defense, the more tightly the opponent is covered (this is assuming its a man-to-man formation). Stealing should definitely be more about seeing where the ball is going to be passed to, instead of tapping it out of the opponents hands as he is dribbling. Perhaps a cool lunge forward could be one FSS stealing function, but be careful when using it to pick-off opposing players, as it will leave you out of position if you miss.

This turned out to be pretty long. Sorry for that.
I might post more as I think of how it can be improved. Thanks for reading 8-)
-S&C

Fri May 19, 2006 7:59 pm

Nice ideas there. I do however think that it would be best for the user to have the ability to decide which move they want to execute since Freestyle is all about total player control. As I said before the ability to cycle through multiple FSS abilities (if applicable) might work since every button could be utilised for a different FSS move as it is now but the user can easily switch between FSS movesets without pausing the game.

Sun May 21, 2006 7:40 am

All they have to do is let us tap the FSS button to cycle trough the FSS types and hold it just like we do now to do the moves.

Sun May 21, 2006 9:20 am

Fitzy wrote:they should just scrap it, they tried it and i dont think it has lived up to its potential


i agree, its too cheesey and people abuse it too much

they should make it like the xbox 360 version of live 06 with no FSS at all

Mon May 22, 2006 9:43 pm

for the playermaker thingo off the back board. it should be like an alleyoop pass only for a playmaker

Tue May 23, 2006 3:19 pm

i wish 'em to do some new moves 4 power players, like Shaq! smth like pushing defender with his back and then goes monster dunk!it'll be nice!
and i think they need to do smth 4 highflyers, there's movements are too unrealistic, i want more live in the game!
and offcource 4 scorers!i hate unrealism of layup when u press supstar but+ shot! player jumps higher that ring is! its uncredible!
Last edited by diddy on Wed May 24, 2006 4:45 pm, edited 1 time in total.

Tue May 23, 2006 11:02 pm

I hope they remove that reverse windmill layup everyone can do which is so damn cheap in 06. Nice ideas ppl have posted. Wondering what you ppl think about inside stopper, does it need improving? I found it quite useless imo.

Wed May 24, 2006 10:06 am

I would like to see them utilize the freestyle button for regular players, too. Of course, they would have just basic moves. That way you don't have a useless button for the rest of the league.

Since they've had a a dunkpack for years, I believe they should just add a passpack, a shotpack, a stealpack, a reboundpack, and a blockpack to add more variety to the league.

Wed May 24, 2006 10:02 pm

there are already different basic passes in the game. Bounce passes , drop back passes en no looks with regular players.

There should be a shotpack indeed that just has a graphic value and no real superstar value. I hate seeing Shawn Marion take regular jumpers, when his shot is a quick release in real life. That is ofcourse hard to do, but at least give different types of shots to guys in the league. That would take a couple of days if you already have the different styles in the 3 point shoot out. You can easily check the starters and 6th men in the league to see who has what type of shot.
the dunkpacks in 2004 and 2005 were so good. I hate the dunkpacks in live 2006, basically you have 5 or 6 different ones. If there ar emore it doesn't show in the game, caus emostly they do the same dunk over and over. There should be specific dunk packs. I dont want to see Ron Artest do a 360 windmill off of one leg. Doesn't make sense.

Sun May 28, 2006 10:49 pm

How about inside scorer......Just use L1 - X and you will shoot 90% for the year..and you can do it from whereva you want to

Mon May 29, 2006 3:19 am

perhaps instead of the FSS, playerspecific moves, now i know they wont do this in this next version but perhaps they will in love 08. If they had player specific moves that would really make things better, and perhaps in Create-A-Player they could allow you to choose which moves you want your player to have. sort of like the cellebrations you can choose from in Winning Eleven 9.

Mon May 29, 2006 7:48 pm

Pdub wrote:I would like to see them utilize the freestyle button for regular players, too. Of course, they would have just basic moves. That way you don't have a useless button for the rest of the league.

Since they've had a a dunkpack for years, I believe they should just add a passpack, a shotpack, a stealpack, a reboundpack, and a blockpack to add more variety to the league.


I like that idea, particularly when it comes to basic moves such as forcing a bounce pass or faking a pass or forcing an up and under rather than relying on double tapping the dunk button to change the shot (though that feature should remain as well)...or even to force a couple of fancy moves, which wouldn't have the same success rate as when a superstar attempts them.

Mon May 29, 2006 7:53 pm

Sounds good. It would be cool if it was completely random with no triggers so even you are surprised you made the move.

Mon May 29, 2006 8:12 pm

But that would go against the concept of total player control. ;)

Mon May 29, 2006 8:13 pm

I'd like to see a move selection and customization screen similar to NBA Street Vol. 2 to select the moves I want. Or they could assign similar moves to respective players ala signature moves that has been promised for years and never has showed up.
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