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A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 15, 2017 7:50 am

Are there any upgrade hacks?

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 15, 2017 8:32 am

shootnoone wrote:Are there any upgrade hacks?

Wrong thread

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 15, 2017 8:51 am

More like wrong forum lol

Re: Modding and Tools Progress, Updates, and Info | 2K18

Mon Oct 16, 2017 2:52 am

Someone know how we can modify accessories' players in MyCareer ? Thanks (:

Re: Modding and Tools Progress, Updates, and Info | 2K18

Mon Oct 16, 2017 5:42 am

Aston2K wrote:Someone know how we can modify accessories' players in MyCareer ? Thanks (:


Check out the links on the 1st post if you have specific questions

Re: Modding and Tools Progress, Updates, and Info | 2K18

Mon Oct 16, 2017 8:42 pm

TGsoGood wrote:
Aston2K wrote:Someone know how we can modify accessories' players in MyCareer ? Thanks (:


Check out the links on the 1st post if you have specific questions


Thanks, but i dont find what i want :/

Re: Modding and Tools Progress, Updates, and Info | 2K18

Tue Oct 17, 2017 6:28 pm

Is there a way to overwrite our Relocation creation in MyGm mode??? I mean even if I create a new arena, jerseys etc, to overwrite them with a mod.

For example, I want to take control of the Bucks, but I do not wish to actually relocate them, just tick all the boxes of relocation to be able to upgrade facilities.
So I am forced to choose a city (I choose the same - Milwaukee Center), I am forced to alter the court (this year it lets you keep the one you have but I don't know if I lose the alternative they have), and finally I am forced to design new jerseys! Although I do not want that. I want to keep their originals.

So if I can submit new uniforms, but then with a mod overwrite them with the original ones, it would be great as I will be able to upgrade my facilities, thus better attendance etc without having to play with custom uniforms.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Oct 19, 2017 12:04 am

Are there some historical draft classes created? :)

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Oct 19, 2017 12:15 am

alesav123 wrote:Are there some historical draft classes created? :)

just search in game. There are a few but that are not completely accurate. You should create a request thread

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Oct 19, 2017 1:59 pm

Any way to edit Coach CF ID & Portrait ID? I’d like to update some of the team with real missing coaches who are the disc but hidden.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Fri Oct 20, 2017 12:44 am

pjt8413 wrote:Any way to edit Coach CF ID & Portrait ID? I’d like to update some of the team with real missing coaches who are the disc but hidden.


Possible, Yes. No one has created a table for coaches. Maybe you can find the memory region and we can create a table.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Fri Oct 20, 2017 7:39 am

Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sat Oct 21, 2017 3:05 am

maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


I don't believe you will able to until/unless there is an option to change the player type.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sat Oct 21, 2017 5:28 am

hokupguy wrote:
maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


I don't believe you will able to until/unless there is an option to change the player type.


I will do some hex compare to see If I got the correct byte

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sat Oct 21, 2017 11:14 pm

maumau78 wrote:Guys I have a problem with created players; even If I set Nickname to 0 it keep says "ABC" ingame....any idea on how I can change this to have commentator not use a nickname?


Here is an easy way to avoid the nicknames. Put all your created players in a draft class and put them in the teams in a myleague using limnono. Then you can copy your roster from myleague using limnono too...

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 22, 2017 12:51 am

Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 22, 2017 2:10 am

sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sun Oct 22, 2017 2:16 am

Ok :cry:
Thanx for you answer ;)

Re: Modding and Tools Progress, Updates, and Info | 2K18

Mon Oct 23, 2017 12:09 pm

PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Oct 26, 2017 6:23 pm

Have you ever experienced that in the "edit player" screen the values for attributes and tendencies are missing?

I only see arrows left & right but cannot see the values for the attributes and tendencies.

I wanted to edit players via CE but the game tends to crash every now and then so I went back to doing it ingame.
You do not have the required permissions to view the files attached to this post.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Oct 26, 2017 10:02 pm

SexCurryBeats wrote:
PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP


Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Sat Oct 28, 2017 2:45 pm

sticky-fingers wrote:
SexCurryBeats wrote:
PeacemanNOT wrote:
sticky-fingers wrote:Can someone explain me why some of dds files cant be edited with Gimp or preview in 2K Explorer ? is there a way to edit these files ?

Yes, those textures can only be loaded into Photoshop using some intel plugin. Right now there is no support for Gimp.

Just FYI, found as a work around for some of my mods, the .dds files from last year do work inside this years .iff's and those are editable in GIMP



Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.

I always save as DTX5 with mipmaps and I've been good so far

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Nov 02, 2017 5:08 am

Bit the bullet and purchased 2K18. What are the things that I need to do, prior to me installing mods? Like do I need to create a modded folder, and the external file plugins? Also I read something about backing up or saving the exe prior to patches being installed. Is this correct? Thx for the replies.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Nov 02, 2017 5:35 am

Uncle Drew wrote:Bit the bullet and purchased 2K18. What are the things that I need to do, prior to me installing mods? Like do I need to create a modded folder, and the external file plugins? Also I read something about backing up or saving the exe prior to patches being installed. Is this correct? Thx for the replies.


Just start with all of my youtube tutorials. Link to my youtube should be in my signature
Last edited by TGsoGood on Tue Jan 02, 2018 1:41 pm, edited 1 time in total.

Re: Modding and Tools Progress, Updates, and Info | 2K18

Thu Nov 02, 2017 6:45 am

sticky-fingers wrote:Thanx for your answer.
i dig the subject. New textures are in DX10 format.
I've also found a plugin for paint .net, so i can open the files but my textures dont appear ingame :crazyeyes:
So i'm not sure about the correct values of the save format.


i use this plugin for paint.net link
extract logo.dds.... rename to logo.dds2... open in paint.net.... save as logo.dds... import into game.
just open it in the new dds format, then save it as the old dds, then edit the old dds format and put the old dds format back into iff/game
then i do my editing with gimp and pint.net
using the old dds works for every new bc7 dds. it loads just fine.
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