by Andrew on Thu Jun 22, 2017 9:44 pm
I'd agree that some of the jumpshot animations are a bit stiff and jerky, but then others are really smooth, as are other animations. It seems not everything's where it needs to be, but it's looking a lot better than NBA Live 16. I'm also encouraged by the continued reports that it feels a lot smoother as well.
It's a shame we didn't get raw gameplay, and that it's mostly scoring highlights, though I did like seeing a few blocks in there, as well as the defense forcing some missed layups. Probably doesn't help that most people seemed to be playing in Pro difficulty, which tends to be a scoring fest. It's also user vs. user, so it's hard to get too many impressions of what the AI is like when it's all on the CPU.
Cool to see players stumbling when they get their ankles broken. Interesting to see they've adopted more of a 2K approach with the Shot Meter. Not necessarily a bad thing, will have to see how it works out for myself though.
Some awkward moments, but not as much as recent games, and what looks good really looks good now. Again, I'm also encouraged by the reports that it feels better on the sticks, and that it's fun to play. That suggests that even though there is some stuff that still needs polish which is noticeable when you're watching gameplay footage, the experience itself is enjoyable. That bodes well for the core mechanics.