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Discussion about NBA Live 2003.
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Details Settings and What Do They Mean? HELP!

Sat Jan 18, 2003 5:06 pm

Resolution, I know what it does to the game.
Brightness, duh!

But I don't know the others - V-Sync, Bilinear, Trilinear, etc. What does it mean and what do they do to the game?

Hope someone could help me out.

P.S. I just bought myself a GeForce3 Ti200 64Mb DDR. Almost all settings are set to its maximum. However, I notice the game freezes (rarely, though) more or less about 0.5 secs. These can be critical especially when you're about to shoot free throws.

Question is, is this about the new video card (driver 41.09, latest)? My previous video card was a GeForce2 MX400 32Mb. It has worked well (on average settings) without a hitch. My computer specs are as follows:

AMD Athlon 850MHz
256Mb SDRAM = 2 x 128Mb
GeForce3 Ti200 64Mb DDR (using latest drivers)
Maxtor 40Gb 7200rpm
Epox 8KTA3 (using latest drivers)
250W power supply
Windows XP Professional

P.P.S. Lately, my computer has been hanging when I'm using Symantec's PcAnywhere. (To those of you who are not familiar with this software, I use this to (remotely) control my home computer using my office computer through the modem.) After an hour or so, my home computer hangs up. I wonder if my new video card has something to do with it. The computer is complete okay when playing NBA Live or other games.

Thanks.

Sat Jan 18, 2003 5:11 pm

I think V-Sync smoothes the court lines, making them look less jagged.

Sat Jan 18, 2003 5:25 pm

Not much use when you're playing the game from afar, huh? :o How about the difference between the trilinear, bilinear, antist..whatever..? (I'm not at home right now so I can't remember them all. :D )

Sat Jan 18, 2003 5:34 pm

I'm not sure. It probably offers an explanation in the manual, but I don't have it handy right now.

Sat Jan 18, 2003 8:55 pm

lol..

Vsync helps to correct picture problems in your game. Sometimes when your framerate is so high the picture can get jittery, so what vsync does is sync your framerate with your refresh rate to help control this problem. Only turn vsync on if you are expierencing a "jittery" picture. This really only occurs in shooting games though, so don't worry about it too much.

Bilinear, trilinear, and anisotropic are different "filtering" modes, they make the picture smoother and generally looks alot better. Anisotropic is the best filtering method, with trilinear second, and bilinear third. Turn this to "bilinear" if you have a slow machine.

Sun Jan 19, 2003 11:27 am

Correction and confirmation. Thanks Nephrinn. :D

Filtering

Tue Jan 21, 2003 8:06 am

A tip with filtering: if you use trilinear filtering and the game runs fine, then switch to Anisotropic, because there is barely any change in the framerate (my ancient GeForce2 MX can run in Anisotropic).

Tue Jan 21, 2003 9:55 am

One more note a/b v-sync. If you have a very fast graphics card (radeon 9700 pro), leaving V-sync on will cause an upper limit to be established for your framerate. So, if you refresh is set to 60hz (which is quite common in many games), by leaving v-sync on you are thereby establishing a MAXIMUM framerate of 60 fps regardless if your graphics card can produce framerates in the 100's.

Tue Jan 21, 2003 5:24 pm

I've heard that V-Sync should be, so the graphics and the sounds run together (don't know if this makes sence...).

Wed Jan 22, 2003 12:53 pm

Psychopaticola wrote:I've heard that V-Sync should be, so the graphics and the sounds run together (don't know if this makes sence...).
hmm..i don't think so..that is a function of the game itself..as someone stated above, V-sync is normally enabled so you do not see "jitteriness" or tearing within the game.
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