Modding and Tools Progress, Updates, and Info | 2K18

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby endnotedeath on Thu Nov 02, 2017 9:26 am

Hi , when i open Greg tool i get that , i can still view the game files but when i make portrait it doesnt appear in the game even if i can view them with the iff editor
Warning: option --plugin-path no longer exists.
Warning: option --plugin-path no longer exists.
[0000000000eae090] core generic error: option vmem-chroma does not exist
[0000000000eae090] core generic error: option vmem-width does not exist
[0000000000eae090] core generic error: option vmem-height does not exist
[0000000000eae090] core generic error: option vmem-pitch does not exist
[0000000000eae090] core generic error: option marq-color does not exist
[0000000000eae090] core generic error: option marq-opacity does not exist
[0000000000eae090] core generic error: option marq-position does not exist
[0000000000eae090] core generic error: option marq-refresh does not exist
[0000000000eae090] core generic error: option marq-size does not exist
[0000000000eae090] core generic error: option marq-timeout does not exist
[0000000000eae090] core generic error: option marq-x does not exist
[0000000000eae090] core generic error: option marq-y does not exist
[0000000000eae090] core generic error: option logo-x does not exist
[0000000000eae090] core generic error: option logo-y does not exist
[0000000000eae090] core generic error: option logo-delay does not exist
[0000000000eae090] core generic error: option logo-repeat does not exist
[0000000000eae090] core generic error: option logo-opacity does not exist
[0000000000eae090] core generic error: option logo-position does not exist
[0000000000eae090] core generic error: option contrast does not exist
[0000000000eae090] core generic error: option brightness does not exist
[0000000000eae090] core generic error: option hue does not exist
[0000000000eae090] core generic error: option saturation does not exist
[0000000000eae090] core generic error: option gamma does not exist
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby mrk326 on Thu Nov 02, 2017 11:26 am

i've noticed that some players don't have their own chest texture, maybe they are those who don't tattoos or any other body features. is it possible to add one chest texture for a player?
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Fri Nov 03, 2017 5:29 am

bongo88 wrote:
sticky-fingers wrote:Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.


i use this plugin for paint.net link
extract logo.dds.... rename to logo.dds2... open in paint.net.... save as logo.dds... import into game.
just open it in the new dds format, then save it as the old dds, then edit the old dds format and put the old dds format back into iff/game
then i do my editing with gimp and pint.net
using the old dds works for every new bc7 dds. it loads just fine.


thanx, i'll try :wink:
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby theMARKwithamouth on Sat Nov 04, 2017 3:26 am

Is there any way to enable headband for a certain model through the png****.iff file, not through roster editing?
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 05, 2017 3:36 am

theMARKwithamouth wrote:Is there any way to enable headband for a certain model through the png****.iff file, not through roster editing?

no
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby sticky-fingers on Sun Nov 05, 2017 8:21 am

-----------
Last edited by sticky-fingers on Thu Nov 09, 2017 4:09 am, edited 1 time in total.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby JohnK29 on Tue Nov 07, 2017 6:38 am

Is anyone currently working on a cheat table like last year's? It would be really awesome, especially if we could find a vc method as well like last year which was the "change your in game stats to get vc" thing. I'm talking about a cheat table like Veryan's, you should be able to find it if you don't know what I'm talking about. If someone can work on something like this or is currently working on it but just needs time, please let me know (if there is a cheat table like this coming up soon or later) thank you very much!
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TYPROZGAMES on Fri Nov 10, 2017 8:14 am

all of a sudden my cheat engine isnt working whats goin on?????? can someone help
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TYPROZGAMES on Fri Nov 10, 2017 8:20 am

Error:[string "--TRAINERGENERATORSTART--
..."]:26: attempt to index a nil value (global 'memrec2_hotkey0')
Error:[string "--TRAINERGENERATORSTART--
..."]:16: attempt to index a nil value (global 'CETrainer') does this have anythingto do with it ? but like i said all was fine the it just stop working :turrible: :turrible: :turrible:
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Fri Nov 10, 2017 1:12 pm

use the exe file from patch 1.04
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby voidjointx on Thu Nov 16, 2017 1:27 am

Does anyone know how to fix this kind of eye glitches?
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Abgobryu on Thu Nov 16, 2017 3:55 am

EnterTheV01d wrote:Does anyone know how to fix this kind of eye glitches?
https://i.imgur.com/q2brgIA.jpg


If that's just the product of resizing his head, follow these instructions to avoid those glitches:

There are steps more adequate than some of the ones described above when reducing the size of heads.

The most important one is to keep the pivot point of the whole selection in the middle of the eyeShape vertex group so you' re scaling the neck/head towards the eyes. The reason for that is that moving the eyeballs even the slightest will cause animation glitches. With the pivot point set to the middle of the whole head/neck, the eyes may not completely clip through the player's face when doing just a small scaling process (like the .95 mentioned), but it will still mess up a lot of the facial expressions. Also, at least most big man who have big heads in the game require a larger scaling ratio(some of the tallest ones probably closer to .8), and, in those cases, the eyes would often pop out of the sockets.

To set the pivot point to the middle of the eyes, just select them before anything else, press SHIFT + S and select "cursor to selected". Afterwards, just change the pivot point, in the second box after the mode selection box, to "3D Cursor". To ensure that the eyes will move even less out of their original position when scaling, I'd also recommend enabling proportional editing before scaling the selection. To do that, when you press S to use the scale function, immediately press enter to get to the scaling options before resizing anything. Scroll down through the "Resize" bar in the bottom left corner of the screen and change Proportional Editing to "Enabled". Now, hold left click to the left of the value in the X axis until the Z axis or vice versa and then release it so you can select and scale all of them at the same time. This method of scaling also doesn't require any smoothing or fixing at all. The neck might look a bit weird when performing certain animations, but it's not very noticeable and that's basically the tradeoff of keeping the eye animations and face expressions as intact as possible.


However, if you can't undo whatever generated those glitches, you'll probably have to start your work on the model all over.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby voidjointx on Thu Nov 16, 2017 4:15 am

I mean its 5 hours of work i cant let it go waste... There has to be some way like disabling eye animations or something
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Abgobryu on Thu Nov 16, 2017 4:40 am

EnterTheV01d wrote:I mean its 5 hours of work i cant let it go waste... There has to be some way like disabling eye animations or something


I guess your best bet to avoid losing your work is to load the original model alongside the modified one in blender, lock the pivot point to the middle of the eyes of the original model, as mentioned in the quote in my post above, and then try to revert the scaling you did on the modified model. You'd still have to make manual adjustments and I doubt that it would be possible to completely prevent the eyes from popping out. But maybe the issue would be minimal if you can manage to get the eyes as close as possible to their original size and position.

Also, I don't think it's possible to disable eye animations exclusively(or at all), as they're tied to the remaining facial animations through the .mathnodes file. With that in mind, maybe you could import the .mathnodes file from a model that has similar eye size/position. It won't crash or turn the player invisible if you change the file name appropriately in the hihead.SCENE file, but I have no idea how glitch-free that move can be.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Thu Nov 16, 2017 4:18 pm

send me the file I can try to fix the eyes for you. I think I know what the issue is but only way to know for sure is to see the file.

It looks like you may have saved the model while in edit mode, which does not save your changes outside of blender.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby voidjointx on Thu Nov 16, 2017 11:52 pm

TGsoGood wrote:send me the file I can try to fix the eyes for you. I think I know what the issue is but only way to know for sure is to see the file.

It looks like you may have saved the model while in edit mode, which does not save your changes outside of blender.

I remade one and it still has it i exported it in object mode tho
https://www.mediafire.com/file/x27q1xtphx9b6zl/png7534.iff
Its weird that i messed with masked kyries eyes so much and it aint got any problem
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 19, 2017 2:28 am

EnterTheV01d wrote:I remade one and it still has it i exported it in object mode tho
https://www.mediafire.com/file/x27q1xtphx9b6zl/png7534.iff
Its weird that i messed with masked kyries eyes so much and it aint got any problem


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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:46 pm

Good job 。

Bro,Quick game mode streetball, How Change short sleeves into vests。
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:47 pm

I've been exploring it for a long time, and I don't know how to do it 。
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Dracula on Sun Nov 19, 2017 12:47 pm

Great God, can you help me?
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 19, 2017 3:35 pm

Hey guys this isn't really a help thread. This is mainly for citing new discoveries and modding breakthroughs as well as listing mod tools that get released.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby RKJ2k on Mon Nov 20, 2017 4:54 pm

sorry guys...TG just wrote not a help thread but this is the last... i often play those retro teams do we have a stadium and court ID for old teams like 05 06 Memphis or i just have to dig it in the explorer 1 by 1...i just want to change it to latest Stadium for better effects or is there a way to modify the brightness of the stadium. just a beginner thanks...
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby DrazenPetrovic on Tue Nov 21, 2017 11:06 am

hay..is there a chance to esot accesicories colours,celtic accs is white and black..not green..thanks
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby Jpselda24 on Sun Nov 26, 2017 2:16 am

any fix regarding the gray floor in orlando? tnx
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Postby TGsoGood on Sun Nov 26, 2017 4:37 am

Reposting the entire 1st post

Modding and Tools PROGRESS, UPDATES, and Info | 2K18

Greetings all!
Welcome to your hub for updates regarding modding progress and tools for NBA 2K18.
Anyone with new modding information and discoveries is encouraged to post in this thread but this thread will also be used to note other significant info tips that will assist with content creation such as rosters, mods, etc.



Tutorials
NBA 2K18 Tutorials and FAQ section **Important
NBA 2K17 Tutorials and FAQ section - (Some of the 2K17 Tutorials are still relevant to 2K18)
Back up your .exe file (video) **Important
Limnono's 2K18 modifier
Convert NBA 2K17 courts to NBA 2K18
[Maumau78's] Tutorial: edit body length / torso / leg
Various Video Tutorials related to Modding NBA 2K18 **NEW


Modding Progress / Updates/ and Info

projected progress
Page 2 | Testing and Info
Roster Editing using Cheat Engine (works)
Enable your mods (Now w/ Modded Folder) | Video Tutorial **Important
Assign cyberface in MyCareer
CONVERTING 2K17 CYBERFACES!!! is possible
Page 4 | 2k17 CF conversion, BC7 compression, Swapping Player Hair, Arena Lighting updates
Info about jersey types / shorts type (good info for using retro shorts, etc)
How to save texture with BC7 compression **Important
CAP base CFs
Non-NBA stadiums **NEW



Tools
JJRuelz's NBA 2K Rating Generator | Demo Video
Limnono's 2K18 modifier **Important
NBA 2K Rosters Custom Project Spreadsheet **Important


Notable Links
http://www.2kratings.com/


In addition to all of the above links, here are more notable tips.
-For aspiring roster creators be sure to follow @2K_Rosters on twitter. They are providing a great avenue to connect to resources that will help you with building and creating rosters.
Here is a link to the Spreadsheet to various rosters for different console platforms (Spreadsheet is a work in progress) Add this to your favorites within your browser
Link: NBA 2K Rosters Custom Project Spreadsheet **Important
(PC Projects will be listed on the 3rd tab of the above spreadsheet, but all platforms included)

-If you want a reference list for the in game options for staff faces, here is a link to a thread on operation sports that help you when trying to find a look alike or face option for your staff
Link: 2K18 Staff Head Preset Reference Numbers

-There are several Cheat engine tables floating around the internet (Check Limnono trainer thread for chinese cheat table)/ (Check Mr. GoldGiver's youtube for MyCareer related cheat table)
As always these cheat table may only work with old instances of the .exe so be sure to back up your .exe files so that you will be able to use these tables after patches come through.
**Do not use this thread to request hacks for mycareer online, try things out for yourself but note you will likely get reported or banned when trying to use cheat engine to gain unfair advantages online.

Note to NLSC community
-Thank you all for your great contributions!!!
-Community members please remember to try your best to create full tutorials when making in-game discoveries or new modding discoveries. Both written and video tutorial are welcomed and needed.
The NLSC is very welcoming to this type of interaction and it promotes positive community growth here as well as gives new content creators avenues and resources to take rosters, mods, and their personal gaming experience to the next level.







About the author of this thread:
If you would like to contact me (TGsoGood) please feel free to PM or find me at the below links

Twitter: @TGsoGood
Youtube: The Goods on Youtube ( TGsoGood )
Steam: TGsoGood
NLSC: TGsoGood
OperationSports: TGsoGood

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