bluejaybrandon wrote:To be fair, I think those videos are over the top. If you're at a real NBA game there's very few people constantly standing and waving their hands/some sort of towel around for the entirety of the game. In reality there's a lot of older fans sitting and cheering. The place only gets crazy when there's a massive dunk, huge block, or big time shot. Don't get me wrong, I certainly think 2k17 is lacking but it''s not necessarily always a rowdy crowd. I think they would do good to add more of an in-arena announcer. Each stadium has one and he's usually starting the "DEFENSE" chants or telling fans to get on their feet. A more dynamic in-arena announcer and reactionary crowd would go a long way for immersion.
TGsoGood wrote:The first thing I noticed in 2K9 is that almost the entire stadium is on their feet and the score is 0 to 0.
I remember it being in 2K10. I even remember some people complained about this specific thing.
The 2K12 video seems a little better but it still seems a little exaggerated for the opening minutes of a game that has nothing on the line.
I can't really compare these to 2K17 because honestly I've never listened to the crowd. Almost always I turn the sound off for 2K17 and just play youtube, podcasts,and music in the background.
One thing I can say is it would be nice see a fans jaw drop because of a crazy poster slam or something. But no big deal for me. I remember growing up playing NBA Live and just hating how ugly the crowd was, I'm just glad we are at the point were the crowd actually looks like people and not 2d cutouts.
Dee4Three wrote:I agree with all of that.
Another thing I noticed playing the other night, I would listen to the crowd (at points where they were cheering), getting louder, and I would looking into the crowd and there was no movement, none at all. So we have cheering crowd sound effects, but no movement?
Just doesn't make sense.
Dee4Three wrote:You notice it a lot on broadcast view, and even on 2k view, because of the sound effects.
I think atmosphere is one of the most important elements of any sports game.
For example, If I am the home team: Lets say I am bringing up the ball, and the crowd is chanting "defense!".... I can hear that and it sticks out like a sore thumb.
StyxTx wrote:Dee4Three wrote:You notice it a lot on broadcast view, and even on 2k view, because of the sound effects.
I think atmosphere is one of the most important elements of any sports game.
For example, If I am the home team: Lets say I am bringing up the ball, and the crowd is chanting "defense!".... I can hear that and it sticks out like a sore thumb.
If you say so. I really never paid attention to it so what you all are saying about it is news to me.
Sometimes I have the sound off cuz I' m listening to music.
I'm just one of those people who wants to play a game of basketball and doesn't care about all the extra stuff. Granted, I am in the tiny minority.
Dee4Three wrote:Here is another example of better atmosphere. I received NBA 2K10 for the PC in the mail end of last week.
I posted this highlight video of a game between the 02-03 Wizards (me) at the 02-03 Dallas Mavericks (CPU). Listen to the arena sounds/music, Harlan as well is more animated when a big play happens. 2K also took away the "Gatorade Moments" highlights, the "Game Reel", and the game screenshots (At the end of the the video below). The presentation/atmosphere was so exciting 7 years ago in 2K10, why would they take that stuff out?
StyxTx wrote:Dee4Three wrote:Here is another example of better atmosphere. I received NBA 2K10 for the PC in the mail end of last week.
I posted this highlight video of a game between the 02-03 Wizards (me) at the 02-03 Dallas Mavericks (CPU). Listen to the arena sounds/music, Harlan as well is more animated when a big play happens. 2K also took away the "Gatorade Moments" highlights, the "Game Reel", and the game screenshots (At the end of the the video below). The presentation/atmosphere was so exciting 7 years ago in 2K10, why would they take that stuff out?
I'd like to get my hands on the pre-next gen versions of the game. I'd play them in a heartbeat.
They are a blast, you can really get immersed in them. I was lucky with NBA 2K11 awhile back, because I was able to purchase it off of Amazon (Download link), and install it right away. I just got 2K10 and 2K9 in the mail end of last week. Now I have every PC 2k game (2K9 to 2K17). I find myself going back and playing the last gen 2k's more because of the better presentation and atmosphere.
And, NBA 2K10's graphics were the best in the last gen series, they went backwards from 2K11 to 2K14. The going backwards thing has to be a business decision, because that is not consumer wants or needs. There has to be a reason. Just like NBA 2K14 next gen graphics were the best out of the next gen games, they have gone backwards since.
Again, not trying to beat a dead horse with this atmosphere thing, but you have to be seeing what I am talking about. Also, why some of the animations were taken out from 2K10 and never brought back... i'll never know. Like that Stackhouse layup on the first highlight, that is something of beauty. The dunks also feel and look more realistic to me, both the big man dunks and the guard dunks. I also don't feel myself being forced into to many animations, and my mistakes feel like my mistakes.
Dee4Three wrote:Yeah, the graphics thing is a shame. Sometimes I wish I could just speak to someone in that department/art department, and just show them pictures of real life, a picture of the game (body type, or face, or just no definition at all), and ask them what they were thinking (first), maybe have a little laugh over it, and improve it for the next game. You don't create professional athletes in a sport like basketball with no muscle definition. I'd also like to know why you go from the NBA 2K10 textures, to the 2K12-2K14 textures, without going "Wait... wait wait wait... didn't we just go backwards?". I'm just a regular dude, just like many of the others seeing it, how does someone involved in the making of the game not correct it or atleast address it?
No, I am not saying it's easy to address, I'm not saying the programming is easy. But, when you stay on the same platform, with the same graphics engine, and the graphics get worse, or don't show any improvement, it's head scratching. Like the body type issue, that was a calculated effort to include that skinny body type, and get rid of some of the better body types that were in 2K15 and 2K16, someone physically did that, and they were okay with it.
So yeah, sometimes I wish I could be involved in the making of a basketball game (visionary, help with decision making)....
2K puts out a good product, but so many head scratching things.
Dee4Three wrote:They didn't, modders pointed out that both NBA 2K16 and NBA 2K17 had body types that are given to different players, not "scanned" body types. In 2K17, they lowered the number of body types, to just 4 I believe (Going back to NBA 2K14 PC version I believe). So in 2K16, they had more "preset" body types, and in NBA 2K17 they lowered that number of "preset".
I'm not even asking for scanned body types, I'm just asking for players to look like athletes.
StyxTx wrote:Dee4Three wrote:They didn't, modders pointed out that both NBA 2K16 and NBA 2K17 had body types that are given to different players, not "scanned" body types. In 2K17, they lowered the number of body types, to just 4 I believe (Going back to NBA 2K14 PC version I believe). So in 2K16, they had more "preset" body types, and in NBA 2K17 they lowered that number of "preset".
I'm not even asking for scanned body types, I'm just asking for players to look like athletes.
Hm. They even had some videos of players getting their bodies scanned. Maybe it was 15.
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