zzcoolj21 wrote:You can't make a bad NBA Live if you don't release one
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Surprisingly EA has managed to do that before.
zzcoolj21 wrote:You can't make a bad NBA Live if you don't release one
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Dommy73 wrote:They should take notes from Ubisoft in this. Ubisoft literally paid ton of streamers on Twitch to play the shit out of For Honor. And it worked well for them.
I really hope Live 18 will be good because at this point I'm really getting frustrated every single time I play NBA 2K17.
ThaLiveKing wrote:Part of me believes they're using Live 16 as a guinea pig, cause I keep seeing new animations. Could be cause I moved sliders around also, but the game seems to be playing a lot better. I don't think they're allowed to tell us that they're doing it, but it sure feels like it.
Dee4Three wrote:I went back and played NBA Live 16 last night for AWHILE. And here are my biggest gripes:
1. Button reactiveness: There is quite a bit of delay when I push and button and it happens in the game, this is not my TV (monitor), as it only seems to do it with this game. I also read some complaints from others who were having this same issue. Its not online LAG either, I was playing offline.
2. Dribbling moves: I like the combinations that can be completed, however, the moves are just not pronounced enough. Crossovers and behind the backs in real life are faster and the players dribble the ball out wider (Hold out wider for release, and catch out wider). The dribbling moves feel small (with lack of a better term) in scope, it doesn't really feel like you are beating anybody off the dribble, it looks like they are just there for show.
3. Animations: Wow, they are so herky jerky. Going into a jump shot on the move feels like NBA Live 2000, and actually Live 2000 may have felt better. It looks so unnatural. The post moves (hooks etc) look completely unnatural. Nothing I made felt good, it looked pretty damn bad. Also, the signature shots are WAY off for so many players. I like the dribbling up court animations for the most part, but otherwise I cringe.
4. Mode Depth: Horrible... can't even play a 2 player dynasty (franchise).
What I DO like:
1. Atmosphere: Great NBA arena atmosphere, more alive than 2k.
2. Lighting: Love the lighting on the players/court/crowd. It feels alive.
3. Presentation: No, Breen and Van Gundy are not perfect, but it feels like a legit ESPN broadcast. And I love the pre-game/post game and halftime. 2k could learn something here. I feel the presentation in live is much stronger.
For Live 18 to flourish, they HAVE to make the players move around better on the court, more realistic, and HAVE to give us an immersive multiplayer franchise mode. With gameplay like 16, it will just do horribly once again.
Andrew wrote:Interior defense also needs to be a lot better. Layups should be high percentage, but they're basically guaranteed buckets in NBA Live 16.
Andrew wrote:Interior defense also needs to be a lot better. Layups should be high percentage, but they're basically guaranteed buckets in NBA Live 16.
Andrew wrote:Physicality has to count. There are some decent physics in NBA Live 16, and hopefully they're even better with the Frostbite engine, but collisions simply don't impede offensive players as much as they should. Even though NBA 2K17 sometimes feels like it has too many missed layups, it's closer to reality than NBA Live 16, since the defense can adequately crowd the lane, forcing tough layup attempts and making it harder for players to waltz into the paint and dunk at will. Layups and dunks should be high percentage, but there should also be altered and deterred attempts, and more shots should be altered than blocked.
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