slimm44 wrote:I should have some goodies for you tomorrow.
slimm44 wrote:Would anybody mind checking some files for me to make sure the information looks right?
https://drive.google.com/open?id=0BxjZW ... 3UwTGxwVlU
I'm not sure what kind of work (if any) Sko will need to do to these but my work in updating the 2017 files is done. Please check players on teams from Philly through Washington and let me know how it looks.
truefaith0826 wrote:Hey slimm, this is cool stuff. I'm also kinda curious on what you found out that sig skills kinda make the gameplay worse, any example? I have not really tried making a roster without sig skills.
truefaith0826 wrote:Makes perfect sense slimm. AI seems to decide illogically when and when not to shoot at certain gameplay. I'll try that, retain the 9 sig skills mentioned and get rid of the rest.
suirad wrote:Hey slimm44. I from time to time play the 50s 60s and 70s rosters in ubr. I wanted to get your analysis of the likely hood of having those rosters be able to sim stats to accuracy for that time frame as the pace of the game was much different. for example if I play vs cpu I can force the cpu to play at my pace which I would play very fast for this era getting shots off within 8 to 10 seconds of the shot clock (second 16 or second 14) to get the possesions I need to get the monster stats guys put up back then. When its a cpu vs cpu game its a different story as the I believe the game is programmed hard coded for todays pace. With the game being less efficient and athletic back then the fg percentages are lower back in those eras overall so if we take that into account in our ratings it will result in lower ppg and assists but realistic fg for players and teams but for other stats it would be off like rebs because the cpu would need about 25 to 30 more possesions per game to get the monster stats that were put up in that time. If we raise ratings then u get unrealistic fg percentages low rebounds but accurate everything else smh. I have work arounds when I play association for that time as I add certain amounts to team stats and player stats as I just don't think there is a way to fix this so no biggie but I just wanted to get your analysis being you are so good with the tendencies and know the sim engine like you do
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