Wed Apr 25, 2018 4:21 pm
maumau78 wrote:[ Image ]
http://game.ali213.net/thread-6290833-1-1.html
Hi All,
can someone help me download this Reggie Miller and Bryant Reeves?
I downloaded many CF from BLY but those up I cant find the link....any help?
Are them created with CAT function? (so there are no PNG for them.....)
Fri Apr 27, 2018 12:44 pm
maumau78 wrote:I want to add Vancouver Grizzlies to my retro roster...any idea of the AUDIO ID for Vancouver?
EDIT: is 56![]()
So now announcer is saying "Vancouver Grizzlies"
Fri Apr 27, 2018 5:21 pm
hokupguy wrote:maumau78 wrote:I want to add Vancouver Grizzlies to my retro roster...any idea of the AUDIO ID for Vancouver?
EDIT: is 56![]()
So now announcer is saying "Vancouver Grizzlies"
i found that the combo of 255 & 8 work together. Audio 1 : 255 and Audio 2 :8 ... I will try 56 to see if it is better.
Fri Apr 27, 2018 8:46 pm
maumau78 wrote:hokupguy wrote:maumau78 wrote:I want to add Vancouver Grizzlies to my retro roster...any idea of the AUDIO ID for Vancouver?
EDIT: is 56![]()
So now announcer is saying "Vancouver Grizzlies"
i found that the combo of 255 & 8 work together. Audio 1 : 255 and Audio 2 :8 ... I will try 56 to see if it is better.
I tested it last night it works great it calls "Vancouver Grizzlies" correctly![]()
EDIT: do you know If we have National teams audio? Or what is the value for "no audio" being called?
Sun Apr 29, 2018 4:07 am
Thu May 03, 2018 8:44 am
Thu May 03, 2018 12:37 pm
trevorjpt33 wrote:Could someone direct me to a thread (if there is one) that talks about changing the court on blacktop?
Thu May 03, 2018 5:15 pm
Fri May 11, 2018 12:32 pm
Fri May 11, 2018 12:38 pm
trevorjpt33 wrote:I haven't seen much about converting CF's from NBA 2K17 when I've been on here, although I do remember earlier on that someone was able to at least get the player to show up in the Edit Player Screen in 2K18, albeit with a lot of glitching.
I am wondering because I know how to convert them and get them to show up with all their features. I just wasn't sure if this would be old news to you guys and you figured it out a while ago or if anyone would be interested to hear. I have successfully converted Reggie Miller's CF from 2K17 and I found that the old face texture files / UV Maps for players from 2K17 can be used so that we don't have to work on new textures that are used in 2K18.
Fri May 11, 2018 1:24 pm
bongo88 wrote:
i was fiddling with john stockton appearance_info.rdat (tutorial here)from his 2k18 png.0163. I was able to give him long antenna armsThat made me very happy, and being the super mature adult that i am, of course i want him to have a super long neck(was going for space jam style). anyways, i noticed that if i gave him a neck value out of range, that it would make him invisible.
thought triggered that nba 2k17 iff files gave invisible players when placed into 2k18.
so, i grabbed peaceman's 2k17 reggie miller (found here).
i had 3 nba 2k18 png files: ray allen (png013.iff) ; karl malone (png0159.iff) ; john stockton (png0163.iff)
I removed appearance_info.dat from a 2k18 png.iff file, and overwrote the 2k17 reggie png file.
no other changes were made from the 2k17 reggie png file.
john stockton https://imgur.com/a/RUgdR
karl malone https://imgur.com/a/mtwnK
ray allen https://imgur.com/a/NaleV
it wasnt letting me embed them, anyways, havent fiddled with anything else cause i gotta run. maybe we can pursue this avenue, perhaps.
*edit: with michaelvlutz49 realistic jersey physics the jerseys appear on body http://www.moddingway.com/file/225722.html . without his mod the jersey dosen't appear at all.
Sat May 12, 2018 3:31 am
Sat May 12, 2018 6:57 pm
trevorjpt33 wrote:TGsoGood wrote:trevorjpt33 wrote:I haven't seen much about converting CF's from NBA 2K17 when I've been on here, although I do remember earlier on that someone was able to at least get the player to show up in the Edit Player Screen in 2K18, albeit with a lot of glitching.
I am wondering because I know how to convert them and get them to show up with all their features. I just wasn't sure if this would be old news to you guys and you figured it out a while ago or if anyone would be interested to hear. I have successfully converted Reggie Miller's CF from 2K17 and I found that the old face texture files / UV Maps for players from 2K17 can be used so that we don't have to work on new textures that are used in 2K18.
That was me who got the faces to show up partially. Can you please tell me how you converted the cyber face. I have been trying to figure this out since the game released.
I went ahead and recorded a short walkthrough and sped it up a little bit to make it shorter. These videos cover the 2 files that need to be edited to properly get the desired CF to show up in the Edit Player Screen in NBA 2K18.
It ended up being way simpler than I thought it would be. I had been going through the hihead file and trying to match the names and order of vertex groups, shaders, and texture coordinates to match the way 2K18 files are read. And trying to blend in parts of 2K17 face textures to work in the 2K18 format.
The overarching thing is that on a 2K18 appearance_info.RDAT file, using the information from the 2K17 one that carries over. Then you make some tweaks to the hihead.SCNE file from 2K17 by filling in the info for the player.model (2K17) as if it is a hihead.model (2K18).
Then I found that adding a few lines that pertain to the new way they do LOD's and adding a group of "morph" values that is new to 2K18 worked. If you do not try to adapt the way the vertex groups are read to how it's organized in 2K18, with those few tweaks made the game will read the format as it is. This goes for face textures as well. As long as you do not mess with the texture coordinates, you can use face textures, etc. from 2K17 that have the different UV Map. I literally just grabbed the face.iff archive from the 2K17 default Reggie Miller, typed in numbers for an empty slot in 2K18 and put it in my modded folder. You may have to make a couple tweaks in blender if there is clipping with accessories, but that's it.
What I am working on now is that in-game there is some jersey glitching even though everything looks perfect in the Edit Player Screen. This also causes their portrait to look weird.
Sun May 13, 2018 12:27 am
Sun May 13, 2018 12:49 am
Sun May 13, 2018 12:53 am
TGsoGood wrote:thanks. It seems to work for me now but I have not tested in game.
Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Sun May 13, 2018 1:27 am
trevorjpt33 wrote:Cool, glad it worked. For in-game you will likely have to tinker with accessories with the ....THICK .....THIN files in the appearance info. It will show up in the portrait as well.
Sun May 13, 2018 5:39 am
TGsoGood wrote:trevorjpt33 wrote:Cool, glad it worked. For in-game you will likely have to tinker with accessories with the ....THICK .....THIN files in the appearance info. It will show up in the portrait as well.
I noticed the eyes are all lazy eyes for the converted faces. Are the facial animations working for you?
I think the jersey and accessory clipping can be solved by shrinkwrapping the model to a 2K18 model in blender.
Sun May 13, 2018 10:38 am
Sun May 13, 2018 6:33 pm
trevorjpt33 wrote:TGsoGood wrote:thanks. It seems to work for me now but I have not tested in game.
Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Cool, glad it worked. For in-game you will likely have to tinker with accessories with the ....THICK .....THIN files in the appearance info. It will show up in the portrait as well.
Sun May 13, 2018 10:19 pm
mickachiste wrote:trevorjpt33 wrote:TGsoGood wrote:thanks. It seems to work for me now but I have not tested in game.
Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Cool, glad it worked. For in-game you will likely have to tinker with accessories with the ....THICK .....THIN files in the appearance info. It will show up in the portrait as well.
Sorry guys, but I can't get it to work. Still blank player. I don't know what I am doing wrong.
I opened the 2k17 file and changed everything listed and changed the player.model to hihead.model. I placed it in the modded folder and change the name file to match the player to create. But blank player...
Sun May 13, 2018 11:18 pm
Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Mon May 14, 2018 12:06 am
TGsoGood wrote:Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Do NOT replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Mon May 14, 2018 12:10 am
mickachiste wrote:TGsoGood wrote:Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Do NOT replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
OK now I feel stupid. I can't get it as it seems pretty simple. I use an open slot, 7239 for example.
I move onto something else as it makes me crazy...
Mon May 14, 2018 12:29 am
trevorjpt33 wrote:mickachiste wrote:TGsoGood wrote:Mickachiste, do not replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
Do NOT replace "player" with "hihead" unless you are going to change the 2K17 .model to match. I just leave it the same
OK now I feel stupid. I can't get it as it seems pretty simple. I use an open slot, 7239 for example.
I move onto something else as it makes me crazy...
Would you like me to DM you a finished CF of mine so that you can double check?