Sat Dec 31, 2005 10:42 am
jrose57 wrote:I fink i need to agree wit u cuz u got the point, THE MED RANGE AND LONG RANGE IS ONLY 23, which is very good, all other sliders make scoring easy, but this time, fink is gonna be a lot harder for both user n cpu, although i will probably change the cpu one to around 26 cuz i wanna more challenge, agreee?
Sat Dec 31, 2005 11:17 am
Sat Dec 31, 2005 11:32 am
Thu Jan 05, 2006 10:31 pm
Fri Jan 06, 2006 7:52 am
Fri Jan 06, 2006 10:19 am
Playmakers wrote:I edited this just a bit. An asteric (*) was placed besides the latest slider changes. 11-09-05
These will be sliders mostly touched upon from what EA had listed at it's DEFAULT SIM settings when we first purchased the game. I lowered in my opinion only the sliders that enhanced an arcade type feel right out the box. There are certain sliders that I felt didn't need lowered to much because I still wanted to keep that fun factor involved in the game. Free-Style control use by the CPU is the major slider. I my opinion the human player abuses that aspect more than the CPU so I decided to go back up close to DEFAULT for the CPU because when set low it took away from certain players like Nash, LBJ, Kobe and Shaq's unique skill's.
I also went back to DEFAULT GAMESPEED because the more I observed after a month since it's release is that EA actually have solid gameplay speed at DEFAULT. This game is really not as face a pace as it was in years past. Compared to other games it might seem fast but Live captures actual NBA speed better this year in my opinion. In fact I could even argue that at DEFAULT it's still rather slow if you actually watch or attend an NBA game. I think initially I was lowering Gamespeed to keep scores down but there are certain sliders you can lower to assist with this aspect.
I would also highly suggest using Playbooks aswell because it brings out better realism in the game when teams focus on there top players and move the ball.
Level: All-Star/Press Box View -2 clicks from DEFAULT Camera/Human Shot Control ON
Minutes: 10 or 8
* 3 Second's in Paint Turn OFF
Game Speed: 50 or 45
Free Throw Difficulty: 100 or 75 (CPU misses more FT's at 100)
Boundary Force Field: 75
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 75
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 50
In-air Collision Foul Frequency: 75 or 100 (100 gets you NBA avg for FT's)
USER:
User Steal Ability: 25
User Interception Ability: 25*
User Shot Block Ability: 50*
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 25
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 40
User On-ball Defense Assist: 50*
User Offensive Rebounding: 1*
User Defensive Rebounding: 99*
User Fakeout Discipline: 75*
User Short Range Shooting: 35*
User Medium Range Shooting: 40*
User Long Range Shooting: 45*
User Dunk Percentage: 75
User Lay-up Percentage: 25*
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 75
User Poor Release Shot Percent: 40* (Lower to 35 if shooting too good)
User Double-team Effectiveness: 75
User Pro Hop Effectiveness: 25
User Drop Step Effectiveness: 25
CPU:
CPU Steal Ability: 25*
CPU Interception Ability: 25
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 75
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 25
CPU Substitution Frequency: 40
CPU Offensive Rebounding: 1*
CPU Defensive Rebounding: 99*
CPU Fakeout Discipline: 75*
CPU Short Range Shooting: 35*
CPU Medium Range Shooting: 40*
CPU Long Range Shooting: 45*
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 25*
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 25
CPU On-ball Physical Defense: 75
CPU Poor Release Shot Percent: 40* (Lower to 35 if shooting too good)
CPU Double-team Effectiveness: 75
CPU Pro Hop Effectiveness: 75*
CPU Drop Step Effectiveness: 75
Fri Jan 06, 2006 10:42 am
supladoako wrote:I find that playmaker's sliders to be the most realistic sliders so far.
Fri Jan 06, 2006 3:02 pm
4 real, playmakers has made this game crazy realistic in terms of gameplay, i definitely see how the superstars handle their business, u take away dat almost unstoppable reverse layup and some rebounding issues, its a great gameUptempo wrote:supladoako wrote:
I've had some very exciting games with Playmakers sliders. I have to use my bench because the post play if you try to block everything will get you in foul trouble. I don't know if his sliders are the best but they sure play pretty good when you use the Playbooks he worked on. He did a great job balancing the playbooks and teams with his sliders. Star players like Kobe and Wade will definetly attack the rim with his playbooks and they draw fouls as realistic as any NBA Live game I've played before this year. That's where Playmakers sliders really make you feel like the Star players are a tough matchup and seperates them from scrubs.
Fri Jan 06, 2006 3:25 pm
Sat Jan 07, 2006 3:42 am
TheBatman wrote:I currently experimenting with these shooting sliders:
SHORT RANGE - 25
MED RANGE - 30
LONG RANGE - 35
DUNK % - 10
LAYUP % - 15
ADJUSTED SHOT %- 20
POOR RELEASE %- 5
For 12 MIN QTR
Tell me how they work out for you if if you try them out.
Sat Jan 07, 2006 7:03 am
Sat Jan 07, 2006 8:39 am
In-Game Settings:
Skill Level: Superstar
Quarter Lenght: 12 Minutes
CPU Assistance: No
Shot Control: User
Global:
Game Speed:39
Free Throw Difficulty: 100 (Use what suits best for you, be fair.)
Boundary Force Field: 50
Injury Frequency: 35
Fatigue Effect: 50
Charge/Block Foul Frequency: 85
Shooting Foul Frequency: 20
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75
User:
User Steal Ability: 19
User Interception Ability: 19
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 10
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 5
User Substitution Frequency: 0 (Use what you like.)
User On-ball Defense Assist: 75
User Offensive Rebounding: 0
User Defensive Rebounding: 100
User Fakeout Discipline: 90
User Short Range Shooting: 33
User Medium Range Shooting: 36
User Long Range Shooting: 39
User Dunk Percentage: 45
User Lay-up Percentage: 33
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 95
User Poor Release Shot Percent: 15
User Double-team Effectiveness: 70
User Pro Hop Effectiveness: 15
User Drop Step Effectiveness: 15
CPU:
CPU Steal Ability: 19
CPU Interception Ability: 19
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 10
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 5
CPU Substitution Frequency: 55 (Keep it as you like, I won't make a big difference)
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 100
CPU Fakeout Discipline: 90
CPU Short Range Shooting: 33
CPU Medium Range Shooting: 36
CPU Long Range Shooting: 39
CPU Dunk Percentage: 45
CPU Lay-up Percentage: 33
CPU Adjusted Shot Percentage: 25
CPU Adjusted Shot Frequency: 30
CPU On-ball Physical Defense: 95
CPU Poor Release Shot Percent: 15
CPU Double-team Effectiveness: 70
CPU Pro Hop Effectiveness: 15
CPU Drop Step Effectiveness: 15
Sat Jan 07, 2006 9:25 pm
Sat Jan 07, 2006 11:55 pm
Sun Jan 08, 2006 2:06 am
Sun Jan 08, 2006 8:59 am
Sun Jan 08, 2006 3:55 pm
Sun Jan 08, 2006 4:05 pm
jrose57 wrote:I ASKED THIS ALREADY : FOR THE PLAYMAKER's sliders , i wannaa to change it to superstar, 5 mins per quarter, and 3 seconds violation is ON, is this gonna change the realistism for the game, because i really wanna to change those 3 things just for my self and ya...plz tell me?![]()
Sun Jan 08, 2006 6:10 pm
Sun Jan 08, 2006 6:11 pm
Mon Jan 09, 2006 12:28 pm
hipn wrote:Any REALISTIC, and I MEAN.. REALISTIC 3minute Superstar Sliders?
Mon Jan 09, 2006 11:21 pm
Tue Jan 10, 2006 3:40 pm
Thu Jan 12, 2006 12:52 am
Thu Jan 12, 2006 12:04 pm
BeeGee wrote::wink: One Slider. Any Minutes. Any Skill Level.Best Realism. Best Gameplay.
Global:
Game Speed:42
Free Throw Difficulty: 70
Boundary Force Field: 63
Injury Frequency: 14
Fatigue Effect: 47
Charge/Block Foul Frequency: 56
Shooting Foul Frequency: 7
Reach-in Foul Frequency: 35
In-air Collision Foul Frequency: 77
User:
User Steal Ability: 7
User Interception Ability: 56
User Shot Block Ability: 7
User Dunk/Lay-up Block Ability: 56
User Freestyle Effectiveness: 42
User Dunk vs. Lay-up Frequency: 35
User Substitution Frequency: 63 (0 For Auto)
User On-ball Defense Assist: 63
User Offensive Rebounding: 0
User Defensive Rebounding: 84
User Fakeout Discipline: 100
User Short Range Shooting: 28
User Medium Range Shooting: 49
User Long Range Shooting: 42
User Dunk Percentage: 70
User Lay-up Percentage: 20
User Adjusted Shot Percentage: 35
User On-ball Physical Defense: 70
User Poor Release Shot Percent: 7
User Double-team Effectiveness: 100
User Pro Hop Effectiveness: 70
User Drop Step Effectiveness: 42
CPU:
CPU Steal Ability: 14
CPU Interception Ability: 56
CPU Shot Block Ability: 14
CPU Dunk/Lay-up Block Ability: 56
CPU Freestyle Effectiveness: 49
CPU Dunk Frequency: 35
CPU Substitution Frequency: 63
CPU Offensive Rebounding: 0
CPU Defensive Rebounding: 84
CPU Fakeout Discipline: 84
CPU Short Range Shooting: 42
CPU Medium Range Shooting: 21
CPU Long Range Shooting: 35
CPU Dunk Percentage: 70
CPU Lay-up Percentage: 70
CPU Adjusted Shot Percentage: 21
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 75
CPU Poor Release Shot Percent: 21
CPU Double-team Effectiveness: 100
CPU Pro Hop Effectiveness: 70
CPU Drop Step Effectiveness: 42
BEEGEE