U R B - WHERE SIM HAPPENS ! 2023 Roster Preview! 22ND February!

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Andrew on Fri Mar 17, 2017 10:47 am

In short, it's a comprehensive multi-season roster mod pack for NBA 2K14, plus extras.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Manni Live on Sat Mar 18, 2017 9:39 am

Play this mod almost everyday thanks again guys :D
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For all my patches for NBA 2K16 & NBA 2K14 Visit http://mannipatches.blogspot.ca/

Flickr Page https://www.flickr.com/photos/99620982@N03/


If your willing to support feel free to donate :)

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Y'all spinning around like ballers. Seething with jealousy, I am.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Mar 18, 2017 11:54 am

Glad you like it, Manni Live!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Nenaudelis on Sat Mar 18, 2017 5:16 pm

very good job i like this mod (Y) :)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Mar 18, 2017 10:22 pm

Thanks for the kind words, Nenaudelis! We're glad you enjoy it!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby bolleque on Mon Mar 20, 2017 7:53 pm

You do great job!!! :applaud: :applaud: :applaud:

I hope you never drop modding. :bowdown2:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby nyflava2k9 on Thu Mar 23, 2017 6:00 am

Outstanding work as usual guys! Any news on the 2017 Draft Class?
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 01, 2017 1:36 am

If anyone wants to test some edits I've made recently, please send me a PM and I'll send you a few roster files.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 04, 2017 11:13 am

I should have some goodies for you tomorrow.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby bekalo88 on Tue Apr 04, 2017 6:50 pm

Great news,hope Elite teams are almost done :)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby MadbaLL on Tue Apr 04, 2017 10:34 pm

slimm44 wrote:I should have some goodies for you tomorrow.


:applaud: (Y)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Wed Apr 05, 2017 1:50 am

Would anybody mind checking some files for me to make sure the information looks right?

https://drive.google.com/open?id=0BxjZW ... 3UwTGxwVlU

I'm not sure what kind of work (if any) Sko will need to do to these but my work in updating the 2017 files is done. Please check players on teams from Philly through Washington and let me know how it looks.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby eustachy1 on Wed Apr 05, 2017 2:11 am

slimm44 wrote:Would anybody mind checking some files for me to make sure the information looks right?

https://drive.google.com/open?id=0BxjZW ... 3UwTGxwVlU

I'm not sure what kind of work (if any) Sko will need to do to these but my work in updating the 2017 files is done. Please check players on teams from Philly through Washington and let me know how it looks.

wow you are god slimm44 ! :crazyeyes: :applaud: :bowdown: :bowdown2: :cheeky: (Y)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Wed Apr 05, 2017 2:18 am

These edits are season specific, also. Because of that, some players don't have their exact statistical ratings. For example, Pau Gasol is shooting over 50% on 3pt shots this year (but has taken less than 100 total). For players like that, I lowered their rating so they will still be very good but so they won't be the best in the league.

Also, you will find two different roster files. The one with NOSS at the end of the name means that roster has no sig skills. I have found that a large majority of these (acrobat, spot up shooter, deadeye, ankle breaker, post proficiency, post playmaker, and others) make gameplay worse. However, because I know a large amount of users like sig skills, I give you two different options.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Sat Apr 08, 2017 9:48 am

Hey slimm, this is cool stuff. I'm also kinda curious on what you found out that sig skills kinda make the gameplay worse, any example? I have not really tried making a roster without sig skills.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 11:33 am

truefaith0826 wrote:Hey slimm, this is cool stuff. I'm also kinda curious on what you found out that sig skills kinda make the gameplay worse, any example? I have not really tried making a roster without sig skills.


I've come to these conclusions in CPU vs CPU matches. I assume the gameplay translates to Hum Vs. CPU, as well. Here are some examples.

Spot Up Shooter - Appears to make defenders play "deny ball" defense and passes aren't made to those players on mid/3pt plays or if they receive a pass somewhere in the middle of a play.
Deadeye - Same thing
Post Proficiency - Makes players who are posting utilize every post move tendency even if they are set to 0 (including pass out) which lowers bigs shot attempts in the post. Also, this sig skill influences the defense to overload that side or play a zone and the entry pass isn't made.
Ankle Breaker - Appears to make on ball defenders BETTER.

I do like how Finisher, Play Passing Lane Skill, Active Hands, Chase Down, Eraser, Tenacious Rebounder, Microwave, Anti-Freeze, and Heat Retention work, though. I feel like the ones I didn't mention in either list are too-overpowered or make the gameplay a bit too arcadey for me. If we're trying to be sim, we might as well be sim. Besides, what I'm realizing (and have thought of before) is that players don't need sig skills when their ratings/tendencies are accurate.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 12:11 pm

I just downloaded some retro rosters that have been edited to season-specific information.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Sat Apr 08, 2017 9:39 pm

Makes perfect sense slimm. AI seems to decide illogically when and when not to shoot at certain gameplay. I'll try that, retain the 9 sig skills mentioned and get rid of the rest.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 10:34 pm

truefaith0826 wrote:Makes perfect sense slimm. AI seems to decide illogically when and when not to shoot at certain gameplay. I'll try that, retain the 9 sig skills mentioned and get rid of the rest.


Let me know how it feels to you in gameplay. I'm currently updating the 1993 roster to season-specific information. So far, 1993 and 2012 are my two favorite rosters.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Mon Apr 10, 2017 2:01 am

Hey slimm44. I from time to time play the 50s 60s and 70s rosters in ubr. I wanted to get your analysis of the likely hood of having those rosters be able to sim stats to accuracy for that time frame as the pace of the game was much different. for example if I play vs cpu I can force the cpu to play at my pace which I would play very fast for this era getting shots off within 8 to 10 seconds of the shot clock (second 16 or second 14) to get the possesions I need to get the monster stats guys put up back then. When its a cpu vs cpu game its a different story as the I believe the game is programmed hard coded for todays pace. With the game being less efficient and athletic back then the fg percentages are lower back in those eras overall so if we take that into account in our ratings it will result in lower ppg and assists but realistic fg for players and teams but for other stats it would be off like rebs because the cpu would need about 25 to 30 more possesions per game to get the monster stats that were put up in that time. If we raise ratings then u get unrealistic fg percentages low rebounds but accurate everything else smh. I have work arounds when I play association for that time as I add certain amounts to team stats and player stats as I just don't think there is a way to fix this so no biggie but I just wanted to get your analysis being you are so good with the tendencies and know the sim engine like you do
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Mon Apr 10, 2017 7:03 am

suirad wrote:Hey slimm44. I from time to time play the 50s 60s and 70s rosters in ubr. I wanted to get your analysis of the likely hood of having those rosters be able to sim stats to accuracy for that time frame as the pace of the game was much different. for example if I play vs cpu I can force the cpu to play at my pace which I would play very fast for this era getting shots off within 8 to 10 seconds of the shot clock (second 16 or second 14) to get the possesions I need to get the monster stats guys put up back then. When its a cpu vs cpu game its a different story as the I believe the game is programmed hard coded for todays pace. With the game being less efficient and athletic back then the fg percentages are lower back in those eras overall so if we take that into account in our ratings it will result in lower ppg and assists but realistic fg for players and teams but for other stats it would be off like rebs because the cpu would need about 25 to 30 more possesions per game to get the monster stats that were put up in that time. If we raise ratings then u get unrealistic fg percentages low rebounds but accurate everything else smh. I have work arounds when I play association for that time as I add certain amounts to team stats and player stats as I just don't think there is a way to fix this so no biggie but I just wanted to get your analysis being you are so good with the tendencies and know the sim engine like you do


Hey, Suirad. I set all players in the 93 roster to the lowest shot location ratings (to give super low % and to raise rebounding totals, in theory) and raised Take shot and all shot location tendencies to 100 and ran a sim. The highest and lowest totals in the sim were as follows:

FGA per game: 86.5 and 79.3
Points per game: 76.1 and 66.8
FG%: 30.9 and 27.6
Assists per game: 15 and 11
Rebounds per game: 68 and 58

The rebounds weren't THAT far off (from 1960). In 1960 the highest rebounding total was 80 and the lowest was 70. However, the FGA were WAY off with Boston taking 120 FGA per game in 1960. It definitely appears that 2k hardcoded the sim engine to limit the FGA to a certain amount. Sorry, man. If that test didn't blow the lid off the sim engine (and it didn't), I don't think anything will. You can get rebounds close and I'm sure you can get FG% right on (but the gameplay and overall ratings would be TERRIBLE), but FGA, PPG, and APG aren't going to be realistic at the same time.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby TheWildCat on Mon Apr 10, 2017 6:43 pm

I have a question: In the retro rosters, most season stats came out as wrong, like Al Jefferson getting 28.3 ppg and 11.3 rpg in his rookie year according to his player card. What did I do wrong? I'm pretty much a novice in this modding thing and I don't know what I overlooked. Does the proper stats come with the current roster files? Because I've only downloaded the retro rosters. Thanks for the future response. :D
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rodzilla91 on Mon Apr 10, 2017 8:31 pm

Reinstalling this, havent touched in forever man. Can't wait to play, if I see any cyberfaces that look low quality (no offense, just ones that stick out like a sore thumb) I might take time out to make some better looking replacements if you ever wanted them (Y). I know Brent Barry used to have a off looking one (hair color was like skin?)

Edit: looks like maravich already did barry, whew :roll:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby TheWildCat on Mon Apr 10, 2017 9:31 pm

Reinstalled it properly. Did 1-18 then 1-9 and still the same, Al Jefferson still has the same absurd 29ppg 13rpg stat on his rookie year on the 2014 final roster. The logos are now fine, but the stats are still broken.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 11, 2017 5:21 am

Are you talking about sim stats?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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slimm44
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