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Talk about NBA Live 06 here.
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Mon Dec 26, 2005 12:09 pm

^Boris^ wrote:Well i have to say something other than the ratings.. i've played with my friend.. i was playing with the kings and i penetrate into the basket with bibby and he did 360 -.-" and my friend thought i raised the ratings..

you'r patch did bibby+nash crazy dunkers.. and i dont think nash can dunk -.- and do 360..

check it man


Yes, I already know about things like that. Unfortunately this year dunkpacks are also recalculated oddly. Just something else that has been holding back the releases and make the patch a real chore to work on.

Re: improved gameplay - inhanced realism

Mon Dec 26, 2005 2:59 pm

Andrew wrote:
Raptors2004 wrote:Hi Andrew - in general, are there any aspect of gameplay that you(others) do not like, are u planning to make any changes that will result in more realistic gameplay? ie. in your note about an up coming roster it said a mass shift in ratings will happen along with a change in sliders.

can you provide some insight on how game play will be impacted? im looking forward to the newwest patch


I didn't say I was releasing sliders with 1.01. I hoped to, but to be honest I hardly have any time to play at the moment so I'd rather not release the sliders I'm still working on. Sorry.

I cannot guarantee gameplay that's improved out of sight. There are some things you just can't do with a roster patch, at least to the point of perfection. Basically I'll be going through and changing as many ratings as I see fit, particularly blocking and rebounding ratings. I anticipate it will result in improved gameplay and simulated performance with some players showing more true to life performances in both areas but please understand at the end of the day I'm restricted by the AI/logic and some things can't be completely overcome by editing/sliders.

And again, everyone: I'm going through all the ratings. All means everyone, so you don't need to remind me to look at a particular player. Thanks.



Thanks for the response Andrew. Much appreciated

Tue Dec 27, 2005 4:06 am

But Andrew, you WILL also include a UnInjured roster (the one that will be released tomorrow or so --> 1.01), right?
With all the superstars active on the roster...

Tue Dec 27, 2005 4:21 am

Just fix the un-injured rosters your self you lazy fucking Jasikevicius fan :x

Tue Dec 27, 2005 4:28 am

Yeah but I don't live in the USA.

So I don't know the REAL starting Lineups

Besides; Andrew does the UnInjured rosters anyway every year you :evil:

Tue Dec 27, 2005 5:01 am

Jasikevicius3 wrote:Yeah but I don't live in the USA.

So I don't know the REAL starting Lineups

Besides; Andrew does the UnInjured rosters anyway every year you :evil:


you can see the starting lineups from lots of sports sites' boxscores

Tue Dec 27, 2005 5:57 am

Jasikevicius3 wrote:Yeah but I don't live in the USA.

So I don't know the REAL starting Lineups


Please tell me you are joking. :|

Tue Dec 27, 2005 8:22 am

What's the point of playing a game when you don't even know who you are playing with? :|

Tue Dec 27, 2005 8:50 am

Jasikevicius3 wrote:Yeah but I don't live in the USA.

So I don't know the REAL starting Lineups

Besides; Andrew does the UnInjured rosters anyway every year you :evil:


Haha, so you are not able to check out nba.com and look for the boxscore's?

Tue Dec 27, 2005 8:24 pm

Next Update (v1.01): December 27th, 2005


So, today? :D :mrgreen:

Tue Dec 27, 2005 8:26 pm

yea it is today i think...
and i really hope so :) cant wait to try it XD

Tue Dec 27, 2005 8:59 pm

Please be today! But I'd rather a complete patch than a buggy, incomplete one so take your time Andrew (Y)

Tue Dec 27, 2005 10:32 pm

cant make it...

Tue Dec 27, 2005 10:40 pm

It's done. Racing the deadline, but it's out. :)

Additional versions (Uninjured, etc) coming soon.
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