Anyway, what brought me back is that I've been doing some work for an NBA 2k (formerly NBA Live) league that I've been in with a varying cast of 29 other guys for the last ~14 years (yes, 14...)
Our league has a need to sync rosters (ratings, lineups, coach profiles, minutes, etc.) with a MySQL database that runs our site. The site is nbaliveleague.com if anybody is interested in checking it out... it's an awesome league with an awesome/active group of people, we do one full-length season per year with realistic CBA rules, draft, free agency, etc. The league is usually full, but we have a few spots open up every year.
In any case, the interest that I thought this community MAY have is that with the death of Reditor, we had to reevaluate how we get roster data into the game. I have written a C# application that will read values out of a database while the game is open and then write those to the game (then you can save the roster, share the file with others, etc.) We've tested and used this with both steam and legit versions of both 2k16 and 2k17 and it seems to work as desired. I never used Reditor personally (some other guys in the league did), but I don't think this does everything that Reditor did because we're mainly focused on the rosters, ratings, and the like (not on modding the game/graphics and that side of things).
The other application I wrote is to extract game stats from a game that has been played to a text file (think the old "Save Stats" button back in the NBA Live days). We generally live stream our games on twitch so guys can watch if they want, but we still need the stats to track them on our site

Since I've already done most of the work, I thought I would see if this community would benefit from either of these types of applications. I can share the source code or the application as a whole if helpful, not looking for anything in return. If not... move along, nothing to see here!