A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Nov 05, 2017 11:42 am
Sun Nov 05, 2017 4:35 pm
awesome
Sun Nov 05, 2017 8:51 pm
ldc1024 wrote:awesome
Thx. Yours is quite good also though
Mon Nov 06, 2017 3:10 am
I need the first cyberface!
Mon Nov 06, 2017 3:11 am
It's simply great. Only Rukawa seems slightly wrong.
Mon Nov 06, 2017 7:41 am
Looks great
Mon Nov 06, 2017 3:51 pm
Can't wait !

Please release those 5 CFs
Tue Nov 07, 2017 3:41 am
This is the greatest thing ever. These CFs look very high quality! Bookmarking this page for future updates.
And obviously I'm a huge Slam Dunk fan, but for those who haven't heard/read this manga series, I highly recommend this if you like basketball. It's the most realistic basketball manga out there, even after all these years. It's because the creator, T. Inoue, drew his basketball action scenes from photos and videos of actual NBA players.
Again, awesome CFs, Kalmelo!!
Wed Nov 08, 2017 8:31 am
awesome work...
Fri Nov 17, 2017 2:18 pm
Hiya. Is there any update on this?
Sat Nov 18, 2017 1:07 pm
O M G
Sat Nov 18, 2017 9:37 pm
zetsuboushta wrote:It's simply great. Only Rukawa seems slightly wrong.
I feel the same way. So I will fix it soon.
Sat Nov 18, 2017 9:39 pm
TGsoGood wrote:Looks great
Your tutorial is so helpful to me. thanks bro.
Sat Nov 18, 2017 9:41 pm
gogadantes wrote:Hiya. Is there any update on this?
Sorry. I'm not done yet.
It takes time~
Sat Nov 18, 2017 10:34 pm
Looks good
Can you tell me what cyberface you got the hair from in the first pic?
Sun Nov 19, 2017 12:56 pm
I can solve your problem ,
You can change a high model, and、 All you have to do is modify the data in the “hihead.scne”。Forcing him to read only die high modulus,
You finished the hihead and hihead1 guide to copy, and then import the original file on it
Sun Nov 19, 2017 12:59 pm
First import hair die hair_01.SCNE , and then into the body of hihead.SCNE, change after the hair, the hair to choose the import option mode hair_01.SCNE ,
Make sure that your template or module is in the file location of hihead
Sun Nov 19, 2017 12:59 pm
I don't know. You can understand that
Sun Nov 19, 2017 4:06 pm
Dracula wrote:I don't know. You can understand that
I don't get it.
I try to export LOD2~LOD5 data. But I always failde.
Not only this. I think every Low polygon data(LOD2~LOD5 ) is the same.(can't export)
To add a little more, It's olny body data. (not hair)
So I can't help it.
But Can you solve this problem?
If you can, I'll sand it to your E-mail.
Last edited by
kalmelo on Sun Nov 19, 2017 4:43 pm, edited 1 time in total.
Sun Nov 19, 2017 4:32 pm
Rodzilla91 wrote:Looks good
Can you tell me what cyberface you got the hair from in the first pic?
Tyus Jones
Sun Nov 19, 2017 5:00 pm
kalmelo wrote:Rodzilla91 wrote:Looks good
Can you tell me what cyberface you got the hair from in the first pic?
Tyus Jones
Thanks
Sun Nov 19, 2017 7:34 pm
kalmelo wrote:Dracula wrote:I don't know. You can understand that
I don't get it.
I try to export LOD2~LOD5 data. But I always failde.
Not only this. I think every Low polygon data(LOD2~LOD5 ) is the same.(can't export)
To add a little more, It's olny body data. (not hair)
So I can't help it.
But Can you solve this problem?
If you can, I'll sand it to your E-mail.
Let me have a try。。
5321054@qq.com
Mon Nov 20, 2017 1:13 pm
kalmelo wrote:gogadantes wrote:Hiya. Is there any update on this?
Sorry. I'm not done yet.
It takes time~
No worries my friend. Just wanted to know what's going on with it because these CFs look so kickass. I'm grateful that you're even releasing this in the first place!
Mon Nov 20, 2017 5:05 pm
Realease the first 5 !

.. Please !
Tue Nov 21, 2017 10:01 pm
Please contact me
I'll give you some advice
It may not be enough to meet your requirements
Because the export tool does not fully support 2K18
But it can be recognized by low-level models
lovelyldc1@sina.com this is my email add.
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