bongo88 wrote:I don't know who Prax is... could you post his roster information.
Personally, the best roster i found is
Albys Realistic Roster.... username: Bad Desire.
Alby used to be active on operationsports... not sure if he posts there any more. I found him to be more active at these other modding forums: https://www.hwupgrade.it/forum/showthre ... 55&page=60
His roster is amazing, in my opinion.
anyways, not sure which one is better ... prax or alby ... if you could take a look at them both and see which you like better, that would be pretty cool.
Releasing a roster update is a huge endeavor. Just do what you enjoy doing.
bongo88 wrote:ahh, dunno what's wrong with the link.
anyways, thanks for the Prax information. I'll check out his roster.
the alby roster is on the 2kshare... can be downloaded in game. I mostly just use it for cpu vs cpu games playing on the 2nd monitor in the background when i'm doing other stuff. Alby edited lots of stuff, and the cpu vs cup games produce lots of super random basketball... in a good way.
Edit: this play just happened on the second monitor. Had jazz vs heat running cpu vs cpu. i clipped it to show. Sefalosia isn't a super rated AI passer, but play breaks down, Mitchell reads the open lane to the basket, and Sefalosia makes the pass through traffick.
https://streamable.com/fg51q
just clipped it real quick to show you. Lots of good reads on both offense/deffence with cpu vs cpu.
Anyways, I'll check out Prax roster and post here with what i think about it.
thanks for the information.
xubu wrote:Thank you very much Darth!
Are you using the rookie ratings from NBA 2K19?
lorencett wrote:Darth-Skinett you could post the Community Rosters v2 UPDATE here on the site, for offline players, please.
bongo88 wrote:ahh, dunno what's wrong with the link.
anyways, thanks for the Prax information. I'll check out his roster.
the alby roster is on the 2kshare... can be downloaded in game. I mostly just use it for cpu vs cpu games playing on the 2nd monitor in the background when i'm doing other stuff. Alby edited lots of stuff, and the cpu vs cup games produce lots of super random basketball... in a good way.
Edit: this play just happened on the second monitor. Had jazz vs heat running cpu vs cpu. i clipped it to show. Sefalosia isn't a super rated AI passer, but play breaks down, Mitchell reads the open lane to the basket, and Sefalosia makes the pass through traffick.
https://streamable.com/fg51q
just clipped it real quick to show you. Lots of good reads on both offense/deffence with cpu vs cpu.
Anyways, I'll check out Prax roster and post here with what i think about it.
thanks for the information.
Darth-Skinett wrote:lorencett wrote:Darth-Skinett you could post the Community Rosters v2 UPDATE here on the site, for offline players, please.
Hey Lorencett,
An Off-Line / Non-Steam Users version will be provided soon!
https://uarneweramods.blogspot.com/2018/10/community-rosters-v3-coming-soon.html
To be specific, when v3 is released tomorrow or maybe...tonight
bongo88 wrote:You are doing a great job on this roster. looks good.
alot of Alby's Roster is based on vannwolfhawks tendency edits/blogs/plays. I believe that alby integrated most of vannwolfhawks suggestions.
https://www.youtube.com/channel/UC0h-vo ... 7MQ/videos
https://forums.operationsports.com/vannwolfhawk/
The little project i'm working on ---utah jazz rant haha ---
Being a Jazz fan that watched most of their games last season.....The only problem that i have with all these rosters is they severly underrate the utah jazz. I believe the default alby roster had jazz 30th in offense and 3rd in defense.
watching the jazz most last season, i personally felt that they were middle of the pack offense and easily first in defense. end of season stats showed that my insticts (jazz offense/defense ... relative to the rest of nba league) was correct:
https://stats.nba.com/teams/advanced/?s ... r%20Season
anyways, if you sort by offenseive rating and deffensive rating .... jazz offense is 16 and 1st in defense. obviously there is so much more to a basketball game, but all the rosters i have tried severely punish the jazz.
Anyways, I can see the difficulty of rating the jazz in the 2k universe. I've had trouble really settling on good jazz team ratings. Because of the length of gobert and favors.... with joe ingles being one of the best 3point shooters in the nba.... and mitchel being a volume shooter.... you can make gobert and favors good defenders ... you can make ingles a good 3point shooter ..... you can give mitchell a 90percent touch tendancy to make him a volume shooter ..... and they break the game. it's too many outliers on one team.
seriously, try rating ingles properly and he alone breaks the game (https://www.sportingnews.com/au/nba/new ... tcfbo9uid8) then add gobert and favors in the middle with mitchell on the outside, and like i said, too many outliers on one team for the 2kbasketball universe to try to balance.
if you rate the jazz 1st in defense (which they most definitly are in the nba) and 16th in offense..... in a simulated season the Jazz stomp all opponents easily due to how 2ksports value length and height. so, in order to obtain Realistic Nba results (team wins, opponent shooting percentage, etc etc ) you have to nerf the jazz offense into oblivion..... to give the opposing teams a level playing field. otherwise the jazz players break the game.
I mean, last season the jazz started out 16 - 24 and then the 2nd half of the season they went 32 - 10. the problem wasn't they were winning, it was they were usually winning by 15 - 30 points in the second half of the season.
https://www.basketball-reference.com/te ... /2018.html
if you look at the bar chart in the middle of the page .... there were very few wins that were close (during the second half of season against the "bad" nba teams).
Anyways, as a jazz fan, i've been trying to adjust the utah ratings where they can blow out the bad teams in the nba, but stay close to the good teams. It has been a challenging project haven't reached anything conclusive yet.
Oh, one thing i've noticed.... at the roster editor.... if you go to the coaches tab (where it shows GM ratings and coaches ratings) The coaches have Ratings and Badges. Those Ratings and Badges directly influence how the team plays and the team ratings and stuff. I think it is not a good system. I've tried putting all coaches to bad ratings, took away all badges, put coaches to all A+ ratings..... haven't found a balance. But the coaches ratings/badges directly influence the players actions. It is not a good thing because there is not much documentation about how the coaches stuff influence the player stuff. because with the complexity of player ratings and tendecies and badges, then you throw unkown coaching values on top of all that which change the roster..... it is very bad. I havent seen anyone here or on OperationSports mention how the coaches change the players on-court playing..... Hell, i just noticed it last week and I've been fiddling with rosters since 2k18 launched.
You can test the coach stuff..... take a bad team like the Suns, put a few badges on the coach and put the coach ratings to A+ .... then, all of the sudden, the bad suns players (bad ratings, bad tendencies, etc) are playing like All Stars. It's an unkown factor that you should look into. since you seem to have a grasp about roster stuffs. Just letting you know.
One last tip: intangibles attribute .... that attribute is actually very important. Again, you can test this with the Suns. Change nothing, but put the intangibles all to 99 for the whole team and they will start playing like All Starts. There's alot going on behind the scenes with that 1 attribute (intangibles). So using Alby as a base, one you get all ratings correct (mid range, layup, etc) then get all tendencies correct (touches, drives, etc).... then there are the unkowns between coach badge/ratings and intangibles that effect some stuff in the backround just on those 2 things. Just so you know.
Anyways, enjoying the roster. i'll let you know if i find a balance for the jazz. I doubt i can make the jazz acceptable due to the rules and limitation of the 2kbasketball universe. Alby's roster should be a great base for the next season.... just need some playbook and touches adjustments for lakers with Lebron.
Oh, Alby has sliders that he recommends to use with his roster. They are under his name, the sliders, username: Bad Desire. You could download his Sliders that correspond with his roster. Not sure i mentioned that, but it would be good to put in your roster posts/blogposts if you are using his base roster. download his gameplay sliders from the sliders download option
EDIT: writing this post about the Jazz/mitchell reminded me of this play. https://streamable.com/dvgvy ... (reddit thread source). Jazz up by 20 againt the pistons ... no offense, kicks it out to mitchell. That's pretty much how the 2nd half went with the jazz... up by 10, 15, 20 against the "bad" nba teams. Amazing thing is Mitchell catches the ball with 0.6 seconds and shot is of at like 0.4 seconds. Anyways, the jazz did this many times last year... play breaks, throw it to mitchell/ingles for the offense. problem is, 2k18 does this as well.... just gotta make mitchell less effecient, maybe. dunno.
Edit2: complete sidenote... look at blake griffen on that play... after gobert passes it, he looks from gobert to mitchell to gobert, like, you crazy gobert. funnything is, jazz did that so much with mitchell and ingles, we pretty just expect them to make something happen.
lorencett wrote:Darth-Skinett wrote:lorencett wrote:Darth-Skinett you could post the Community Rosters v2 UPDATE here on the site, for offline players, please.
Hey Lorencett,
An Off-Line / Non-Steam Users version will be provided soon!
https://uarneweramods.blogspot.com/2018/10/community-rosters-v3-coming-soon.html
To be specific, when v3 is released
thanks man, upgrade roster using NBA2k19 ratings would be perfect.
Darth-Skinett wrote:I was surprised to see Detroit was Ranked 8th overall and Minnesota Ranked 10th (that Rating will change on it's own when Jimmy Butler is traded...lol) so you are right that there are other things that determine OVERALL RATINGS
bongo88 wrote:Darth-Skinett wrote:I was surprised to see Detroit was Ranked 8th overall and Minnesota Ranked 10th (that Rating will change on it's own when Jimmy Butler is traded...lol) so you are right that there are other things that determine OVERALL RATINGS
Your whole post is great just wanted to talk about this sentence. It sounds like you are getting a good grasp on the rosters and ratings and stuffs.
Anyways, talking about the Overall Rating of a team.
When you load the custom roster, at the team select screen....
It shows offensive rating [12], defensive rating [9], overall [11]) .... you know the picture.
Anyways, I loaded up Alby's roster and started messing with the Heat.
Changing player ratings cause the off/def/overall to go up or down a few ticks.
maybe a few points up or a few points down.
Nothing drastic happened.
I loaded up alby's roster again, and tried the Miami Heat.
The heat are rated around the middle---- 15 offense, 11 defense, 12 overall.
I thought it was strange that they were 12 overall .... because their players are not rated that well.
Their top player is 86 overall .... then it goes down from there.
I started messing with the Heat coach ratings (Spoelstra).
In the Coach attributes there is Offense Rating & Max Offense Rating.
Defense Rating & Max Defense Rating.
Anyways, Spoelstra rated A- offense and A- Max Offense and A- Defense and A- Max Defense.....
I changed Offense, Max Offense, Defense, Max Defense all to "F" rating..... then i went to the play now select screen to see what changes it had on the team.
The Heat was 30 offense, 24 defense, 29 overall.
Then i changed offense, max offense, defense, max defense all to "A+" rating.
It changed the team to 10 offense, 8 defense, 9 overall.
I changed the coach ratings all to "C" ratings.... it changed the team to 26 offense, 19 defense, 22 overall.
I then ran some CPU vs CPU games.
I changed the Heat Coach Ratings to "F" (offense, max offense, defense, max defense) and I also changed Jazz Coach Ratings to "F" as well.
Both teams played very lazy basketball. they just ran the plays sloppy. didn't have good cuts. even the passing was slow ( I swear....I'm gonna record stuff later).
The problem is both teams are same amount of lazy (if that makes sense).
Player attributes were nuked to oblivion.
Then i ran another CPU vs CPU game.
I changed Heat Coach Ratings to A+ and Jazz Coach ratings to A+.
This game both teams were super teams.... super fast cuts... super fast decisions to pass/shoot. Super fast screens.
It seemed like the running and passing was also faster (again, i gotta record some footage next time)
Then i ran another CPU vs CPU game.
changed both Heat and Jazz coach rating to "B".
Teams played at the exact same level. exact same speeds. exact same reads on defense. Not as Super fast as "A+" level, but not as slow as F level.
The important point is .... that they stayed at the same level.
Player ratings were thrown out the window. like speed, awareness, passing accuracy, shooting , etc etc.
Whatever level the coach was at, then the team were at the level.
There was no difference between Heat and Jazz ability, they matched each other perfect.
Anyways, you should look into this.
I'll look into sometime next weekend if i have time.
I need to get some footage of similar plays run by cpu vs cpu at different coach grade levels.
Darth-Skinett wrote:BTW...I actually PLAY games...lmao
bongo88 wrote:Darth-Skinett wrote:BTW...I actually PLAY games...lmao
Haha I play games too against.... against the cpu ... no humans to play against in my house. Just trying to get a grasp of what determines cpu play.
Anyways, the coach settings are interesting. Warriors coach (kerr) has base offense/defense at A+ and max offense/defense at A+. If you change Kerr to F... the warriors become a very bad team.
I am considering different values.... like maybe the top teams should be base offense/defense "B+" and then max offense/defense "A+"
and maybe the bad teams should be base offense/defense D+ and max offense/defense A+.
on the original rosters there is a range of head coach attribues ... say B base and A- max. It seems when the games start that a grade is assigned to the coach based of the range. So if the range is B Base and A-max .... maybe the team gets a B+ grade for that game. or, if converted to numbers.... if B is 3.0 and A- is 3.8 .... then maybe the team gets a grade in that range ..... like 3.1 or 3.5 or 3.7 or 3.2 That's my current theory about how it works.
I guess a good way to test it would be to put the Warriors coach .... Base offense/defense at "F" and max offense/defense at "A+" .... then see if they are bad teams sometimes and good teams other times.
I think the grades they have are very bad. Like, why should the warriors be A+ all the time?? (kerr is A+ base and A+ max).
It is why the warriors are so difficult every single game that i have played against them. (both human vs cpu and also running cpu vs cpu).
a good team can have bad games..... and a bad team can have good games.
Overall, these coach grades are way too powerful in how they influence the team.
Anyways, sounds like you have a good process going. glad i can help and also glad i can discuss this stuffs with you.
bongo88 wrote:Darth-Skinett wrote:BTW...I actually PLAY games...lmao
Users browsing this forum: No registered users and 26 guests