Dee4Three wrote:A complete lighting overhaul is necessary (In my opinion), can it be done globally or does it need to be done for each team individually.
maumau78 wrote:Dee4Three wrote:A complete lighting overhaul is necessary (In my opinion), can it be done globally or does it need to be done for each team individually.
Each stadium D43
Dee4Three wrote:maumau78 wrote:Dee4Three wrote:A complete lighting overhaul is necessary (In my opinion), can it be done globally or does it need to be done for each team individually.
Each stadium D43
That's a lot of work, because it means finding all the teams and changing the lighting. I'd need to see more screenshots or be able to test it in game to see if it really makes that big of a difference.
How do we change it?
TGsoGood wrote:I will leave the cyberface creations to others this year. It seems you guys have a great understanding.
If video tutorials are needed I will create the during the weekends.
If any one is good with cheat engine or can put me in touch with someone who is good with cheat engine please let me know. I am trying to create a cheate table that will allow us to see a players full attributes, tendencies, and badges. Limnono's trainer does not allow us to copy these values from player to another.
This is needed for retro nba mods and college/ retro college mods
maumau78 wrote:....also...I discovered I can probably change sxxx and fxxx a team will use...do you think this can be useful for you?
CarolusXCI wrote:maumau78 wrote:....also...I discovered I can probably change sxxx and fxxx a team will use...do you think this can be useful for you?
This can be done through cheat engine. Did you discover an easier way?
mickachiste wrote:
I don't have problems to open it on blender. Use the the nba 2k17 plug in and open facialHair_01_SCNE.
Talking about hair color you can do the same procedure as hair model looking in hair_color_o.TXTR and copying and renaming the file
mrk326 wrote:mickachiste wrote:
I don't have problems to open it on blender. Use the the nba 2k17 plug in and open facialHair_01_SCNE.
Talking about hair color you can do the same procedure as hair model looking in hair_color_o.TXTR and copying and renaming the file
i managed to import facialHair_01_SCNE into blender but it looks like the model is very small, how exactly can we adjust the beards? dont know much about blender
ilja23mia wrote:Is it possible to get Shoes modded ? like the curry 4 from last year ? or d rose 7 low
black2602 wrote:Hi~. I am asian user who interested in editting face, body 3d modeling.
I have been modded face and body modeling old NBA2k12 using blender. But a lot of time has passed.
I tried to body modeling Tracy Mcgrady on NBA2k18.
After I researched post of this site about modding, I installed blender and nba2k17 plug in. And I succeeded opening "hihead.SCNE" in png iff file.
But after modding body modeling, I can not saving my work because export error.
Currently Can't we mod 3d modeling in blender on NBA2k18?? To edit body, face modeling, Should we just wait release blender plug in for NBA2k18??
please refer attached screenshot.
TGsoGood wrote:black2602 wrote:Hi~. I am asian user who interested in editting face, body 3d modeling.
I have been modded face and body modeling old NBA2k12 using blender. But a lot of time has passed.
I tried to body modeling Tracy Mcgrady on NBA2k18.
After I researched post of this site about modding, I installed blender and nba2k17 plug in. And I succeeded opening "hihead.SCNE" in png iff file.
But after modding body modeling, I can not saving my work because export error.
Currently Can't we mod 3d modeling in blender on NBA2k18?? To edit body, face modeling, Should we just wait release blender plug in for NBA2k18??
please refer attached screenshot.
Answer
you have to put it in object mode make sure name is "hihead" not hihead.001 or 002 and make sure you already chose hihead.scne so you can export it without any problem
TGsoGood wrote:I thought one of the guys making CFs would have made a tutorial by now. I will work on one right now I guess.
Dee4Three wrote:All I need to know is which model to load into blender and how to export.
Any quick quidance? Sorry, just a busy day working on this stuff. You are always so helpful.
Dee4Three wrote:Thanks for the attempt. But this didn't help me at all.
I still can't extract. This is not a good tutorial.
Dee4Three wrote:Thanks for the attempt. But this didn't help me at all.
I still can't extract. This is not a good tutorial.
Dee4Three wrote:Thanks for the attempt. But this didn't help me at all.
I still can't extract. This is not a good tutorial.
mrk326 wrote:Dee4Three wrote:Thanks for the attempt. But this didn't help me at all.
I still can't extract. This is not a good tutorial.
got the exact problem last time, what i did was type in the full directory of hihead.scne in the import menu and then it suddenly works when i export the model. hope this helps
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