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Sliders should go from nothing to everything...

Sat Dec 24, 2005 11:32 pm

Someone posted another idea in a thread about rebounding and I figured I'd point it out more, as I've had a similar thought for awhile.

The way they handle sliders in this game feels totally wrong. Each slider should be set at 50 by default and should go all the way to the extreme. Like for example, if you set freestyle effectiveness to 0, you should not move one pixel when you do a crossover. At 100, the same move should you make fly all the way across the screen and out of bounds. That way players really have control over that aspect of the game.

As it is...some of the sliders barely do anything, like for example double-team effectiveness. Even at 100 it doesn't make a difference in my game. 100 should suck the computer into a "I'm being doubled and am losing the ball" animation whenever he inbounds it. 0 should never do it.

Oh well. And yes I will post this on the wishlist, also, but I'm curious about what people think it would do to the current game.

Sat Dec 24, 2005 11:57 pm

makes sence, in theory

in theory, communism works :lol:

Sun Dec 25, 2005 12:16 am

and in a sense it still does.

but back to sliders. very interesting.. but then whats the point when its 0, u would never be able to do anything

Sun Dec 25, 2005 3:23 am

Laxation wrote:makes sence, in theory

in theory, communism works :lol:

If Andrew reads your post, he'll be disappointed at you for your wasted Simpsons reference.

Sun Dec 25, 2005 10:18 am

i agree with EG. the sliders should all be set to 50 at default and a value of 0 would mean no effectivity.

Sun Dec 25, 2005 10:21 am

shadowgrin wrote:
Laxation wrote:makes sence, in theory

in theory, communism works :lol:

If Andrew reads your post, he'll be disappointed at you for your wasted Simpsons reference.


'sif its wasted
its used in perfect harmony with the topic

Sun Dec 25, 2005 11:20 am

jxuusa wrote:and in a sense it still does.

but back to sliders. very interesting.. but then whats the point when its 0, u would never be able to do anything
But it gives you total control. As it is now, one of the problems is that there are still too many offensive rebounds even at 0. If the slider went all the way down, that would definitely not be a problem.

Plus, there might be people who want to experiment with different styles of gameplay, like turning off the crossovers altogether or something. It would allow that.

Mon Dec 26, 2005 2:09 am

i like it....although a 0 for offensive rebounding would be ridiculous if your on a fast break, miss and cant get your own rebound. So maybe a 1 should be minimum for things like this.

Mon Dec 26, 2005 4:25 am

I guess that's the point, if you set it at 0, then there's a 0% chance of getting the rebound. I like the idea.

Mon Dec 26, 2005 9:17 am

Matt wrote:i like it....although a 0 for offensive rebounding would be ridiculous if your on a fast break, miss and cant get your own rebound. So maybe a 1 should be minimum for things like this.
Well, you don't have to set it at 0. Just having that much control means we won't have situations like this year, where even at 0 the offensive rebounds are high...

Mon Dec 26, 2005 11:05 am

I'm in favour of the idea since it would clearly make a distinction between both extremes leaving 50 as the default, which would in theory be the "optimal" setting based on the game's AI/logic but could be easily and effectively tweaked if it wasn't quite right...or if something was too overpowering.

Mon Dec 26, 2005 11:32 am

0 offensive rebounds should mean that there's only one chance of sinking the basket in a possession. hehehe.. that's cool. unrealistic but nice for a different gameplay. :twisted:

Re: Sliders should go from nothing to everything...

Tue Dec 27, 2005 12:23 pm

EGarrett wrote:The way they handle sliders in this game feels totally wrong. Each slider should be set at 50 by default and should go all the way to the extreme. Like for example, if you set freestyle effectiveness to 0, you should not move one pixel when you do a crossover. At 100, the same move should you make fly all the way across the screen and out of bounds. That way players really have control over that aspect of the game.


a slider at 50 means the game computes relevant ratings as is with no adjustments. at 0 the game computes them as if the ratings were 50% lower (eg fg shoot with slider at 0: an 80FG is computed as 40FG) and similarly at 100 the game computes the them as if the ratings were 150% more (80FG to 120FG). am not sure if it tops the ratings at 99 but the values are raw. the game then computes with defense, adjusted shots, etc factored in to come up with the final figures.

Tue Dec 27, 2005 12:53 pm

hmmm.. makes sense but i dont think that's the idea of "absolute". from previous replys there should be an option of completely removing an attribute, not just decreasing or increasing it by a value of 50% max. maybe they can carry on with your idea and put a value of negative 1 for absolute removal. hehehe. sounds crazy. :P

Tue Dec 27, 2005 5:15 pm

I think we have to think realistically here. There's no player in the NBA that has 0% chance of rebound, or that can't do a crossover. Going to the extremes would just be silly, because that's not how humans work. In theory with the proposed system, there could be a player who makes every single basket, no matter how far away they are. Yet, that person cannot jump, and his arms have 0 strength so he physically cannot move his arms.

I agree there should be a greater range, particularly on the high end of things. Having 100 rating in something shouldn't mean that you are superhuman at that, but rather that you are as good at that as the player who was the best at that in history (actually, a little better)

For example, if you consider john west the best 3-point shooter ever, having 95 rating in 3pt should mean you are as good as he. anything beyond that should mean you are better at it.

Just my 2 cents.

Wed Dec 28, 2005 6:30 am

I still like the idea. We're too used to go from 0 to 100 and that doesn't make that much difference in the game. It should give a lot more control over the effect of sliders.

Wed Dec 28, 2005 12:35 pm

also, setting your sliders to 0 or 100 would create a totally different gameplay. if you've been beating the cpu at superstar so easily, why not make a handicap for yourself and set your offensive rebounds at 0. hehehe. it's silly you know, but it gives you more power and control of the game. if you want to be realistic, then don't set it to zero. In nba 06, offensive rebounds and power dribble set to 0 have almost no effect.

Wed Dec 28, 2005 1:06 pm

aight so post you slider here then...

Thu Dec 29, 2005 12:08 am

u talkin to me? i've set my sliders to default except the gamespeed: 80; fatigue: 50, user offensive rebounding: 0, user defensive rebounding: 0. i play with superstar with 6 mins per quarter. i still get decent rebounds though. at default, drop step effectiveness is set to 0 but i almost always get my points in the paint by drop stepping then dunking the ball with my C or PF if im against the CPU.

if im playing with my friend, my friend also drop steps very effectively using shaq. it's just annoying that you can control yourself by limiting that move but cannot control your human opponent from abusing it. that's what i think is being pointed out here. at default, the value is set to zero.. but it's still effective and usable. i don't have the power to tone it down or actually eliminate it. in the past (vintage) nba live's there are really no pro hops or drop step so why can't i eliminate it by setting the value to zero or tone its effectiveness by setting it to for example: 10. just stating my opinion. peace everybody.


hmmm.. i just thought of this right now.. if rebounding is accidentally set to zero (ideal) and you are against a human player.. then how on earth can you finish the game if someone misses a shot. lol. it's like an infinite loop in a program. maybe it should work only if you're against the CPU and a minimum value of 1 against a human player.

Thu Dec 29, 2005 10:49 am

furbysaur wrote:i don't have the power to tone it down or actually eliminate it. in the past (vintage) nba live's there are really no pro hops or drop step so why can't i eliminate it by setting the value to zero or tone its effectiveness by setting it to for example: 10. just stating my opinion. peace everybody.


well, that would be logical wouldnt it
:roll:
theres probly a woman designing these games :lol:

Thu Dec 29, 2005 10:44 pm

kinda hard to do that
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