Davi Soares Pacheco wrote:where is this, where I find this set of sliders and roster. I play online
zetsuboushta wrote:It's so great to see such roster. Thanks a lot.
Davi Soares Pacheco wrote:where is this, where I find this set of sliders and roster. I play online
zetsuboushta wrote:What i wanted to ask, would you like to do some tweaks with rotations and coaching point of emphasis? For example, Houston is playing "patient offence" right now.
Rosque wrote:How is Kuzma a better defender than Randle, Josh Hart has strength and low post defense in 40s yet he is okay vs guys in the post, IT has 99 mid range and quickness in 90s? Sorry but this does not compare to what the Lakers are doing all season long. This was just a quick glance on the team that I follow the most. Also, how is McConnell a better shooter than Redick?
Not trying to belittle your effort but these things do not scream advanced stats for me.
Randlevs Kuzma
Kuzma is fine 1v1 but team defense sux, Randle is good 1v1 and just fine team defense
Rosque wrote:It has a lot of inconsistencies and a lot of weird ratings. It seems like you just put stats are available on front page of ESPN and put that in the roster. It's appreciated what you're trying to do but I'm just a stickler for sim basketball.
eko718 wrote:You asked about a post up rating for Josh Hart and the speed of Isaiah Thomas earlier... Well, there are no advanced stats or stats period that correlate with post up ratings or speed; this should be obvious. Those ratings were not touched by me.
bluejaybrandon wrote:eko718 wrote:You asked about a post up rating for Josh Hart and the speed of Isaiah Thomas earlier... Well, there are no advanced stats or stats period that correlate with post up ratings or speed; this should be obvious. Those ratings were not touched by me.
While this might be true, there are things you can do to alter them. Just defaulting to "there is no advanced statistic, therefore I did not touch them" is kinda a cop out in my opinion. Last year when we had a team of amazing guys working on a community roster, those guys came up with formulas for everything. There are stats out there that while they may not directly translate, they can be used to create something better than a default 2k rating.
eko718 wrote:bluejaybrandon wrote:eko718 wrote:You asked about a post up rating for Josh Hart and the speed of Isaiah Thomas earlier... Well, there are no advanced stats or stats period that correlate with post up ratings or speed; this should be obvious. Those ratings were not touched by me.
While this might be true, there are things you can do to alter them. Just defaulting to "there is no advanced statistic, therefore I did not touch them" is kinda a cop out in my opinion. Last year when we had a team of amazing guys working on a community roster, those guys came up with formulas for everything. There are stats out there that while they may not directly translate, they can be used to create something better than a default 2k rating.
I focused on particular ratings as per the first post. In my past rosters I did edit items such as speed based on the 3/4th quarter court sprint times in the draft combine and I could have done that this time as well except that there is also a rating for speed with ball, which is purely subjective. If I edited one and not the other, that would throw things off with the ratings. Sure, I could approximate the other speed rating based on the eye test and the 3/4th quarter results, but I opted to go the route of editing what I could specifically improve upon with actual data. Having approached these ratings formulaically, I discovered that 2K actually does rate according to formula(based on data that only coaches and other organizations can access), so for the ratings I did not have enough information to improve according to the standards I had set forth, I let the 2K ratings stand.
It's not a cop out to say "there is no advanced statistic, therefore I did not touch them" as you put it; it is just stating that this particular roster was focused on these particular ratings, for the reasons stated above. Now I am not opposed to continuing to improve the roster by addressing those sort of items, especially now that we have a roster editor on the horizon and that's a different matter. If folks would just approach it like that, we might be more productive here.
As you are working on your own draft class with 60+ players, I am sure you can appreciate the work behind task of:1. Researching data and reviewing video and calculating player tendencies on appx 300 players and inputting that data (there are appx. 100 tendency categories; I focused on about 50 categories, but some players required more correction)
2. Researching data and calculating ratings based on a proprietary formula on appx 300 players and inputting that data (there are appx. 68 ratings categories; I focused on about 25 categories, but some players required more correction)
3. Researching video on appx 300 players and accurately correcting signature jumpshots (and other signature styles for certain players)
4. Replacing appx 1500 team plays in total (per VanWolfHawks plays -- OS)
5. Researching player video on at least 150 players to determine and correct play sets for individual players, to ensure they are involved in the offense in the roster as they are in real life and play how you'd expect them to. Also to ensure the correct team dynamics, ie: the right people taking the bulk of shots, proper ball distribution and overall intelligent flow (It's not perfect but damn better than 2K rosters).
6. Tweaking and refining the aforementioned areas and sliders based on hours upon hours CPU vs CPU and player vs CPU simulations and Season simulations. etc. etc. etc.
This does not cover all of the work that was done by myself on this roster. Not to mention having to copy it over from one roster to another on the account of new uniforms, etc. being released, which is quite a glitched process using cheat engine off of the 1.04 patch. I think people underestimate the significance of correcting player tendencies ALONE. People are focused on ratings, and 2K updates those continually, but the under the hood that affects gameplay is actually in the player tendencies, plays and play sets. I have a wife and a 1 year old, fam; time is not unlimited. This is a passion project, as all of our works on this site are, and I decided to share it. Hopefully it can be judged on what it does have and how it plays. On top of that, if there is another roster with this level of detail available, let me know; I will gladly take note.
Dee4Three wrote:eko718 wrote:bluejaybrandon wrote:eko718 wrote:You asked about a post up rating for Josh Hart and the speed of Isaiah Thomas earlier... Well, there are no advanced stats or stats period that correlate with post up ratings or speed; this should be obvious. Those ratings were not touched by me.
While this might be true, there are things you can do to alter them. Just defaulting to "there is no advanced statistic, therefore I did not touch them" is kinda a cop out in my opinion. Last year when we had a team of amazing guys working on a community roster, those guys came up with formulas for everything. There are stats out there that while they may not directly translate, they can be used to create something better than a default 2k rating.
I focused on particular ratings as per the first post. In my past rosters I did edit items such as speed based on the 3/4th quarter court sprint times in the draft combine and I could have done that this time as well except that there is also a rating for speed with ball, which is purely subjective. If I edited one and not the other, that would throw things off with the ratings. Sure, I could approximate the other speed rating based on the eye test and the 3/4th quarter results, but I opted to go the route of editing what I could specifically improve upon with actual data. Having approached these ratings formulaically, I discovered that 2K actually does rate according to formula(based on data that only coaches and other organizations can access), so for the ratings I did not have enough information to improve according to the standards I had set forth, I let the 2K ratings stand.
It's not a cop out to say "there is no advanced statistic, therefore I did not touch them" as you put it; it is just stating that this particular roster was focused on these particular ratings, for the reasons stated above. Now I am not opposed to continuing to improve the roster by addressing those sort of items, especially now that we have a roster editor on the horizon and that's a different matter. If folks would just approach it like that, we might be more productive here.
As you are working on your own draft class with 60+ players, I am sure you can appreciate the work behind task of:1. Researching data and reviewing video and calculating player tendencies on appx 300 players and inputting that data (there are appx. 100 tendency categories; I focused on about 50 categories, but some players required more correction)
2. Researching data and calculating ratings based on a proprietary formula on appx 300 players and inputting that data (there are appx. 68 ratings categories; I focused on about 25 categories, but some players required more correction)
3. Researching video on appx 300 players and accurately correcting signature jumpshots (and other signature styles for certain players)
4. Replacing appx 1500 team plays in total (per VanWolfHawks plays -- OS)
5. Researching player video on at least 150 players to determine and correct play sets for individual players, to ensure they are involved in the offense in the roster as they are in real life and play how you'd expect them to. Also to ensure the correct team dynamics, ie: the right people taking the bulk of shots, proper ball distribution and overall intelligent flow (It's not perfect but damn better than 2K rosters).
6. Tweaking and refining the aforementioned areas and sliders based on hours upon hours CPU vs CPU and player vs CPU simulations and Season simulations. etc. etc. etc.
This does not cover all of the work that was done by myself on this roster. Not to mention having to copy it over from one roster to another on the account of new uniforms, etc. being released, which is quite a glitched process using cheat engine off of the 1.04 patch. I think people underestimate the significance of correcting player tendencies ALONE. People are focused on ratings, and 2K updates those continually, but the under the hood that affects gameplay is actually in the player tendencies, plays and play sets. I have a wife and a 1 year old, fam; time is not unlimited. This is a passion project, as all of our works on this site are, and I decided to share it. Hopefully it can be judged on what it does have and how it plays. On top of that, if there is another roster with this level of detail available, let me know; I will gladly take note.
2K has so many ratings and tendencies that are off, it's not even funny. To say that they are somehow using real formulas from data that they gathered from real NBA teams is almost unbelievable. I've seen so many ratings, tendencies, dunk packages etc that were copy and pasted onto players.... they even released the original version of the game with the all time teams players missing badges.
Many of the signature shots are not even close. Players sim stats (like last year) are way off a lot of the time, meaning that the combination of tendencies and ratings are not realistic. This game is not only optimized poorly (The gameplay in general), but the person/people who work on the rosters does suspect work at best.
You can't get a realistic game out of 2K18 if you are playing and trying your hardest, because it's just a free for all into the paint on every possession. No matter what you do with ratings or tendencies, it does nothing to stop the driving by anybody, with anybody, at any time. It also doesn't help with the help defense, or shots hitting the bottom of the rim, or the AI playing like they have no clue what they are doing.
Good idea on this project, but lets not act like 2K is doing due diligence with roster creation.
bongo88 wrote:Thank you for sharing this roster. Did you change any classic teams (vanwolf playbooks for classic teams/player tendencies/ratings)? Also, i was wondering, did you make any changes to the badges?
Anyways, thanks for sharing.
eko718 wrote: test out the roster with my slider set and see. I've played several season games and the results are consistently on point from a gameplay and statistical standpoint. Additionally, the game is a challenge but not an unfair one; though you will likely need to gameplan to win games.
Dee4Three wrote:eko718 wrote: test out the roster with my slider set and see. I've played several season games and the results are consistently on point from a gameplay and statistical standpoint. Additionally, the game is a challenge but not an unfair one; though you will likely need to gameplan to win games.
I've tried the game with all defensive sliders jacked up to 100, and ive tried almost every single slider set you can think of. NOTHING fixes the one on one defense, and the help defense is almost as bad. With defensive sliders jacked to 100, I can drive in from the perimeter with Steven Adams and score 8 or 9 out of 10 times.
If you want to fake simulation, by all means go for it. But no, the defense in this game is not challenging no matter what sliders you use, because it's a motion system issue. If you havnt already, check out my defense thread. I have videos of exactly what I am talking about.
And no, your sliders cannot make it harder than playing on HOF default and after changing defensive sliders to 100. I even brought my player speed down to like 10 to see what happened, and I was crushing it driving from the perimeter with Hassan Whiteside.
The people who say that they get a realistic experience, are not playing the game at their best. If you are trying your hardest against the CPU, you can just run by your perimeter defender every single time. I have shown that time and time again. Someone else suggested that sim needed to be faked, and said that's actually what people should do. To me, that ruins the competition side of things, I play the game to compete, not to LET the CPU guard me better even though I know I can beat them by just running by them. The game is supposed to challenge you, not make you fake it for a challenge.
Either way, glad people are not giving up hope. But don't expect anything to change with the broken motion system until 2K19, we just need to hope overall that it's better with the new game.
Rosque wrote:You are right. I do not have statistical backing that Josh Hart does not deserve 40 rating for post defense and 40 for strength. But defense is 50% of NBA game. Just watch this and tell me honestly you think he deserves a 40 rating for both. https://www.youtube.com/watch?v=7Q55krpD-EE&
Also..if you don't think IT lost a step after hip injury...sorry to hear that.
Anyways, there are core attributes that are not touched. I did try to play with this roster and Randle seems lost on defense and Hart gets beat by everyone in the post when I switch on pnr. Also, IT looks like a he's still playing for Celtics with that unstoppable mid range.
TGsoGood wrote:I will be using the opening night roster to start a new myleague. Those playbook edits from vanwolfhawk are what I have been waiting for. If you do add them to the retro teams please let us know
eko718 wrote:Dee4Three wrote:eko718 wrote: test out the roster with my slider set and see. I've played several season games and the results are consistently on point from a gameplay and statistical standpoint. Additionally, the game is a challenge but not an unfair one; though you will likely need to gameplan to win games.
I've tried the game with all defensive sliders jacked up to 100, and ive tried almost every single slider set you can think of. NOTHING fixes the one on one defense, and the help defense is almost as bad. With defensive sliders jacked to 100, I can drive in from the perimeter with Steven Adams and score 8 or 9 out of 10 times.
If you want to fake simulation, by all means go for it. But no, the defense in this game is not challenging no matter what sliders you use, because it's a motion system issue. If you havnt already, check out my defense thread. I have videos of exactly what I am talking about.
And no, your sliders cannot make it harder than playing on HOF default and after changing defensive sliders to 100. I even brought my player speed down to like 10 to see what happened, and I was crushing it driving from the perimeter with Hassan Whiteside.
The people who say that they get a realistic experience, are not playing the game at their best. If you are trying your hardest against the CPU, you can just run by your perimeter defender every single time. I have shown that time and time again. Someone else suggested that sim needed to be faked, and said that's actually what people should do. To me, that ruins the competition side of things, I play the game to compete, not to LET the CPU guard me better even though I know I can beat them by just running by them. The game is supposed to challenge you, not make you fake it for a challenge.
Either way, glad people are not giving up hope. But don't expect anything to change with the broken motion system until 2K19, we just need to hope overall that it's better with the new game.
All this said and you haven't tried the roster it sounds like. Your prerogative; I'm enjoying the experience and receiving sim results while playing naturally. Everyone plays the game differently though, so looks like you'll need to hope for the best out of 2K19.
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