Ageia recently announced the creation of a
"physics accelerator" chip for PC that could be used to offload the processing of the advanced environmental and object interactions. The chip, named the
PhysX, is designed to perform the same role that a typical GPU performs for accelerating pixel rendering. Of course, the PhysX won't perform elementary graphics processing, but will accelerate functions like particle systems, fluid-body dynamics, life-like human motion, water and liquid environment physics, and lots of other dazzling eye candy that gamers could only dream of.
The purpose of the chip is to basically perform all the advanced physics processing required to make models more life-like, and for that Ageia is to be applauded. Today's games have yet to even saturate the bandwidth of the AGP bus. Ageia has developed a software engine it calls
Novodex to take advantage of PhysX's abilities to address this issue. Nevertheless, I look forward to Ageia's product demonstrations to come ... perhaps this could be the market catalyst that game developers need to produce new visually revolutionary games. Ageia is hoping to have something out before Christmas, and is even working with a number of popular gaming corporations to produce 5-15 games specifically designed to use the new chip. We have seen previews of the next-gen Live for a while now, but AFAIR thats for Xbox360. Maybe in the near future, PC gamers like us will also be able to enjoy NG Live series with realtime cloth, hair and fluid animation. But, the question is whether or not EA will adopt this new chip for it's next gen PC games.
For more info go to :
http://www.gamespot.com/news/2005/03/08 ... 19896.html