"big head" fixes

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Re: I.Thomas,M.Ellis,A.Gordon "big head" fix

Postby Nikolai1510 on Wed Nov 08, 2017 5:52 am

Abgobryu wrote:
Nikolai1510 wrote:
hejiabe95 wrote:GOOd job!!!!!!!!!!! :bowdown: :bowdown: :bowdown: :bowdown: :applaud: :applaud:
There are other players who have the big head:
L.Aldirdge, T.Prince(hawks), Livingston, D.green, Cauly-stein(king), S.johnson(piston) and so on,
If it is possible, plz check it and fix, Thank you very much!!!!!!!! :D :D :D :D

if somebody explain me how to edit hairs(there is now faq how to do it) i will fix all big heads


Check posts #6 and #8 on this thread viewtopic.php?f=236&t=104371 for overall instructions on optimal ways to reduce head size and how to scale hair, facial hair and body together.

You are the Man!!! Even if i didn't understand all of your advices, you did a great job in explaining! God bless you my friend (Y)
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Re: "big head" fixes

Postby Nikolai1510 on Wed Nov 08, 2017 11:27 am

Omg i'm stupid....i cant export hair...it gives me error

1. import the hair / facial hair .scne files ( DO one at a time, separately) DONE
2. switch to edit mode and scale to .95 DONE (But scale .90 as a head scale)
3. Use translation function G to move :
(note: forward/back = y direction , up down = z direction, left right = x direction, press G and then x, y or z right after to lock into that direction)
Hair
down .125 and forward .125 Dont know how to do it (down .125 and forward .12, up .125 and back .125) how i can move .125?
Facial hair
up .125 and back .125
4. switch back to object mode and export ; finally blender gives me error. i doing something wrong
:evil: :( :evil:


In Multiedit it gives similar error when i try to export hair,facial hair....
Image
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Re: I.Thomas,M.Ellis,A.Gordon "big head" fix

Postby hejiabe95 on Wed Nov 08, 2017 4:04 pm


GREAT job!!!!!!! :bowdown: :bowdown: :bowdown: it is fantastic.
If I find other player who has the bighead, i will tell u.
You are so great!!!!! :applaud: :applaud: :applaud: :applaud:
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Re: I.Thomas,M.Ellis,A.Gordon "big head" fix

Postby hejiabe95 on Wed Nov 08, 2017 4:06 pm


GREAT job!!!!!!! :bowdown: :bowdown: :bowdown: it is fantastic.
Today I have new 4 players who have big head: Biyombo(magic), kanter(knicks),calderon(cav) and Noel(dallas) .
And If I find other player who has the bighead, i will tell u.
You are so great!!!!! :applaud: :applaud: :applaud: :applaud:
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Re: "big head" fixes

Postby vincekobe on Wed Nov 08, 2017 5:42 pm

It's perfect. (Y) (Y) (Y)
hi :o
i am korean. :wink:
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Re: "big head" fixes

Postby xander080212 on Wed Nov 08, 2017 7:24 pm

please fix jae crowder he had also big head.. thank you for the rest that you have been fixed :applaud:
Last edited by xander080212 on Wed Nov 08, 2017 11:44 pm, edited 1 time in total.
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Re: "big head" fixes

Postby tjangel07 on Wed Nov 08, 2017 8:21 pm

Requesting Brook Lopez head fix. Thanks!
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Re: "big head" fixes

Postby Nikolai1510 on Wed Nov 08, 2017 10:25 pm

With great pleasure! only when i will understand how to fix f*****in hairs :evil:
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Re: "big head" fixes

Postby zoltvn on Thu Nov 09, 2017 5:36 pm

Lance Stephenson and Corey Joseph also have a big head! pls fix that, it will be great :)
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Re: "big head" fixes

Postby Abgobryu on Fri Nov 10, 2017 1:14 am

Nikolai1510 wrote:Omg i'm stupid....i cant export hair...it gives me error

1. import the hair / facial hair .scne files ( DO one at a time, separately) DONE
2. switch to edit mode and scale to .95 DONE (But scale .90 as a head scale)
3. Use translation function G to move :
(note: forward/back = y direction , up down = z direction, left right = x direction, press G and then x, y or z right after to lock into that direction)
Hair
down .125 and forward .125 Dont know how to do it (down .125 and forward .12, up .125 and back .125) how i can move .125?
Facial hair
up .125 and back .125
4. switch back to object mode and export ; finally blender gives me error. i doing something wrong
:evil: :( :evil:


In Multiedit it gives similar error when i try to export hair,facial hair....
http://i97.fastpic.ru/big/2017/1108/92/ ... 8c1592.png


If you read both posts #6 and #8 on that thread, you should be able to realize that you'd better ignore the instructions related to hair/facial hair scaling on post #6, as I covered on #8. Just scale them all together using whatever value you deem appropriate.

Your screenshot also shows that you ignored the most important step of all: "The one mandatory step before exporting them is to change the name of each object to "hihead" and make sure their respective .SCENE file is selected in the Import folder". You're clearly exporting the facial hair mesh while it's named "hihead.002", when it should be named simply "hihead".

Also, even traceback errors don't necessarily mean that the edited models won't work after exporting depending on the order you deal with things using the MultiEdit plugin.

On a more subjective note, I'd also recommend not scaling the entire headshape vertex group. It will created a disproportionate look between the shoulders and the traps and at least cause some clipping in warmups. Deselecting everything up to a certain part of the neck should fix that.
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Re: "big head" fixes

Postby Nikolai1510 on Fri Nov 10, 2017 2:14 am

Abgobryu wrote:
Nikolai1510 wrote:Omg i'm stupid....i cant export hair...it gives me error

1. import the hair / facial hair .scne files ( DO one at a time, separately) DONE
2. switch to edit mode and scale to .95 DONE (But scale .90 as a head scale)
3. Use translation function G to move :
(note: forward/back = y direction , up down = z direction, left right = x direction, press G and then x, y or z right after to lock into that direction)
Hair
down .125 and forward .125 Dont know how to do it (down .125 and forward .12, up .125 and back .125) how i can move .125?
Facial hair
up .125 and back .125
4. switch back to object mode and export ; finally blender gives me error. i doing something wrong
:evil: :( :evil:


In Multiedit it gives similar error when i try to export hair,facial hair....
http://i97.fastpic.ru/big/2017/1108/92/ ... 8c1592.png


If you read both posts #6 and #8 on that thread, you should be able to realize that you'd better ignore the instructions related to hair/facial hair scaling on post #6, as I covered on #8. Just scale them all together using whatever value you deem appropriate.

Your screenshot also shows that you ignored the most important step of all: "The one mandatory step before exporting them is to change the name of each object to "hihead" and make sure their respective .SCENE file is selected in the Import folder". You're clearly exporting the facial hair mesh while it's named "hihead.002", when it should be named simply "hihead".

Also, even traceback errors don't necessarily mean that the edited models won't work after exporting depending on the order you deal with things using the MultiEdit plugin.

On a more subjective note, I'd also recommend not scaling the entire headshape vertex group. It will created a disproportionate look between the shoulders and the traps and at least cause some clipping in warmups. Deselecting everything up to a certain part of the neck should fix that.

Again big thanks Abgobryu! i'm sorry again i tried to record video)) if you noticed my faults please hit me
https://youtu.be/pWyCNYsL1F0
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Re: "big head" fixes

Postby Abgobryu on Fri Nov 10, 2017 3:02 am

Nikolai1510 wrote:Again big thanks Abgobryu! i'm sorry again i tried to record video)) if you noticed my faults please hit me
https://youtu.be/pWyCNYsL1F0


You're still exporting the hair mesh with the wrong name in that video. Blender will automatically add a number to the end of the name of a mesh if there is another mesh already loaded that has the same default name. Body, hair and facial hair all have the same default name in NBA 2K18.

Highlighting your own screenshot:

Image

Those names circled, which are located on the top right of the screen, should always be changed back to default: "hihead", in this case, before exporting the respective mesh. If you load the body first, for example, you will need to rename its mesh to something else first (like "hihead.") before you're able to rename another mesh to "hihead".
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Re: "big head" fixes

Postby Nikolai1510 on Fri Nov 10, 2017 6:48 am

Sorry Abgobryu!!! i'm absoulutly stupid) you'r absolutley wright! there is the problem, after rename all goes ok! (Y) Thank you very very much! God bless you! :P
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Re: "big head" fixes

Postby Boff2k on Sat Nov 11, 2017 4:43 am

Hood and Favors from Utah needs a head shrinking....I know you can only do guys with crop tops so I'm picking players that need it.
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Re: "big head" fixes

Postby Nikolai1510 on Sat Nov 11, 2017 4:25 pm

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Re: "big head" fixes

Postby alexishaban on Sat Nov 11, 2017 4:59 pm

Nikolai1510 wrote:Kyle Korver head and lit face fix https://www.mediafire.com/file/7sr0u9gw ... Korver.rar
[ Image ]
[ Image ]

damn bro, youre getting better and better :bowdown2:
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Re: "big head" fixes

Postby PeacemanNOT on Sat Nov 11, 2017 5:04 pm

Hey bro, mind possibly going at some legends too? I feel like KG is definitely a guy that needs an update.
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Re: "big head" fixes

Postby vincekobe on Sat Nov 11, 2017 5:20 pm

Nikolai1510 ~ ~ Thank you so much. (Y) (Y) (Y)
It is really necessary material. :applaud: :applaud: :applaud:
big head list - Utah Derrick Favors, Milwaukee Khris Middleton, Cleveland Jose Calderon ... please! :bowdown: :bowdown2:
hi :o
i am korean. :wink:
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Re: "big head" fixes

Postby SIISISI on Sat Nov 11, 2017 6:03 pm

can you do tristan thompson please :D without eye popping :applaud: :bowdown: :bowdown2:
Last edited by SIISISI on Sat Nov 11, 2017 6:26 pm, edited 1 time in total.
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Re: "big head" fixes

Postby Nikolai1510 on Sat Nov 11, 2017 6:19 pm

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Re: "big head" fixes

Postby Nikolai1510 on Sat Nov 11, 2017 6:48 pm

PeacemanNOT wrote:Hey bro, mind possibly going at some legends too? I feel like KG is definitely a guy that needs an update.

If i'm not wrong RKJ already update KG, look for his thread)
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Re: "big head" fixes

Postby Nikolai1510 on Sat Nov 11, 2017 6:50 pm

DanREZx0 wrote:can you do tristan thompson please :D without eye popping :applaud: :bowdown: :bowdown2:

eye popping is depends on head size) the bigger head the more eye popping :cry: nobody cant fix it my friend
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Re: "big head" fixes

Postby SIISISI on Sat Nov 11, 2017 6:59 pm

Nikolai1510 wrote:
DanREZx0 wrote:can you do tristan thompson please :D without eye popping :applaud: :bowdown: :bowdown2:

eye popping is depends on head size) the bigger head the more eye popping :cry: nobody cant fix it my friend


Damn well a good small head tristan is fine THanks a lot! :bowdown: :bowdown2: :bowdown: :bowdown2: and maybe a iggy :D
Last edited by SIISISI on Sat Nov 11, 2017 7:59 pm, edited 1 time in total.
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Re: "big head" fixes

Postby vincekobe on Sat Nov 11, 2017 7:16 pm

Nikolai1510 wrote:Favors face+head fix
https://www.mediafire.com/file/lgubsc24 ... Favors.rar
[ Image ]
[ Image ]


Wow ~~! It is perfect. You have the best skills. (Y) (Y) (Y)
Thank you so much. :bowdown: :bowdown2:
hi :o
i am korean. :wink:
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Re: "big head" fixes

Postby Boff2k on Sat Nov 11, 2017 10:10 pm

Do Favors teammate Rodney Hood to....they were the bobblehead bros lol
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