Tue Nov 08, 2016 11:39 pm
seanbarkley wrote:CarolusXCI wrote:PeacemanNOT wrote:Wait so it works? That's what the F3 feature does, it overrides to default roster that the game loads. So does it work for accessory colours etc?
If it does then it looks like this is the only way to use custom uniform info, pain in the ass but if it's the only way then it's worth it.
Yes, F3 works.
Sorry, I'm a little bit lost with all of this...
So finally it's possible to edit uniform colors without resseting or not??
Tue Nov 08, 2016 11:42 pm
PeacemanNOT wrote:seanbarkley wrote:CarolusXCI wrote:PeacemanNOT wrote:Wait so it works? That's what the F3 feature does, it overrides to default roster that the game loads. So does it work for accessory colours etc?
If it does then it looks like this is the only way to use custom uniform info, pain in the ass but if it's the only way then it's worth it.
Yes, F3 works.
Sorry, I'm a little bit lost with all of this...
So finally it's possible to edit uniform colors without resseting or not??
Yes, but when using a custom roster you have to copy it from Create a roster into Play Now using Limnono's modifier.
Wed Nov 09, 2016 12:06 am
CarolusXCI wrote:PeacemanNOT wrote:seanbarkley wrote:CarolusXCI wrote:PeacemanNOT wrote:Wait so it works? That's what the F3 feature does, it overrides to default roster that the game loads. So does it work for accessory colours etc?
If it does then it looks like this is the only way to use custom uniform info, pain in the ass but if it's the only way then it's worth it.
Yes, F3 works.
Sorry, I'm a little bit lost with all of this...
So finally it's possible to edit uniform colors without resseting or not??
Yes, but when using a custom roster you have to copy it from Create a roster into Play Now using Limnono's modifier.
And since you have to load a custom roster to use the F3 feature (am I correct?), you wold have to edit colors everytime you wanted to play with custom accessory colors. A huge pain in the arse.
Wed Nov 09, 2016 12:21 am
Wed Nov 09, 2016 12:46 am
CarolusXCI wrote:If you edit a roster using CE while the game is on the roster editor screen, you can save your changes, but everytime you load the roster for anything (play now, MyLeague, even to go to the roster editor again), all changes within the "jerseys tab" are replaced by the info from a roster within the SYNC.BIN file. If you disable this roster by changing its name, then the game will use the default roster. Anyway, the game is going to replace anything you do regarding jerseys no matter what.
Wed Nov 09, 2016 1:52 am
seanbarkley wrote:CarolusXCI wrote:If you edit a roster using CE while the game is on the roster editor screen, you can save your changes, but everytime you load the roster for anything (play now, MyLeague, even to go to the roster editor again), all changes within the "jerseys tab" are replaced by the info from a roster within the SYNC.BIN file. If you disable this roster by changing its name, then the game will use the default roster. Anyway, the game is going to replace anything you do regarding jerseys no matter what.
Carolus, have you tried adding a modded roster .iff into modded folder? If you void sync roster files, the one from modded SHOULD override the one from the game folder.
Wed Nov 09, 2016 1:59 am
Wed Nov 09, 2016 2:01 am
Wed Nov 09, 2016 2:18 am
PeacemanNOT wrote:Yeah we established that like 10 posts ago maumau
Wed Nov 09, 2016 1:06 pm
CarolusXCI wrote:seanbarkley wrote:CarolusXCI wrote:If you edit a roster using CE while the game is on the roster editor screen, you can save your changes, but everytime you load the roster for anything (play now, MyLeague, even to go to the roster editor again), all changes within the "jerseys tab" are replaced by the info from a roster within the SYNC.BIN file. If you disable this roster by changing its name, then the game will use the default roster. Anyway, the game is going to replace anything you do regarding jerseys no matter what.
Carolus, have you tried adding a modded roster .iff into modded folder? If you void sync roster files, the one from modded SHOULD override the one from the game folder.
Is it possible to mod roster.iff?
Thu Nov 10, 2016 12:52 am
CarolusXCI wrote:CarolusXCI wrote:seanbarkley wrote:CarolusXCI wrote:If you edit a roster using CE while the game is on the roster editor screen, you can save your changes, but everytime you load the roster for anything (play now, MyLeague, even to go to the roster editor again), all changes within the "jerseys tab" are replaced by the info from a roster within the SYNC.BIN file. If you disable this roster by changing its name, then the game will use the default roster. Anyway, the game is going to replace anything you do regarding jerseys no matter what.
Carolus, have you tried adding a modded roster .iff into modded folder? If you void sync roster files, the one from modded SHOULD override the one from the game folder.
Is it possible to mod roster.iff?
I found out that the structure of roster.rdat file is very similar to the things we edit in CE. However (and a huge however I might add), every edit causes the game to crash. Probably there's something related to checksum, which I don't know how to edit.
Thu Nov 10, 2016 2:51 am
maumau78 wrote:CarolusXCI wrote:CarolusXCI wrote:seanbarkley wrote:CarolusXCI wrote:If you edit a roster using CE while the game is on the roster editor screen, you can save your changes, but everytime you load the roster for anything (play now, MyLeague, even to go to the roster editor again), all changes within the "jerseys tab" are replaced by the info from a roster within the SYNC.BIN file. If you disable this roster by changing its name, then the game will use the default roster. Anyway, the game is going to replace anything you do regarding jerseys no matter what.
Carolus, have you tried adding a modded roster .iff into modded folder? If you void sync roster files, the one from modded SHOULD override the one from the game folder.
Is it possible to mod roster.iff?
I found out that the structure of roster.rdat file is very similar to the things we edit in CE. However (and a huge however I might add), every edit causes the game to crash. Probably there's something related to checksum, which I don't know how to edit.
Yeah I checked last year...is sort of CRC32 or Checksum.....but structure is almoust the same...
Tue Nov 15, 2016 5:39 am
maumau78 wrote:TGsoGood wrote:TGsoGood wrote:Maumau can u release the roster with the teams you unlocked? Maybe the community can help you figure out adding players.
?
Sorry Bro I'm working to finish my SFX mod...I'll keep you up with roster editing as I finish....
Tue Nov 15, 2016 8:09 pm
TGsoGood wrote:maumau78 wrote:TGsoGood wrote:TGsoGood wrote:Maumau can u release the roster with the teams you unlocked? Maybe the community can help you figure out adding players.
?
Sorry Bro I'm working to finish my SFX mod...I'll keep you up with roster editing as I finish....
For any one interested I released a roster with most of the hidden teams unlocked on steam
Roster is called "Unlocked hidden teams"
Wed Nov 16, 2016 10:57 am
Sun Nov 27, 2016 5:42 pm
Sun Nov 27, 2016 8:18 pm
Sun Nov 27, 2016 9:58 pm
Sun Nov 27, 2016 10:00 pm
CarolusXCI wrote:D7 80 A3 00 on the second line is the size of the file from that point to the end. I don't know why there are two different sizes (E0 80 A3 00 at the beginning, which is the total size, and D7 80 A3 00, which is the size from that point onwards). Maybe checksum bytes are between those size-related bytes, but I doubt it. It's a hard puzzle.
Sun Nov 27, 2016 10:50 pm
Sun Nov 27, 2016 10:53 pm
TBM wrote:You guys are doing great stuff.
Tue Nov 29, 2016 12:36 am
CarolusXCI wrote:D7 80 A3 00 on the second line is the size of the file from that point to the end. I don't know why there are two different sizes (E0 80 A3 00 at the beginning, which is the total size, and D7 80 A3 00, which is the size from that point onwards). Maybe checksum bytes are between those size-related bytes, but I doubt it. It's a hard puzzle.
Tue Nov 29, 2016 2:19 am
Tue Nov 29, 2016 2:34 am
wachufirulay wrote:I don't understand half o fthe stuff you guys are saying lol
Could you please post a tutorial as basic and easy for newbies as possible?
With these programs and such that you use, could I put any jersey (tha classic jersey) as the main home jersey?
Wed Nov 30, 2016 7:16 am