Pared's Live 2004 Sliders(credit to PARED)
Difficulty: All-Star
Quarter Length: 10 Minutes
Game Speed: 45 (Matter of personal taste)
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 50 - Just awesome, I get the right amount of calls to no calls. I raised this number to punish the Users who liked to just go in the post and try and force home a dunk. If you go too high on this number, the CPU post players will run into foul trouble early on and you won't see them. It happens too often, so this number seems good halfway.
Shooting Foul Frequency: 63
Reach-in Foul Frequency: 78
In-air Collision Foul Frequency: 73 (Fair amount of contact with calls and no calls)
User Sliders:
User Steal Ability: 47
User Interception Ability: 47 (Your players don't seem to deflect the ball enough. This helps!)
User Shot Block Ability: 19 (Remember, this is only on JUMPSHOTS. A lot of jumpshots don't get blocked on the perimeter, mostly inside)
User Dunk/Lay-up Block Ability: 27 (Helps to stop weak shots, star players can still take it strong)
User Freestyle Effectiveness: 40 (With my other settings, you can actually take players off the dribble! Plus you can't abuse it! No dribble showcasing with Shaq, he'll lose the ball! )
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 78 (Personal tastes.... players are subbed just about right.)
User On-ball Defense Assist: 80 (Helps to create more mid-range jumpers by the CPU! Not sure how.. just does!)
User Offensive Rebounding: 50
User Defensive Rebounding: 25
User Fakeout Discipline: 100
User Short Range Shooting: 40
User Medium Range Shooting: 43
User Long Range Shooting: 39
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 45 (For some reason, go lower, and players like AI can't get their running jumpers to fall at a realistic pace...)
User On-ball Defense: 50
User Poor Release Shot Percent: 38 (Remember, peak of the jump. You WILL hit the open J about 80% of the time)
User Double-team Effectiveness: 30
CPU Sliders:
CPU Steal Ability: 44
CPU Interception Ability: 44
CPU Shot Block Ability: 22
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 20
CPU Substitution Frequency: 78 (Seems right)
CPU Offensive Rebounding: 100
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 50 (The CPU already responds to Fakes...)
CPU Short Range Shooting: 40
CPU Medium Range Shooting: 43
CPU Long Range Shooting: 38
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 38
CPU On-ball Physical Defense: 44
CPU Poor Release Shot Percent: 39
CPU Double-team Effectiveness: 30
*ILL GO AND GET HIS LIVE 05 SLIDERS NOW...I posted the 2004's because most people like them a lot
Edit: Here they are....I jsut copied and pasted it.
Pared's Live 2005 Sliders(credit to PARED)
Level: All Star
Quarter Length: 9 mins
Global Sliders
Game Speed: 42
Free Throw Difficulty: 60
Boundary Force Field: 65
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 61
Shooting Foul Frequency: 38
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 62
User Sliders
User Steal Ability: 35
User Interception Ability: 30
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 13
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 74
User On-ball Defense Assist: 69
User Offensive Rebounding: 50
User Defensive Rebounding: 40
User Fakeout Discipline: 100
User Short Range Shooting: 45
User Medium Range Shooting: 45
User Long Range Shooting: 45 (EA did a great job on jump shot %'s!)
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 42
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 20
User Drop Step Effectiveness: 15
CPU Sliders
CPU Steal Ability: 25
CPU Interception Ability: 20
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 20
CPU Freestyle Effectiveness: 45
CPU Dunk Frequency: 5
CPU Substitution Frequency: 74
CPU Offensive Rebounding: 50
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 45
CPU Medium Range Shooting: 45
CPU Long Range Shooting: 45
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 30
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 55
CPU Drop Step Effectiveness: 45
I quote Pared:
VERY EARLY... but I've tweaked a lot and I'm liking things so far. The CPU attacks the rim A LOT... still trying to find if I can affect that somehow.
Overall, I've opened up the pace of the game for a slower, more strategic feel. Blocks were ridiculously high (and are STILL too high even at 0 for shots). The CPU does a great job of using freestyle to get by you this year.
One thing I wanted to do better this year than last year was keep the difficulty of the computer without sacrificing realism... I think I've achieved that even at this early stage.
ALL THE CREDIT GOES TO PARED....GJ MAN!(even though he dont post here I'll still say GJ)