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Re: User Video Thread

Mon Jan 23, 2017 1:38 am

Dee4Three wrote:Just curious, what level are you playing on? That looks like a massacre, especially at the start.



100 user/ 0 cpu sliders lol :lol:

Re: User Video Thread

Mon Jan 23, 2017 5:00 am

Dee4Three wrote:Just curious, what level are you playing on? That looks like a massacre, especially at the start.


I use ShadyMikeGaming's sliders. Any recommendations? I find that sometimes the game is too easy and then elite teams like Golden State and Houston I have a lot of difficulty competing with. The Thunder give me a lot of problems as well.
Last edited by t-work on Mon Jan 23, 2017 5:16 am, edited 1 time in total.

Re: User Video Thread

Mon Jan 23, 2017 5:15 am

t-workTV wrote:
Dee4Three wrote:Just curious, what level are you playing on? That looks like a massacre, especially at the start.


I use ShadyMikeGaming's sliders. Any recommendations? I find that sometimes the game is too easy and then elite teams like Golden State and Houston I have a lot of difficulty competing with. The Thunder give me a lot of problems as well.


If you want the best CHALLENGE, while still being able to enjoy the game. I recommend using HOF settings as a base, turning body up sensitivity to 0 for both USER/CPU, changing the CPU/USER gather and release defense to 30 (listen, in REAL LIFE players hit shots with defense on them, it happens every NBA game and many times, the fact that they allow a shooter say like Devin Booker, shoot a protected shot that doesn't even hit rim, or make players like him miss wildly just because a player is in his space, is VERY unrealistic). Changing that defense slider makes the game flow on Offense more realistically, and defensively it rewards you realistically for getting right up on someones shot (Not just standing in there space to make it protected). If 30 is too low, try 35 for both user and CPU. Also, make the fouls for CPU and USER to 30, with the exception of Reaching Fouls, put those at 45. If you make the reach in foul frequency 30, you will get far too many on ball steals. One of the big annoyances in this game are the lame fouls, when left at 50, there were a combined 78 free throws taken in one game, and my next game 72. MANY of the fouls were by my CPU teammates, which was really frustrating. Also, turn Defensive rebounds to 60, and offensive rebound to 40 for both user and computer, the fact that when you keep the offensive rebounds at 50 and teams get 20-30 offensive rebounds a game is outrageous, and unrealistic. Doing the 60-40 balances is out better.

Hope this helps, and good luck. I have experimented a lot with sliders, and those are the one's that work best for me. In my opinion, the game flows much better and more realistically, and also creates a great challenge.
Last edited by Dee4Three on Mon Jan 23, 2017 5:18 am, edited 1 time in total.

Re: User Video Thread

Mon Jan 23, 2017 5:18 am

Dee4Three wrote:
t-workTV wrote:
Dee4Three wrote:Just curious, what level are you playing on? That looks like a massacre, especially at the start.


I use ShadyMikeGaming's sliders. Any recommendations? I find that sometimes the game is too easy and then elite teams like Golden State and Houston I have a lot of difficulty competing with. The Thunder give me a lot of problems as well.


If you want the best CHALLENGE, while still being able to enjoy the game. I recommend using HOF settings as a base, turning body up sensitivity to 0 for both USER/CPU, changing the CPU/USER gather and release defense to 30 (listen, in REAL LIFE players hit shots with defense on them, it happens every NBA game and many times, the fact that they allow a shooter say like Devin Booker, shoot a protected shot that doesn't even hit rim, or make players like him miss wildly just because a player is in his space, is VERY unrealistic). Changing that defense slider makes the game flow on Offense more realistically, and defensively it rewards you realistically for getting right up on someones shot (Not just standing in there space to make it protected). If 30 is too low, try 35 for both use and CPU. Also, make the fouls for CPU and USER to 30, with the exception of Reaching Fouls, put those at 45. If you make the reach in foul frequency 30, you will get far too many on ball steals. One of the big annoyances in this game are the lame fouls, when left at 50, there were a combined 78 free throws taken in one game, and my next game 72. MANY of the fouls were by my CPU teammates, which was really frustrating. Also, turn Defensive rebounds to 60, and offensive rebound to 40 for both user and computer, the fact that when you keep the offensive rebounds at 50 and teams get 20-30 offensive rebounds a game is outrageous, and unrealistic. Doing the 60-40 balances is out better.

Hope this helps, and good luck. I have experimented a lot with sliders, and those are the one's that work best for me. In my opinion, the game flows much better and more realistically, and also creates a great challenge.



That many fouls? I play with all foul settings on 100 and I don't get that many.

Re: User Video Thread

Mon Jan 23, 2017 5:20 am

t-workTV wrote:
Dee4Three wrote:
t-workTV wrote:
Dee4Three wrote:Just curious, what level are you playing on? That looks like a massacre, especially at the start.


I use ShadyMikeGaming's sliders. Any recommendations? I find that sometimes the game is too easy and then elite teams like Golden State and Houston I have a lot of difficulty competing with. The Thunder give me a lot of problems as well.


If you want the best CHALLENGE, while still being able to enjoy the game. I recommend using HOF settings as a base, turning body up sensitivity to 0 for both USER/CPU, changing the CPU/USER gather and release defense to 30 (listen, in REAL LIFE players hit shots with defense on them, it happens every NBA game and many times, the fact that they allow a shooter say like Devin Booker, shoot a protected shot that doesn't even hit rim, or make players like him miss wildly just because a player is in his space, is VERY unrealistic). Changing that defense slider makes the game flow on Offense more realistically, and defensively it rewards you realistically for getting right up on someones shot (Not just standing in there space to make it protected). If 30 is too low, try 35 for both use and CPU. Also, make the fouls for CPU and USER to 30, with the exception of Reaching Fouls, put those at 45. If you make the reach in foul frequency 30, you will get far too many on ball steals. One of the big annoyances in this game are the lame fouls, when left at 50, there were a combined 78 free throws taken in one game, and my next game 72. MANY of the fouls were by my CPU teammates, which was really frustrating. Also, turn Defensive rebounds to 60, and offensive rebound to 40 for both user and computer, the fact that when you keep the offensive rebounds at 50 and teams get 20-30 offensive rebounds a game is outrageous, and unrealistic. Doing the 60-40 balances is out better.

Hope this helps, and good luck. I have experimented a lot with sliders, and those are the one's that work best for me. In my opinion, the game flows much better and more realistically, and also creates a great challenge.



That many fouls? I play with all foul settings on 100 and I don't get that many.


Yeah, it was bad. Atleast for my games. If that's not a problem for you, keep them where they are.

Re: User Video Thread

Mon Jan 23, 2017 5:55 am

Just tried what you suggested out on a quick 3 minute quarter game. It felt a tad bit harder to make shots and get open looks but defensively it felt even easier.

Image

Re: User Video Thread

Mon Jan 23, 2017 6:03 am

t-workTV wrote:Just tried what you suggested out on a quick 3 minute quarter game. It felt a tad bit harder to make shots and get open looks but defensively it felt even easier.

[ Image ]


Rebounds look good.

I know its a pain in the ass, but try it for a full 48 minute game. When you do 3 minute quarters, the CPU is playing differently than when you play a full game, because they are playing more up against the clock, and they take worse shots.

Re: User Video Thread

Mon Jan 23, 2017 6:09 am

Also hit this bad boy.

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Re: User Video Thread

Mon Feb 06, 2017 8:16 pm

Channeling my inner Vince Carter.

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Re: User Video Thread

Mon Feb 06, 2017 8:22 pm

Vinsanity mixed with a little LeBron in that one. Very nice.

Re: User Video Thread

Fri Feb 10, 2017 11:36 am

We may not have had any luck finding squad games in 2K Pro-Am lately, but we've had some amusing moments in the shootaround, at least!

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Re: User Video Thread

Sat Feb 11, 2017 4:30 pm

Testing PS4 Pro HDR clip uploads.....

https://www.youtube.com/watch?v=MpO_9YcvSCY
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Re: User Video Thread

Thu Feb 23, 2017 2:51 am

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I liked the way Karminsky stayed down after Ross dunked on him. Pretty cool animation.

Kinda wish I'd gotten better coverage of it.

Re: User Video Thread

Thu Feb 23, 2017 1:55 pm

All star game highlights
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Re: User Video Thread

Wed Mar 01, 2017 2:33 pm

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Re: User Video Thread

Thu Mar 09, 2017 4:10 am

This stung.

Last night, I got beat by a Reggie Miller buzzer beater from the corner. While realistic, it didn't hurt any less. And, this was the first game of the season....

I'm using the 96-97 Rockets here vs the 99-00 Pacers.

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Re: User Video Thread

Thu Mar 09, 2017 9:10 am

Devastating, but as you said, realistic.

Re: User Video Thread

Thu Mar 09, 2017 9:43 pm

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Re: User Video Thread

Fri Mar 10, 2017 1:25 am

Andrew wrote:
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I squinted, and swore I was watching the primed Clippers Harper, what a gem.

Re: User Video Thread

Tue Mar 14, 2017 3:14 pm

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Re: User Video Thread

Fri Mar 17, 2017 5:40 am

Testing out a new way of doing my videos. Let me know what you think.

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Re: User Video Thread

Fri Mar 17, 2017 10:39 am

Looks pretty good to me.

Re: User Video Thread

Fri Mar 17, 2017 12:36 pm

I like how you had the audio playing over the highlight.

Re: User Video Thread

Mon Mar 20, 2017 6:31 pm

How do you defend against this? :lol:

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Re: User Video Thread

Mon Mar 20, 2017 7:03 pm

I've seen that a couple of times myself. That's a hell of a trick. :lol:
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