Talk about NBA Live 06 here.
Thu Nov 17, 2005 3:05 pm
Are you tired of adjusting ratings every time the new roster comes out? Are you a perfectionist & refuse to play a dynasty or season until everything is accurate? Man, last year I never played I just adjusted & adjusted until about August. Things that I know are completely wrong.
Like ex: Amare speed, shooting range, & rebounding. Well his speed I bet he would beat most PGs in the 40. How about his shooting range? If you watch any games last season he has a 17 ft J’ not 13. But his rebounding is what is suspect. (He is not a good board man check the #). These errors are made all day with the developers & patchers. But to tell you the truth I don’t know if an error or not. Maybe the game play wouldn’t be the same if Amare was faster than PG & money from 17 ft. But the dact is he is. You veteran PC Liver have too help me understand why these thing haven’t been addressed or maybe they have.
These are some of the questions I have with some of the game’s developers & patch makers. You have to be as true to the game as possible. You must take a look at common sense areas of BSKTBLL & ask yourself these questions. After you ask them poll them. If you don’t know players abilities ask some more bsktbll savey & you will find the answers to all these questions.
In my future posts I will like to discuss these topics:
• Speed vs. Quickness
• FG shooting vs. FG %
• Strength vs. Weight
• Height vs. Position
• Defensive ability vs. Stls & Blks
• Offensive awareness vs. Offensive ability
• Shooting range
• Scoring areas
Dunk styles vs. Dunk abilities
Thu Nov 17, 2005 3:27 pm
I'm all in. Last year I gave every single player brand new ratings based on mathematical equations I came up with correlating to their numbers and percentages. I'm not about to do that again this year, but I can certainly help.
Thu Nov 17, 2005 10:49 pm
count me in. im an xbox gamer so id like to edit the ratings accordingley, and believe me theres a lot of editing to be done. im quote interested in seeing how the defensive and offensive awarness ratings work.
Fri Nov 18, 2005 5:06 am
Good post I feel you
Fri Nov 18, 2005 5:13 am
Man, I couldn't agree with you more..
I was like that too last year with NBA Live 2005 (more adjusting than actually playing a Dynasty)... Because by the time I finished my first season in a Dynasty, there were new rosters / adjustments to apply so I could start all over again...
As a matter of fact; I haven't start a Dynasty with Nba Live 06 yet (although I own the game since 18th of Oct.) because of the player trades and all..
However; tomorrow or so Andrew's new roster will be out and I will start a Dynasty then... FINALLY
Fri Nov 18, 2005 6:33 am
Last year I gave every single player brand new ratings based on mathematical equations
Would you share your formula so maybe i casn help with it
Fri Nov 18, 2005 6:39 am
Unfortunately I don't have it any longer. It was based on setting the sliders, and then adjusting FG, 3PT, FT, O-Reb, D-Reb, Pass, so they would mirror player's season/career averages as closely as possible.
The only one I remember because it was so easy, was I set FT% to = the Rating
i.e. a player who shot .820 from the stripe got an 82 rating, etc. Then I simply tweaked the FT Difficulty slider until they were shooting at the right clip. I used similar, but not as simple, methods on FT and 3-PT, sliding a few points up or down on my own judgement. It made my game incredibly accurate.
That said, I don't think we need that big of an overhaul this year. I think as we notice things, minor tweaks here and there will give us good enough gameplay.
Fri Nov 18, 2005 10:29 am
Sorry that you think my patches have "bullshit" ratings. The fact of the matter is, I invite suggestions for ratings I've missed and ones I've assigned that can be better. I'm really fed up with people throwing my work back in my face: seriously, I want the suggestions and I'm happy to make corrections. Give me feedback and I'll use it.
Last edited by
Andrew on Fri Nov 18, 2005 10:33 am, edited 1 time in total.
Fri Nov 18, 2005 10:33 am
Ye man why the fuck are people dissing Andrew's roster. If you don't like em, make em ya self. Andrew gave up some time in his life just to make a roster for us NBA Live players. I wouldnt mind it if u gave a few suggestions but calling it bullshit ?!? Like I said if you dont like it, make it urself.
Fri Nov 18, 2005 10:38 am
Andrew wrote: seriously, I want the suggestions and I'm happy to make corrections. Give me feedback and I'll use it.
yeah just as long as its not "make kobe FG 99 he is da bomb and im number 1 kobe fan! he worked on his shot in the summer."
Fri Nov 18, 2005 10:40 am
Well yeah, I don't make those kind of changes.
Fri Nov 18, 2005 11:49 am
bigh0rt wrote:I'm all in. Last year I gave every single player brand new ratings based on mathematical equations I came up with correlating to their numbers and percentages. I'm not about to do that again this year, but I can certainly help.
You sound alot like the nerd from NUMB3RS
Fri Nov 18, 2005 12:23 pm
That’s too bad. I knew when I was making this Post that the great work that all of the patch makers might take offence to my topic. But I've been read this form for 4 years all I've done in that time is downloaded a lot of everyone's work for my enjoyment. I thought that maybe I could contribute something instead of complaining.
Andrew, you are the father of this. I don't think you should reply so sensitively to all the post that might challenge your work. Should I have titled it a little different? For that I'm sorry. But I'm tryin to see if my ideas are the same as others. If maybe this thing can catch on. So we can make that perfect true-to-life rating scale for everyone to enjoy.
Don't worry I respect all who have spent their time on NBA Live. This takes a passionate person to develop patches. But others can add with the goal to make it better.
Keep up the excellent work I hope my input is helpful to all.
Oh to ILLuzionz please try to understand what an attention getter is!
Fri Nov 18, 2005 12:31 pm
dvafjr wrote:Andrew, you are the father of this. I don't think you should reply so sensitively to all the post that might challenge your work. Should I have titled it a little different? For that I'm sorry. But I'm tryin to see if my ideas are the same as others. If maybe this thing can catch on. So we can make that perfect true-to-life rating scale for everyone to enjoy.
If you take a look around the forum, you'll find that I'm very accepting of the feedback, which was the point of my post. I ask for it, and I put it to use. I hardly think I'm being overly sensitive when someone comes in, simply posts that my ratings are "bullshit" without so much as offering any suggestions, either now or in the past, which is pretty offensive given how much time and effort I put into the rosters.
So please don't tell me not to rely so "sensitively" to posts "challenging my work". I'm already pushing myself to continue to put in the same effort with the site with my new job, and I don't mind telling you I'm feeling the strain and really starting to wonder whether it's worth it and whether I can really continue to do it.
EDIT: Just to add to that...I can see where you're coming from, but the fact of the matter is that's what I'm endeavouring to do with the updates. Any suggestions...post them or email them to me. I can put constructive criticism and suggestions to use, but simply saying there are problems with the updates or the ratings are incorrect isn't all that helpful.
Sat Nov 19, 2005 1:36 am
Andrew wrote:dvafjr wrote:Andrew, you are the father of this. I don't think you should reply so sensitively to all the post that might challenge your work. Should I have titled it a little different? For that I'm sorry. But I'm tryin to see if my ideas are the same as others. If maybe this thing can catch on. So we can make that perfect true-to-life rating scale for everyone to enjoy.
If you take a look around the forum, you'll find that I'm very accepting of the feedback, which was the point of my post. I ask for it, and I put it to use. I hardly think I'm being overly sensitive when someone comes in, simply posts that my ratings are "bullshit" without so much as offering any suggestions, either now or in the past, which is pretty offensive given how much time and effort I put into the rosters.
So please don't tell me not to rely so "sensitively" to posts "challenging my work". I'm already pushing myself to continue to put in the same effort with the site with my new job, and I don't mind telling you I'm feeling the strain and really starting to wonder whether it's worth it and whether I can really continue to do it.
EDIT: Just to add to that...I can see where you're coming from, but the fact of the matter is that's what I'm endeavouring to do with the updates. Any suggestions...post them or email them to me. I can put constructive criticism and suggestions to use, but simply saying there are problems with the updates or the ratings are incorrect isn't all that helpful.
i think a bad part about your roster patches is that created players are sometimes rated very high. I liked the small changes you did in the first version to some players however i don't agree in most ratings of the created players. I think that is something you can easily improve.

. Also, remember about players like Iguodala, i know you didn't do them however some are really off. Besides that i like your patches.
Sat Nov 19, 2005 3:17 am
Man, I’m not your enemy here. I like everyone else look forward to everyone’s roster patches. My post was directed to all who create the roster patches & not just one person. So I would like to engage in discussion pertaining to the understanding of how to determine the criteria of “Ratings”. By using the “Versus” system you get people talking BSKTBLL & out of that we can make suggestions.
I remember someone took the time to breakdown the things like scoring areas & dunk styles. Can you see how much that can add when discussing the athletic abilities of players? Just that understanding alone the barbershop talk about for example: Chirs Mhim’s athleticizm or Webber’s three pts shooting (remember Bullets days & early Sac) will improve the rating scale. Like maybe 90/90 players. I’ve tried to reserve the 90+ rating in certain categories for the players that are top ten or so in the league.
Ex: The fast player (speed not in any order) T. Parker, T.J. Ford, G.Arenas, M. Williams. M. Banks, & A.I. The 89 rating & down for the rest. This gives an advantage true advantage to players that garnish this skill. This must be applied to the historic players as well. Man I’m a Freak with this! So I just want too see if we as players & fans can make a No BS rating scale from what EA puts out every year.
Let’s begin!
Sat Nov 19, 2005 8:33 am
marcusmirx wrote:i think a bad part about your roster patches is that created players are sometimes rated very high. I liked the small changes you did in the first version to some players however i don't agree in most ratings of the created players. I think that is something you can easily improve.

. Also, remember about players like Iguodala, i know you didn't do them however some are really off. Besides that i like your patches.
That's kind of what I'm talking about. All you're saying is that the ratings are "bad" and need to improve, whereas specific suggestions would be much more helpful. But I will go back and look at the created players and see what I can do. Just remember that I don't boost or decrease ratings simply so the overall looks better.
dvafjr: Again, if you have any suggestions, post them or email me.
Sat Nov 19, 2005 9:26 am
Andrew, t hat is the PERFECT philosophy. I cannot STAND when people say, "Man, Player X should at least be an 88 overall!" That's stupid. They're basically asking to find a category and boost it, just because they think the overall should be better. You got it right, brother. Look at the category alone, judge it, and put up the most accurate number you can. Then, whatever their overall results in, it results in, based on EA's rating system. Period. End of story.
Keep up the good work.

I'll continue sending the PMs, provided they're welcome, which they seem to be.
Sat Nov 19, 2005 9:32 am
Absolutely, appreciate all the input bigh0rt.

There is a delicate balance these days because the ratings control gameplay performance
and simulated stats directly, with the problems in this year's stats engine making it even more difficult. While I want to do what I can to improve the gameplay as well as add missing players and update the rosters with the latest transactions, there are limits on what can be achieved with the game/stats engine in place. That said, I like to do what I can so keep the suggestions coming.
Sat Nov 19, 2005 12:20 pm
Andrew wrote:marcusmirx wrote:i think a bad part about your roster patches is that created players are sometimes rated very high. I liked the small changes you did in the first version to some players however i don't agree in most ratings of the created players. I think that is something you can easily improve.

. Also, remember about players like Iguodala, i know you didn't do them however some are really off. Besides that i like your patches.
That's kind of what I'm talking about. All you're saying is that the ratings are "bad" and need to improve, whereas specific suggestions would be much more helpful. But I will go back and look at the created players and see what I can do. Just remember that I don't boost or decrease ratings simply so the overall looks better.
dvafjr: Again, if you have any suggestions, post them or email me.
ok, i will try to be more specific. For example, i think most created players have to high stamina. Most go around 40-50 while there are other original players in the game that have a lowe stamina and play much more. I think stamina of created players is too high. Then, also the shooting skills a bit high in some players. Most created players have in fg around 60-65 while there are some good original shooters that have a rating for that characteristic between those parameters. That means a 60-65 is something good and a bit high for a player that won't even average 40 % of fg. Also the ft ability in some players are a bit too high. Some of the created players have around 80-85 while only some of the best original ft shooters have around those ratings.
Besides that, i think there are some created big men that were a bit overrated in the speed and quickness categories.
Apart from that, i think there is not much add about the created players.
Sat Nov 19, 2005 3:57 pm
OK, I'll keep those in mind when I'm making corrections and creating new players.

Any specific players that could definitely be changed, let me know.
Sat Nov 19, 2005 4:19 pm
Atlanta
Delk- His hardiness should be decreased. Right now he is 79 and he has been injuried a lot lately.
Johnson- His ft stat is way too high. Last year he had .750 and he has 85. He should be more like a 76. Also his defensive awareness should be decreased to around 70 and his steal ability to around 71. Right now, he is 80-80. He is also overrated in strenght. He has 69 when he should actually have something like 61.
Lue- His 3point ability should be increased a bit and also his stealing which is 28.
Pachulia- His stamina should be increased to at least 55. Also his def.awareness, blocking, speed and quickness should be increased a bit.
Childess- His stamina and ins.scoring should be decreased a bit and his steal should slightly be improved.
Edwards- His stamina should be increased and blocking and shooting ability.
Williams- his stamina should be decreased a bit and also his shooting abilities.
i was going to continue the list but i got tired, lol. By the way, don't forget about Iguodala.
Sat Nov 19, 2005 4:26 pm
don't forget about Iguodala.
What about him?
Sat Nov 19, 2005 4:29 pm
He has 80 in blocking and he only averages half a block per game in real life

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