Mulawin wrote:Thanks for the info re: 20/20 at least we could compare both games. On your opinion, what are the improvements of 2k6 over 2k5?? Is it really much better than live 06??
We were quite surprised by the number of changes being made to both the game logic and the core mechanics. When you put them all together, NBA 2K6 may end up being the biggest face-lift the franchise has seen in years
The most significant and noticeable change is that shots are now mapped to the right analog stick, which is now aptly named the "shot stick.....
.....So if the right stick is mapped to shots, what happened to isomotion juke moves? Before we explain that, we should mention that the standard turbo button as you know it has been scrapped altogether in NBA 2K6. In its place is the "aggressive button." What's the difference? Instead of giving you a speed boost and draining an energy meter like a standard turbo button, the aggressive button merely acts as a modifier......
....There's a new dual player control mechanic in NBA 2K6 as well. By pressing the Y or triangle button, you can cycle through all the players off the ball. Once you have your man selected, you can issue him several simple commands, such as set up in the post, set a pick, or pop out to the three-point line......
....Each individual player also has unique AI tendencies programmed into him so he'll play like his real-life counterpart. Steve Nash and Amare Stoudemire will execute the high pick and roll in the circle. Rip Hamilton will spend all day running off staggered screens and curling off the last pick to get his midrange shot off. Shaq will make his living in the paint, while Tim Duncan may spend at least some time out at the elbow area for his patented long bank shots.
The core gameplay isn't the only thing that's getting a major overhaul in 2K Sports' upcoming basketball sim. NBA 2K6 is also boasting a large number of changes in association mode
One of the biggest changes to this year's association mode is the addition of year-round scouting........you can bring in your top prospects for predraft workouts and actually play with them to get a firsthand feel for their skill levels. You can schedule a variety of different types of workouts, each of which takes a certain amount of time on your predraft schedule. You can do a simple shootaround, a one-on-one between two different prospects, or even a full five-on-five game with 10 different prospects.
Team practices are handled differently now as well. First of all, they are no longer linked to team chemistry, so you don't have to worry about your team grumbling every time you set up a simple shootaround. They're also done on a day-by-day basis now instead of weekly. This gives you more flexibility to plan for big games.
Related to team practices is a new player development feature. Each month your team is allocated 10 hours' worth of player development time. You can spend these to do individual workouts with a player that can impart a permanent boost to statistics. These workouts play out like minigames. The example demonstrated to us was a shooting workout for Devean George of the LA Lakers. In this minigame, we had to shoot from three set places on the floor. One was a short-range shot in the paint. Another was just above the free throw line, and the third spot was beyond the three-point arc. In a given period of time, we had to score a certain number of baskets for the development workout to be successful. We were able to complete the workout, but mostly by shooting the short jumper. As a result, George's shooting improved across the board--three-pointers, mid-range, and short-range--but his short-range game was improved most dramatically because that's what we shot the most in the workout.
The last major new addition to the association mode is a set of stats called "bottom dollar......This doesn't mean you're going to have to start setting prices for hot dogs, beer, and parking. Instead, the moves you make with the franchise will naturally affect how your finances shape up. Winning is strongly (but not completely) correlated to ticket sales. Likewise, the popularity of your players contributes to how your merchandising operations work. So if you do something nutty like trade away Shaq for Lamar Odom and a bunch of stiffs, you can expect that the amount of money you take in from merchandising will take a hit. Each player in the game will have a specific rating for marketability.
Team chemistry is still in the game, but it's now tied to how often you win and how successful you are at keeping a team together. If you choose to shuffle star players in and out of your roster like a deck of cards, you can expect that your team chemistry rating will suffer, and your player attributes will take a corresponding dive
Gone from the series is Full Authority. Gone are the cut scenes of players talking to you looking for advice or a trade during The Association. Gone is IsoMotion as you knew it.
That's right, gone, scrapped, completely out of NBA 2K6.
The team has also completely rewritten the code for everything in the game from rebounding to fast breaks to defense. That's right, completely rewritten the code
Yet you keep on bashing... Would it be better if they released it every other year?
They are doing all they have time for... Get real, it ain't the end of the world if the game is not totally revolutionary each time it comes out!
Jae wrote:Yet you keep on bashing... Would it be better if they released it every other year?
Absolutely. If it meant they would actually improve the game instead of adding alot of hype that everyone buys into until they've played the game for a month or so and gets sick of it I'd definitely see that as a good idea. I know the PC users will complain about it, but you're not the only gamers in the World. Console users would far outnumber PC users, and even if there are alternatives I don't think that's really a justification for it not being a good idea. Maybe it would provoke other companies into making an NBA game for PC?
I look at it this way, if various other NBA games can make mass improvements to their product in the same space of time EA has to do things to Live, why should we let them off about it? I've read a few people say "oh EA are on a tight schedule they do the best they can in the time they get"... they get just as much time as any other NBA game, and after seeing the additions made to NBA 2K6 and NBA 06, there is really no excuse.
Live 05 was a big step forward in certain ways... they revamped dynasty mode which was good, they created the All-Star weekend which was cool for a while but also a sign that they are willing to go forward. This year however, they just don't really seem to care too much but I would bet my house that Live 07 will come out with 5 times the amount of new features Live 06 will have. Hence the idea of a new Live every 2 years being a good one.They are doing all they have time for... Get real, it ain't the end of the world if the game is not totally revolutionary each time it comes out!
Rubbish. We don't even want a revolution, I mean for fuck sakes, IN GAME SAVES... why could they not add this? Does it require them to float their company on the share market, change the name, buy it back and then hire 10 times the amount of employees just to put in game saves back into the game? No it doesn't. The only time a game company can rest on their laurels and just release a souped up version of last years game is if the game reaches perfection. And judging by the unreadably long wishlist from last year, it definitely is not.
People have every right to be disappointed with the dynasty mode... we can only base our opinions of what they have shown us. Sure, they might have some extra little things we haven't seen but if they're not going to show them to us, then why can't we complain about it?
Lets put this into perspective, no one here actually owes EA anything.. they don't do anything for the NLSC community and very very rarely interract with us. We are all loyal to the NBA Live series, and we provide our loyalty at our own financial loss. Why is it so unreasonable to think that we should expect the best game we can get for our money? We don't have the best game in the EA Sports series and we certainly don't have the worst, but this forum was created for discussion on the game and if that discussion happens to be negative then so be it.
METSIS WROTE:
Man you boys are off to a good start...
We still don't have any idea on what the dynasty holds and there are some minute things in the game that with a little fine tuning would make the game so much better.
EA bashing seems to be a hobby for some you guys... And I can honestly say that Live 2005 and Live 2004 are worlds apart and I believe Live 2006 will be a whole other game than Live 2005 as will the dynasty modes be.
Before you start bashing EA on the head with NBA Live 95 just think about what they are doing... They are releasing the game for two totally new platforms PSP and XBOX360 and I'm sure PS3 will follow close behind. Last time the team did this, we didn't get the game for the PC at all!!!
I'm grateful that the game will be out for the PC and I'm sure it will be better than 2005, it damn better be...
Would it really be better if they did not release the game at all? What would you guys bitch about then? Why didn't we get a new NBA Live this year etc. etc.
They are doing all they have time for... Get real, it ain't the end of the world if the game is not totally revolutionary each time it comes out!
Metsis wrote:And Jae, well what you want for the game might not be what us all want. There are literally thousands of improvements that are introduced for the game and they can only make a certain amount of improvements for the game.
I am just glad that we will have a new NBA Live game instead of missing on one again. The base set by Live 2005 is quite solid and the game could be a keeper with a few small improvements to the dynasty that couldn't possibly be seen in any of the videos and wouldn't be something that they would advertise as most wouldn't know what they are talking about.
Trust me Jae, I'll be the one to join in on the EA bashing if the dynasty isn't any better than it was in Live 2005, but it's too frikkin early to say anything concrete about the game... We have no idea about the game yet.
It would really help the off-season if you could trade and sign players during the same period of time and if we could finally get the "mid level exception"
Users browsing this forum: Google Adsense [Bot] and 8 guests