Okay, hi guys, after a lot of testin and tweaking I want to share some ideas about gameplay sliders, ratings and tendencies that make the game more enjoyable for me.
I want to say two things in before:
(1) I am a die hard NBA fan and I watch a lot of games of many different teams.
(2) Still - playing a video game will always be different and everybody has a different understanding of how the game should run - slower, faster, more fastbreaks, less threes. This is how
I do like the game. Maybe for you these sliders and edits are trash.
The name of the sliders is "
Hova Sliders". The in-game username is "
I Hate Mondays" for PC if you want to download the sliders.
So let me start with the gameplay
settings & sliders:
Settings:Quarter length: 12 mins
Game Speed: 53
Shooting: Real Player %
Def. Assistance:: 0
Boxout Assistance: 0
Let me add a few comments here:
the gameplay speed is broken; that means, the speed somehow changes during games, in the second half and sometimes even depending on the floor/stadium I am playing on (mb framerate issues, don't know). Why do I choose 53? Well, for me, in combination with the speed and quickness sliders, this is the perfect speed. It simulates quick first steps, and allows fast breaks without getting caught by the CPU. It also allows to use animations like step back etc. which are way too slow on other game speed settings (so slow, that you cannot pull them off effectively).
Why Real Player %? For me it does not make any sense to time a shot better with a player who usually is not know for hitting the shot and consequently overriding his limitation and hitting the shot. I just don't like it.
PART I - Sliders (User/CPU): (only both values if they differ - also emphasized in red)
Inside Shot Success: 25
Close Shot Success: 38
Mid-Range Success: 45
3Pt-Success: 44
Layup Success: 45
Dunk in Traffic Frequency: 65
Dunk in Traffic Success: 50
Pass Accuracy: 46
Off. Rebounds: 25
Def. Rebounds: 50
Alley-Oop Success: 60
Contact Shot Success: 15
Ball Security: 20
Body Up-Sensivity: 85
Driving Contact Shot Frequency: 100
Inside Contact Shot Frequency: 100
Layup Defense Strenght Takeoff: 57
Layup Defense Strenght Release: 50
Jump Shot Defense Strenght Gather: 53
Jump Shot Defense Strenght Release: 50
Help Defense Strenght: 95
Steal Success: 44
Acceleration:
35 / 30Vertical: 47
Strenght: 20
Stamina: 50
Speed:
35 / 30Durability: 50
Hustle: 50
Ball Handling: 52
Hands: 70
Dunking Ability: 40
On-Ball Defense:
50 / 45Stealing: 46
Blocking: 35
Off Awareness: 50
Def Awareness: 70
Off Consistency: 50
Def. Consistency: 55
Fatigue Rate: 43
Lateral Quickness:
48 / 43Take Inside Shots:
50 / 47Take Close Shots:
50 / 43Take Mid-Range Shots:
50 / 57Take 3PT Shots:
50 / 47Take Post Shots:
50 / 58Attack the Basket:
50 / 55Look For Post Players:
50 / 60Throw Alley Oop:
50 / 100Attempt Dunks: 50
Attempt Putbacks: 100
Play Passing Lanes: 100
Go for On-Ball Steals: 30
Contest Shots: 80
Backdoor Cuts: 0
Over the back Foul: 98
Charging Foul: 87
Blocking Foul: 97
Reaching Foul: 91
Shooting Foul: 83
Loose Ball Foul: 100
Okay let me comment on the sliders:
Scoring Inside: It's a very big problem! Very big. The CPU will play magical passes to their big man downlow who will go up for easy buckets, no matter who is standing around them. Way too many And1-Plays. That's why I changed the success sliders for Inside Scoring by a ton. Also "100" for Inside Contact Shot Frequency is a must in order to have a lot of collisions like in real life. Life in the paint ain't no picknick basket. Further I put Backdoor cuts at "0" since I think there are enough cuts that will catch your defending CPU colleagues off guard already. It's a thing of taste I guess. Scoring Inside will also become harder by setting Help Defense to "95". Rotations are way off in 2k17. That's a try to work against it. Furthermore Inside battles are way more realistic with the combination of Putback Attempts at "100" with low shot success. Big men will tip the ball a lot and sometimes there are even several offensive tips that don't find the bottom of the net. It's realistic. Try it!Speed, Quickness and Acceleration: As I said before, the game speed in the settings as well as the (1) Acceleration (2) Speed (3) lateral quickness sliders really affect the whole speed of the game. My idea is to make the game quicker with the settings (53) so the ball moves quicker and animation trigger better. To really make a difference between slow players (bigs) and quick players (guards) I lowered the three named sliders to their thirthies and fourties. Going further down will cause all players to near equality in their values which makes no sense. Don't go lower than 30 here. For me it feels very good. You can run fastbreaks without getting caught, use step backs and other animation that tend to take too long when game speed is lower. I also like how the pick & roll is working quickly.
On Ball Defense, Ball Handling and first step speed: It's really a matter of taste and skill level, but it is proven that the CPU has a speed advantage if you have these settings equal for CPU and User. The CPU is mirroring your dribbling with it's on-ball defender and it is tough to blow by even with great dribblers. What I did is: lower CPU's (1) on-ball D (2) Acceleration (3) Speed and (4) lateral quickness by 5 compared to the user. As I said maybe a matter of skill level, but now I can beat the CPU off the dribble with slashers, whilst it's still hard to get by with slow players.Defense Nr 1. - blocking, playing the lanes: as there are too many straight passes to the paint, I put the playing lanes sliders to "100". It works wonders and lazy passes are punished with turnovers. There are too many blocks in the game. Thus I lowered the slider to "35". Def. awareness and hands also help getting better defense.
Defense Nr 2. - dribbling turnovers: in my opinion you should not be allowed to dribble into a defender without getting the ball knocked lose. On the other hand, you should not lose it all the time as players know how to protect the ball when driving. I really tried a lot of stuff but the combination of a lower stealing slider, higher body sensivity and lower ball security worked wonders. You should play around with these sliders to your taste though since they are very simmish in my settings.
Defense Nr 3. - Jump Shooting and Lay-Ups: Okay, in my opinion a NBA player gets more affected by clever early defense then by late close outs. So if you contest the shot before the release you should be rewarded, whilst right with the release might just be too late. Thats why I upped the gather/ and take off sliders.
Other stuff: the CPU almost never throws alley-oops thats why I upped the slider. Still does not work a lot as the roster tendencies just suck in this regard. Pass accuracy should be lowered to get more punishment for passing out of a jump shot. Contest shot tendency should be upped to get more defense from the AI. The foul sliders are also a matter of taste but charging should never be more than blocking, unless you want a centre court charge festival.PART II - Roster Tendency Issues:Okay so here are a few things that came up to my mind while looking at the roster (2ks roster):
Play Types (Vitals): It is very important which type of plays a player has assigned. I did not experience enough pick & rolls although this is how the NBA works nowadays. It's the fundamental play everybody uses. The problem is: almost every big also has the play type "post up low". This is very bad as usually only stars with polished post game post up nowadays. So I removed all other plays except "Pick n roll
roll man" from big men scrubs. And well, now they are setting screens instead of going to the paint where they catch magical passes. Really makes the game better. Also have a look at several star players who don't have the right play types. Blake Griffin for example prefers the high post now as he has a mid range jumper. So that should be his play type before posting up low (and after p&r).
Ratings that need to be considered:
Shot IQ: this really seems to mean how a player is picking his spot. A high value is good for role players who rarely take shots they most likely won't hit. But for example for star players like Steph Curry, the IQ should not be too high. You want him to pull up for wild shots because he can make them. That's why I lower this for some stars who really love to take wild runners and threes etc.
Vertical: well, just for your information - some vertical rating by 2k are way off. 7 footers rarely should have more than 60 (some exceptions like DeAndre).
Strenght: same here. Strenght matters in the post and when dodging screens. Some smaller players have way more strenght in real life than some bigs. In 2k, bigs almost all the time have a lot of strenght.
Intangibles: I don't know what this rating means, but I came to the conclusion that it is only existing to adjust the overall rating of players. What do you think?
Tendencies that need to be considered:
Okay first of all, check some tendencies of star players. They are so wrong. James Harden step back tendency around 40? He lives from his step back!! Also almost no size up dribble tendency? Who of 2k watched the rockets. Demarcus Cousins only a lot of post-ups and no drive to the hole? This guy is facing up and driving like no big man before. But okay, let me just show you which tendencies are off often.
Outside Shots: One thing I found out that it is never good to have the 3pt tendency too high on stars who love to shoot threes and mid range jumper. Simply because the player will first pass the three point line and then the 3pt slider triggers, without giving a chance for a maybe better mid range shot. So really don't go too hard with the three slider on star players.
Inside Shots & Close Shots - Stepthrough shot: Does anybody know what the step through shot is? I did not. And thus put the tendency to "0". Nothing changed. I also put the Inside shot tendency to "0" for all small players and only to "5-10" for big man. This really helps getting rid of the silly paint passes and direct conversions without a chance to defend. When completely open, they will still go up for the shot, but when a defender is there, they will hesitate. For Close Shots: I checked a lot of shot charts and to be honest, only star players love close shots in the paint. They either post up or use runners. Thus, I put this to zero for all scrubs and it helps against the cheesy inside shooting by the CPU.
Transition Pull Up: This slider is completely broken!! Even at 10 players will still pull up when open. But some scrub players even have 50!!! This is so bad. It leads to pull up fastbreak jumpers by Kris Humphries!! I lowered it to zero for anybody who is not know to be a pull up shooter (exception: Redick, Curry, Westbrook etc etc)
Stepback jumper: Stars love the stepback. But a tendency around "35" is just not enough to trigger it. We might up this to 70 or even more for realistic results.
Alley-Oop pass: why are there no Alleys?? Because 2k put the pass tendency to 0-15 for almost every guard!!! That is so silly. It should be around 50 for anybody since it really relies on having a dunker on the team more in real life. Almost everybody can throw a alley oop pass to DeAndre Jordan.
Floater: This is the bread and butter of so many stars. Guys like Gordon Hayward, Kevin Durant etc etc. But also a lot of unlikely players love the floater. Big man use it a lot nowadays. But for 2k it is often way off and below "40". That's bad.
Triple Threat and Size up: Really really hard to see the jab step and pump fake tendencies so low for a lot of star players when they are using it a lot in real life. I changes the game and how you can defend them. This should be higher than 70 for a lot of stars. Same for size up. Westbrook, Curry, Harden ... they size you up until you are blue in your face. Just not resembled very well by 2ks roster.
Drive: Same here. They driving slider has to be around 80 or more to really make a player driving. The attack strong slider also has to be around 80. A lot of role players love to attack but 2k does not give them the right tendencies.
SUMMARYWhat changed for me? Well, the inside game is completely different. No more magical knife passes to an open big man that you cannot defend. More banging down low and on the offensive glas. A better mixture of driving and shooting. More mid range shots (it's not a dying art in real life. Only the post game really is). Better on ball defense mechanics. Way more animations than I have seen before. Star players are way tougher to guard since they do a little bit of everything and use their real life moves. No more silly pull ups in transition that you cannot defend. WAY MORE PICK & ROLL.
Just one thing to let you know: I dont plan to release a roster anytime soon. I don't have the time to edit all the teams. I just tried this with 5-10 teams with star players and it's way better.
Please comment or post questions whatsoever, so I feel like this 40 minutes writing had an impact on the community. Cheers
Last edited by
hova- on Thu Jan 26, 2017 9:40 pm, edited 7 times in total.