by CatScooter on Wed May 24, 2017 2:18 am
Hahaha. Thx for posting that Andrew. Highlight of my morning. It's safe to say that audio can simply have a full blown overhaul. licensed music, arena music, sound effects, arena sounds, and sync/timing issues among other things. It's like the audio department doesn't get any love and are probably understaffed. Underwhelming audio outing for 2k17. If they have all of those unique arena sound files recorded/processed & treated then they really need to revisit and rework these audio files. If they aren't in the game then I hope they utilize them for 18.
Dear audio department: Please don't just use a generic preset and apply that to your arena sounds. Either same arena files are shared between all teams or you used the same reverb for everything. Use arena size/capacity and decibel metrics to change the audible size of the reverb for arena. Decibel metrics to create a scale for loudest and quietest arenas league wide. You can amplify the crowd sounds based off that scale and each arena has a subtle, yet different cieling. Static audio is poo. Something along these lines lets you use static audio files in a way that creates the audible perception of dynamic changes with the human ear. Shame their cycles are so small.
As far as letting kids have their music, the jukebox offers "playlists."My gripe with that is that it's not really a playlist when each "curator" is selecting the same palette of tunes. It's like 2k opens up a box and each guest curator comes in and picks from the batch of tunes that were submitted for licensing. I dunno. Music and sounds hasn't been any sports games strong suit since they switched it up as a way to get some bucks from licensing. Audio tech for games is getting there but it costs devs more money than they are willing to spend to really get a super proper sound outing that would make anyone appreciate the polish.