LeBronsLakers wrote:To anyone who cares, I’ve taken Shady’s set and made it much more realistic and challenging at the same time. It’s on PS4, save name Mikev3Joe3, PSN “FKDUNKIN420XX69”
They play like real basketball, that’s about all I can say. They’re challenging, but the AI doesn’t shoot 60% to keep up with me. But they are challenging, so you have to grind out defensive possessions to get stops to keep them from shooting 65+%. Same for shooting, you will shoot a realistic percentage from three, unless you take bad shots.
LeBronsLakers wrote:Weird flex, but okay. Also, would like to you see try that with my sliders.
LeBronsLakers wrote:https://docs.google.com/document/d/1fYwWpXSjYgMZiy79EE_mUKGvnKqUjtQjLYi3vcG7tw8/edit?usp=sharing
So a few things - I want to keep experimenting with the CPU jump shot defense strength, and possibly layup defense, too. I just don't see how Devin Booker should be able to heavy contest someone he's much shorter than, and so far, 38 gives me heavy contests from taller, better defenders, while Devin will give a light contest in those situations, which I think is more realistic.
The only advice I'd have for those struggling with defense, always always always user control on-ball as much as possible while trying to control all five players. I always try to guard two players at once - once directly, and shutting down the passing lane to another if possible. All while keeping close watch on guys like JJ Redick before he slips out and gets open for three, because you know he'll get open. The AI will miss open shots, but so will you, so you still can't afford to take any plays off. I'd like to hear some feedback from these!
BlackbeardDMH wrote:Okay, I've been following this thread for some time and have been playing with all the versions of the sliders. I think I found the key, hear me out.
After some frustrations over how players act, and how the games run, I decided to take a look at things. 2k has always had phenomenal movement and pace with their animations. I still regard NFL 2k5 as the greatest sports game ever. It has been the last 6 games or so (I'm not sure) NBA 2k games that have always felt off. I see all these videos about all the work they implement every offseason, yet it never quite comes out in the game on release. It always seems like something is always getting overwritten in the gameplay.
Then I thought back to All Pro Football 2k8 (I freaking loved that game), that is to my knowledge the first time 2k used what we know today as badges. The only difference is that every single player was a default player WITHOUT editable or known attributes (all of that was hidden), what made the various legends unique was what badges they had. I always believed every player had a set attribute across the board depending on the position.
Well, guess what, 2k19 DOES have attributes, what happens when you give a 99 3pt shooter a gold Deep Threat badge? Does it only increase the shot percentage by 4% (not sure actual number) shot success rate or does it do more? Does it change the player's attributes under the hood? Arent animations tied to badges? Why is it that the CPU player that has 90+ rebounding with a Tenacious rebounding badge automatically slide into position over my players to always seem to get the rebound? Anyways, I decided to remove ALL badges from my franchise and play the game.
Guess what? The game felt different, it organic, it felt GOOD! If my teammate was in a good position that he fought for, he got that damn rebound. I didn't feel cheated. If that player hit a 3, it was because my defense was lacking.
I firmly believe that when the game is in development, everything is tested without badges applied. The game just feels so natural while playing for it not to. I believe that badges are an afterthought put in for online players to grind. I believe that badges supersede attributes and to some extent, sliders. I believe that badges are not meant to be played with AI and screws it up, but have crept into all the single-player modes to please the online crowd.
TLDR: Turn off ALL badges, then play a game.
Just try it!
SparG wrote:LeBronsLakers, after 3 game on Superstar with yours sliders, so far so good but CPU bombs 3Pts contest all game with 65 % . And no shoot inside when open. Strange sliders
SparG wrote:LeBronsLakers, after 3 game on Superstar with yours sliders, so far so good but CPU bombs 3Pts contest all game with 65 % . And no shoot inside when open. Strange sliders
SparG wrote:LeBronsLakers wrote:https://docs.google.com/document/d/1fYwWpXSjYgMZiy79EE_mUKGvnKqUjtQjLYi3vcG7tw8/edit?usp=sharing
So a few things - I want to keep experimenting with the CPU jump shot defense strength, and possibly layup defense, too. I just don't see how Devin Booker should be able to heavy contest someone he's much shorter than, and so far, 38 gives me heavy contests from taller, better defenders, while Devin will give a light contest in those situations, which I think is more realistic.
The only advice I'd have for those struggling with defense, always always always user control on-ball as much as possible while trying to control all five players. I always try to guard two players at once - once directly, and shutting down the passing lane to another if possible. All while keeping close watch on guys like JJ Redick before he slips out and gets open for three, because you know he'll get open. The AI will miss open shots, but so will you, so you still can't afford to take any plays off. I'd like to hear some feedback from these!
Guys, who on PC! I create and upload this sliders. ID - PsycheDelicManiack Sliders Name - Mikev3Joy3
mp3 wrote:Sliders work great, I did however have to reduce the movement sliders by 10 for each feel as it felt like I was on skates but overall gameplay is fine now
Leander wrote:I tested the sliders but shot 59% and everything was too easy. I didn't enter everything myself but downloaded #Shady. What is #ShadyExperimental?
Why do you use defensive assist 100? How do you defend? Onball or let the AI do its thing?
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