TGsoGood wrote:The.scne files are just instructions for the .model files.
To open.scne files in blender correctly, ensure that you have the corresponding .model file extracted to the sma directory that ypu have extracted the .scne file to.
Blender is actually manipulating the..model file even though you have to import the .scne file to do so.
- more info:
.scne can be opened in notepad but should be edited and saved only in a hex editor.
At work so I cant really post more.
Okay thanks. I'm at work right now (and will be for the next 6+ hours) so I can't test anything out until I get home.
I may do the first release without those edited, I'm trying to get the meat of the roster completed and don't have time really to mess with that. I was able to change every other logo for the teams, so it looks very authentic.
If you guys love the first release of the classic teams roster, maybe one of you who are fluid in blender will want to give it a try.
I'd like to change those logos to just 2d logos, that would be ideal.