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Talk about NBA Live 06 here.
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[x360] New trailer .. Warming Up!

Thu Oct 27, 2005 8:19 am

http://www.gametrailers.com/gamepage.php?id=1997

Thu Oct 27, 2005 8:27 am

dats really nice, u get to play a mini game while the game loads, dats nice :lol:

Thu Oct 27, 2005 10:03 am

i hear u can have up to 3 players shootin around if thats tru this game gonna be too tight!!!

Thu Oct 27, 2005 12:05 pm

hm.. interesting feature :)

Thu Oct 27, 2005 12:25 pm

Great find. (Y) This feature is great and looks extraordinary.

Thu Oct 27, 2005 1:27 pm

Not too shabby
This is kind of like one of my ideas I had when I first came to the forum, it was something to do with a Pre-Game Shootaround

EA has been spying on me :shifty:

Thu Oct 27, 2005 1:35 pm

lol^^^ u should sue them :roll: :lol:

Thu Oct 27, 2005 1:51 pm

flipz wrote:lol^^^ u should sue them :roll: :lol:


for putting a feature he asked for?

Thu Oct 27, 2005 1:59 pm

Null17 wrote:
flipz wrote:lol^^^ u should sue them :roll: :lol:


for putting a feature he asked for?
nah he was insinuating dat EA stole his idea, which led me to saying he should sue them since it was his original idea, just kiddin tho

Thu Oct 27, 2005 3:27 pm

I love the way the hoop comes out of the floor and assembles itself. Nice transition from the practice court thing to the actual game. Looking really nice... would be even better with dynasty mode and freestyle SS moves

Fri Oct 28, 2005 3:23 am

Wow I'm really feeling this game. What I noticed and liked is that you see the multiple balls available on the practice court right? And Dwyane Wade walks and his feet brush across balls that are on the floor, and they move too as a result of the collision. Unlike in previous NBA Lives where I guess the coding would just make him walk through the balls.

Why I say this is because, the current gen live 06(i.e PC version for example) still retains the scripted animation stuff. So you can't break out some of those animations until they are completed. For example my player misses a shot on a layup or post up move, immediately I press the jump/rebound button. He doesn't jump at all, he has to complete the animation of the momentum of moving forwards for example. Thus in this time span the CPU would have jumped and got the rebound. 3 possibilities. 1. the 'unbreakable' animation. 2. My PC's too slow to respond to the button press. 3. I have a slow reaction.

So I hope that xbox 360's Live 06 will retain that interactivity with the environment. What's always been possible with technology 5-6 years ago, is what was shown in NBA Inside Drive 2000. For example a ball goes into the rim, but if I press the jump button, and I am standing under the net, I can push the ball while it's in its motion through the net, and it can be tapped out of the rim. The only break in animation I can think of in current live 06's are that you can pass off a shot.

I'm looking for freedom of movement in the game. Possibly a player leaping to save a loose ball going out of bounds ala Dennis Rodman, crashing into the crowd/cameramen. And I can control my player to run up to the stands to confront the guy who threw the cup of beer at me. Wait, they wouldn't allow that in the game :roll:

Fri Oct 28, 2005 1:49 pm

thats a good feature... i also like the transition to the actual gameplay

Fri Oct 28, 2005 7:36 pm

I need to get a refund on my PC Live 2006 and use the money to get this XBOX 360 version!

Fri Oct 28, 2005 9:43 pm

I'll pay the graphics and animation, but lets keep it in perspective: its only individual practice before the game. Its not like its a significant feature or anything.
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