DANet wrote:Can anybody open any of the archives with 2K17 Explorer v0.52 after patch 1.04?
Dee4Three wrote:DANet wrote:Can anybody open any of the archives with 2K17 Explorer v0.52 after patch 1.04?
Yeah I am in them right now. I had to remove manifest-g though from the main directory.
DANet wrote:Dee4Three wrote:DANet wrote:Can anybody open any of the archives with 2K17 Explorer v0.52 after patch 1.04?
Yeah I am in them right now. I had to remove manifest-g though from the main directory.
That did it. Thanks!
TBM wrote:Those two files are 0A and whatever archive you're modding. There's nothing weird about that. As for the corrupting, the importing is always gonna sort of be shitty because of how big the archives are.
TBM wrote:I've inserted a few dornas with no issue. The problem isn't necessarily the size of the file you're importing, but rather the size of the archive itself. 0C is 6gb, so the re-writing is rough.
eda wrote:One more thing, why can't I export the 'blue' face textures. Once they are exported, the file is sort of corrupt.
tomozor wrote:Hi friends ! I have a little problem this year . I want to add a new lebron james face texture but when i'm oppening the cavaliers folder i haven't any face1013 or png1013 someone can help me ? Thanks so much
seanbarkley wrote:TBM wrote:I've inserted a few dornas with no issue. The problem isn't necessarily the size of the file you're importing, but rather the size of the archive itself. 0C is 6gb, so the re-writing is rough.
So basically there's nothing that can be done right? Is it the same if the modded file is smaller or bigger than the original one? or it just doesn't matter at all?
i'm using the direct import method, don't know if can be done but, would help to keep the structure of the file if I better use the .iff editor?
Don't know really how many dornas you have imported, this issue happened to me after 7-8 imports...The thing is if Greg can do anything about this issue...
TBM wrote:eda wrote:One more thing, why can't I export the 'blue' face textures. Once they are exported, the file is sort of corrupt.
That's because you're not using the iff editor like you're supposed to.
eda wrote:TBM wrote:eda wrote:One more thing, why can't I export the 'blue' face textures. Once they are exported, the file is sort of corrupt.
That's because you're not using the iff editor like you're supposed to.
Well that's very informative.
rjms1974 wrote:Guys, how to find the uniforms of the expansion teams?
I love the expansion teams idea, but the uniforms are too basic... so i want to try to make them more appealling.
Thanks.
TGsoGood wrote:rjms1974 wrote:Guys, how to find the uniforms of the expansion teams?
I love the expansion teams idea, but the uniforms are too basic... so i want to try to make them more appealling.
Thanks.
You can just rebrand using the in game jersey creator. You can find where any file is by opening up the manifest file in notepad
KoyaM wrote:any tutorial on how to use this?
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