Talk about NBA Live 06 here.
Sat Nov 19, 2005 7:30 am
that iverson one looks kinda interesting..
But release that sixers team what you have done already,like an demo r smt
Sat Nov 19, 2005 7:58 am
I like Iverson better.
Sun Dec 04, 2005 10:22 am
What's up with this patch any progress?
Sun Dec 04, 2005 1:56 pm
Admiral50 wrote:Which skin tone sweat do you like?
The first pic, is mostly just plastic wrap filter so anyone can do that on their own.
The Iverson pic (which also contains new hair and jersey) isn't plastic wrap at all, it's all individually drawn onto the texture.
it's gonna take u forever to do that to all players...!?
Sun Dec 04, 2005 9:32 pm
So if you can't wait, just choose someone else's patch and forget about mine.
Oh and for anyone browsing I am trying to do something a little different with jerseys, not necessarily to do with sweat either.
*COUGH* animated jersey textures *COUGH*
?
Sun Dec 04, 2005 10:55 pm
Mon Dec 05, 2005 3:46 am
that look nice
il be waiting
Mon Dec 05, 2005 6:27 am
give another screenshot of the firtst one with a wider angle to see everyone on the court.
Fri Dec 09, 2005 6:51 pm
hey Admiral
i think it might be easier for you apply the plastic wrap effect to the the files explained in my stickied thread :New fixed game lighting mod
you can extract the originals from the common.viv / cmntex.fsh.
as explained in my thread these files contain the lighting for skin and head textures. You can adjust these files the same way as the jersey files.
this will probably be the quickest way to add your sweaty effect to all players
Fri Dec 09, 2005 7:38 pm
yeah but it wouldn't look the same.
plus, the plastic wrap was my first go... I've done quite a bit more since then and barely use that filter. More like the Iverson pic I showed, with a little more shine here and there.
I'm also doing it to player faces and jerseys. Plus I'm getting distracted as I'm not just using the default jerseys, rather trying something 'interesting' with them...
Mon Jan 09, 2006 8:30 pm
Well I couldn't get animating jerseys to work the way I wanted, but I did manage to get something that looks decent that no-one has even tried here. Animating creases and folds basically.
But I doubt I'll share it. I criticized Steve Spiderman in one post and suddenly a moderator edits my post to say 'I'm a spammer, stick a hot rod up my ass'... so you can blame that goose for treating Steve like an untouchable God and getting all 'I'm a mod, I have power' on me.
eh...
Mon Jan 09, 2006 9:05 pm
can you release it when done please.....
Mon Jan 09, 2006 9:48 pm
Alot of talk in this topic and not much action. This stuff is the most frustrating for people because it's like being teased from a hot chick and never getting any.. you know.
But don't let me stop you cause it's alot easier for people to criticise then to make patches themselves. And any mods are made for free. So a big

for trying to create new effects that people haven't done before.
Mon Jan 09, 2006 10:21 pm
This looks verrrrry interesting.
Mon Jan 09, 2006 11:23 pm
When you criticize me? I didn't even know all this..

Wouldn't mind see a preview though...
Mon Jan 09, 2006 11:42 pm
hey is it possible o edit the BASKET lightning only?jersey?, without touching player skins etc...m?
Tue Jan 10, 2006 4:13 am
Steve [The Spiderman] wrote:Wouldn't mind see a preview though...
yea same here
Tue Jan 10, 2006 4:29 am
Regardless of your beef with the mod team (which should be taken up with them), there's dozens, hundreds even, who would love to see this patch, and could potentially improve the overall play of their Live 06. It'd be a real shame to see it wasted over sour grapes about the mod team.
Wed Jan 11, 2006 3:18 am
bigh0rt wrote:Regardless of your beef with the mod team (which should be taken up with them), there's dozens, hundreds even, who would love to see this patch, and could potentially improve the overall play of their Live 06. It'd be a real shame to see it wasted over sour grapes about the mod team.
Very true...Please don't let the community miss out on an amazing patch because of a misunderstanding. So please on behalf of all of us we really appreciate what your trying to do...and would really enjoy using your patch in game...can you give us a preview please?
Thu Jan 12, 2006 9:03 pm
is it possible o edit the BASKET lightning only?jersey?, without touching player skins etc...m?
Sat Jan 14, 2006 8:56 am
Admiral_50 can you just release anything you got...show us something...please

This sounds good why can't you show us...we support you, we just want to see what to look forward to
Sat Jan 14, 2006 9:13 am
Yeah!Don't hide the....'thing you hide" from us!
Sat Jan 14, 2006 9:18 am
looking forward to this update.. if taking longer mean getting better then take your time, but a demo wouldnt hurt
Sat Jan 14, 2006 10:18 am
eda, yes its possible to edit jersey lighting apart from player lighting. There are 3 files in the sgsm directory with the extension ubr. You can open them in notepad and they contain values for diffuse lighting(don't touch) and specular lighting, how intense the light is and how much space on a player/jersey is lighted.
You can also change the color of the lighting.
lit5on5.ubr is the file for 5 on 5 action.
litcz.ubr is the file for front end lighting(create-a-player).
litdunk.ubr is the lighting for the dunk contest and possibly the 3 point contest.
Here's some of the lines in the lit5on5.ubr file, which contains values for lighting of all skin types, jerseys, accessories, coaches, referees, the ball, and some other things I haven't messed with.
<dataobject name="SkinDiffuse_3" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_3" type="Vector" value="{X=0.900, Y=0.900, Z=0.900}" />
<dataobject name="SkinSpecularPower_3" type="Vector" value="{X=20.00000, Y=20.00000, Z=20.00000}" />
<dataobject name="SkinDiffuse_4" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="SkinSpecular_4" type="Vector" value="{X=0.90000, Y=0.90000, Z=0.90000}" />
<dataobject name="SkinSpecularPower_4" type="Vector" value="{X=20.00000, Y=20.00000, Z=20.00000}" />
<dataobject name="UniformDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="UniformSpecular" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.0.00000}" />
<dataobject name="UniformSpecularPower" type="Vector" value="{X=24.00000, Y=24.00000, Z=24.00000}" />
<dataobject name="AccessoryDiffuse" type="Vector" value="{X=1.000000, Y=1.000000, Z=1.000000}" />
<dataobject name="AccessorySpecular" type="Vector" value="{X=0.300000, Y=0.300000, Z=0.300000}" />
<dataobject name="AccessorySpecularPower" type="Vector" value="{X=16.00000, Y=16.00000, Z=16.00000}" />
Quick tutorial - If you take the values of skindiffuse_4 and change the x,y,and z values to 2 it will look as if you have lighting turned off for that skintype. If you change them to 0, the player looks like charcoal(I don't touch diffuse lighting because I don't see any improvement). The second line of each category is how intense the specular lighting is. If you change the skinspecular_# x,y, and z values to 2 or 3, the players look very shiny like chrome or something. I have my specular at .900 for all players. If any of the x, y, and z values are different from one another(only on the same line) the color of the lighting will be different. The specularpower setting controls how big of an area on the player/unfiorm will be lit. But, when you decrease the x, y and z values the area actually gets bigger on the player/uniform. I chose a value of 24(default 32) for uniforms to make the area a bit bigger.
Sat Jan 14, 2006 11:19 am
Could you maybe give a preview? Or save your file and release for those that are too lazy to do this themselves.
Powered by phpBB © phpBB Group.
phpBB Mobile / SEO by Artodia.