by slimm44 on Fri Dec 22, 2017 2:08 am
retromanas wrote:slimm44 wrote:retromanas wrote:slimm44 wrote:retromanas wrote:Just curious are you guys have any plans in a future updating 90's rosters somehow?
What do you mean?
Well i mean just overall maybe something happening.
I know there will be some new retro CF's released. Not sure about anything else. The updates I did over the summer made every single roster season-specific as it pertains to ratings and tendencies. There is literally nothing that I know of to be updated, on my end. Any ideas?
I got it. Well there is 90's rosters with starting lineups at the begging of the season, any plans in a future to have those 90's rosters with correct starting lineups by the end of the season? that would be a pretty good idea.
I thought about doing that in the past. If I was willing to make the transactions, would you be willing to change the rotations and apply accurate minutes? I'd be willing to do it but it would require help. Sko is going to be buried with the process of converting 1960-84 into URB whenever he gets around to doing it and he's incredibly busy with real life as it is.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play