by Andrew on Thu Aug 03, 2017 12:31 am
I thought it was a solid interview in terms of the flow and the conversation, so definitely a nice job in that regard. I know from experience how tough it is to deliver here, because you want to get the answers for your fellow gamers (and a scoop or two, if possible!), but it's not always feasible because the person you're talking to isn't allowed to talk about something yet, isn't the best person to talk to about a certain element of the game, or both. Unfortunately, the timing was going to be a problem because there's stuff they're not talking about yet, and on top of that, not being an engineer/producer, it's tough for LD2K to go into specifics about some of the features, tech, and key improvements.
It was nice to hear that defense is a priority, and that MyPLAYER Archetypes are getting some work. I know there was a rumour floating around that MyPARK was being cut - which seemed highly unlikely to say the least given its popularity, which Chris himself noted - but it's handy to be able to shoot down that rumour, however that may have gotten started.
In any case, thanks for asking us for questions, and sharing the show here. As I said, I know how difficult it can be to get those in-depth answers, especially when the preview season is just getting underway with concrete information about the game itself, and the person you're chatting to isn't at liberty to divulge certain details.