PeacemanNOT wrote:I mean I prefer 2K18 over 2K17. I can't really explain why since I haven't played the game in awhile but I remember when I picked up the game I felt an improvement (other than that whole drive to the basket thing which could be done so easily). I won't be playing 2K19 no matter how good it is if the whole VC bullshit happens again (which it definitely will because of Take-Two and their new microtransactions plan). I can't stand VC... it just ruins the game and it's getting worse year by year. Obviously people are going to have different opinions. In terms of modding, I don't have the time to dedicate to the full scale modding like I said I wouldn't. It has nothing do with the fact I don't like the game.
Dee4Three wrote:It blows my mind that the developers of a game so big, that reaches so many people, can drop the ball so bad on something as simple as atmosphere. Even if the crowd wasn't as animated as in real life, atleast give us realistic lighting for the arenas. But the combination of dark arenas and an inactive crowd just give the game a dead atmosphere, it's bland. It's not NBA Action. And I'm not saying this is the case, but it also seems like it could be intentional in order to have something to improve on visually in the newer titles. I wouldn't be surprised to see a complete overhaul in atmosphere for 2K19 or 2K20. If it's not intentional for that reason, I would venture to say it's a complete disconnect with the atmosphere of a real NBA game, and the user base.
I agree with Andrew (and have stated this before), gameplay trumps all. I could handle the poor atmosphere and graphical mishaps if the game felt right, was fun to play, and was a good overall NBA simulation. But that is not the case in NBA 2K18.
I'll say again, I can't believe more people are not talking about the skating in this game.
StyxTx wrote:Dee4Three wrote:It blows my mind that the developers of a game so big, that reaches so many people, can drop the ball so bad on something as simple as atmosphere. Even if the crowd wasn't as animated as in real life, atleast give us realistic lighting for the arenas. But the combination of dark arenas and an inactive crowd just give the game a dead atmosphere, it's bland. It's not NBA Action. And I'm not saying this is the case, but it also seems like it could be intentional in order to have something to improve on visually in the newer titles. I wouldn't be surprised to see a complete overhaul in atmosphere for 2K19 or 2K20. If it's not intentional for that reason, I would venture to say it's a complete disconnect with the atmosphere of a real NBA game, and the user base.
I agree with Andrew (and have stated this before), gameplay trumps all. I could handle the poor atmosphere and graphical mishaps if the game felt right, was fun to play, and was a good overall NBA simulation. But that is not the case in NBA 2K18.
I'll say again, I can't believe more people are not talking about the skating in this game.
The lighting probably was done to help graphics cards that had problems with full lighting.
Andrew wrote:The annoying thing is that the CPU tends to be able to clip and dribble through you with ease, but often gets body steals from you. Obviously there should ideally be as little clipping as possible, and proper physicality on the perimeter, but it feels like the CPU has a deliberate advantage, which makes it seem like it's by design.
Dee4Three wrote:What you call "ass blocking", I've been calling "Body Blocks" for three years. Body steals happen a lot as well. They can't seem to get rid of it, or don't see it as a big deal like we do.
Dee4Three wrote:Not to mention the lack of help defense when we get by the first defender. The CPU is lost.
Daex wrote:Dee4Three wrote:Not to mention the lack of help defense when we get by the first defender. The CPU is lost.
Friend an I were talking about this the other day, it's insane how much it ruins games, I mean games where you try to have simulation type gameplay.
It's like, if 1 screen works, AI's mind is blown and suddenly 2-3 players are open.
Dee4Three wrote:StyxTx wrote:Dee4Three wrote:It blows my mind that the developers of a game so big, that reaches so many people, can drop the ball so bad on something as simple as atmosphere. Even if the crowd wasn't as animated as in real life, atleast give us realistic lighting for the arenas. But the combination of dark arenas and an inactive crowd just give the game a dead atmosphere, it's bland. It's not NBA Action. And I'm not saying this is the case, but it also seems like it could be intentional in order to have something to improve on visually in the newer titles. I wouldn't be surprised to see a complete overhaul in atmosphere for 2K19 or 2K20. If it's not intentional for that reason, I would venture to say it's a complete disconnect with the atmosphere of a real NBA game, and the user base.
I agree with Andrew (and have stated this before), gameplay trumps all. I could handle the poor atmosphere and graphical mishaps if the game felt right, was fun to play, and was a good overall NBA simulation. But that is not the case in NBA 2K18.
I'll say again, I can't believe more people are not talking about the skating in this game.
The lighting probably was done to help graphics cards that had problems with full lighting.
It's more the animations (like crowd animations). From what I gather, the lighting itself doesn't cause a FPS hit. Ambient Occlusion does, but that's different.
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