Fri Aug 05, 2005 3:40 pm
Fri Aug 05, 2005 3:46 pm
Fri Aug 05, 2005 4:13 pm
Someone obviously has way too much time on their hands...
The ratings are quickly fixed by downloading the newest roster release from NLSC... So they really aren't a problem.
You guys forget that the ratings are from 0-99... So actually 60 in something is already way above league average. And average shooting rating should be 45-55... Ever wonder why guys like Fisher and Ward and the rest of the pedestrian point guards put up so many points and put down some crazy shots??? Maybe it's due to the fact that someone has bumped up their shooting ratings to 70...
Doing the ratings is hard... Balancing the ratings so that simulation produces realistic scores is even harder. Who decides this guy is a better shooter than this guy when the other shoots .452 and the other .448... Does that really reflect anything? Does it make the .452 a better shooter, or does is simply make him a smarter shooter? Does the other guy go to the rim more and the other guy is more of a shooter...
You think you could do the ratings better??? It's a humongous task that would take the entire year of playtesting to get it right... They probably have very limited resources to get it done and probably a week or two for the couple of guys to do it... It's easy for us to modify the rosters until we get it right as we have an entire year to devote to the game as we play it... And solely to the "getting ratings right" thing...
Get PCs and update the roster from NLSC! That's the way to go about these things...
Fri Aug 05, 2005 4:46 pm
Sat Aug 06, 2005 1:06 am
fgrep15 wrote:lemon wrote:Marciej Lampe
Sat Aug 06, 2005 1:10 am
Sat Aug 06, 2005 1:24 am
Metsis wrote:Your Luke Jackson thingy... A rookie... Impossible to say how much of the summer stuff is just hype and how much of his shooting is better due to not playing in a real game and playing against rookies and NBA-wannabes...
Primacy is there for a reason, but the problem with this is that it changes automatically when you get new players etc. So actually your top notch shooting guard may fall to third string shooter when you trade your power forward... Which is just wrong. The primacy shouldn't change as much. Like someone said last winter when they traded Doug Christie from Sactown to Orlando and he started scoring 20 points per game... Which is just wrong. Christie is not a scorer and would never score 20 unless he was the only guy on the team that could actually shoot.
You should be able to name your first gunner, your second gunner etc. if you would want to. I've T-Mac on one dynasty and he's taking like 14 shots a game when he should be taking 20 shots per game... All this because I made some trades... His scoring average dropped from 23 to 18. I would like to get him back on the 20 shot pace no matter who plays with him...
You should be able to name your first gunner, your second gunner etc. if you would want to. I've T-Mac on one dynasty and he's taking like 14 shots a game when he should be taking 20 shots per game... All this because I made some trades... His scoring average dropped from 23 to 18. I would like to get him back on the 20 shot pace no matter who plays with him...
Sat Aug 06, 2005 1:35 am
I agree, the game has many things missing in it, but really primacy should take care of this. I think it actually woeked better in 2004, and got worse in 2005. Even on the norm, players don't average what they're supposed to. Me with my experimenting, I put everyone on Iverson's teamdown to 0 primacy, while he had 99 primacy and 99 OAwareness, and he still only averaged bout 23 PPG. Then I tried changing the OAwareness to different amounts, but his averages still sucked.
Sat Aug 06, 2005 1:39 am
Sat Aug 06, 2005 1:47 am
fgrep15 wrote:Primacy is actually fine, they just have to make it work properly.
Sat Aug 06, 2005 6:53 am
Sat Aug 06, 2005 8:27 am
Sat Aug 06, 2005 4:24 pm
Fri Aug 12, 2005 10:16 am