Animation Patch: Collab with Medevenx, Meds V3.1b Released

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby willy666 on Tue Jun 07, 2016 11:09 am

Sir some questions
Does it work if I'm not using med roster?
Or i need to import turk into my roster?
willy666
 
Posts: 55
Joined: Sat Nov 14, 2015 12:38 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Medevenx on Tue Jun 07, 2016 12:19 pm

willy666 wrote:Sir some questions
Does it work if I'm not using med roster?
Or i need to import turk into my roster?


It isn't compatible without my roster. There is no TURK.

However, we posted an excel file here that converts the animations in your roster to make it compatible with this animation mod, then the new animations you will have to assign yourself.
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2350
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby willy666 on Tue Jun 07, 2016 7:23 pm

Can't find the excel file
willy666
 
Posts: 55
Joined: Sat Nov 14, 2015 12:38 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Tha2KProphet on Thu Jun 09, 2016 5:28 am

I LOVE the mod in MYCAREER (Y) :applaud:
Try MY 2016/17 Roster For NBA 2K14

Here >>>: 2KShiftLeader's (Tha2KProphet) 2017 Roster | BHM

My Thread: viewtopic.php?f=153&t=98403
Image
A.J. Green is UNDERRATED :twisted:
User avatar
Tha2KProphet
Everyone at NLSC thought I was joking when I said "LeBron is gonna come back from a 3-1 lead"
 
Posts: 391
Joined: Wed Jan 14, 2015 7:23 am
Location: In a Dumpter next to the 2K HQ

Re: Animation Patch: Collab with Medevenx, V3.1b Released

Postby Seushir0 on Tue Jun 21, 2016 3:17 am

phpBB [video]

Credits to Medevenx for the Video!


Been a long time since I posted any updates here so just want to post a few:

First is the attempt at adding the Shammgod back and replacing Hesitation 2, and 3 as seen on the video above.

This is compatible with Medevenx's Rosters (including PBA and Fiba 2k)

link:
http://www.mediafire.com/download/i3shk ... +v3.1b.zip

Next is an update on another collab with Medevenx and a few other modders this time with the global.iff. I'm still doing touch ups but have been tweaking his global with updated textures (512 x 512 just to make socks clear)

Things changed from his global... Longer pressure shorts, Stance socks (all texture mapping on socks fixed), Changed Stripe socks to colored stance following team colors, Zamst updated ankle brace (both feet will show corrected logo and no mirrored reverse, same for addidas sleeves), Stance ankle wraps for dual colored socks, and last Knee sleeves with Pressure shorts.

Image
Image
Image
Image
Image
Image
Image
Image

lastly I plan to make a Lebron and Curry with moving mouthpiece using the same tongue animations from the KVS Mod.

So far only have it done for Curry...
https://www.facebook.com/10008824900003 ... 002403540/

and that is my updates.....
ImageImageImage


Image
User avatar
Seushir0
 
Posts: 284
Joined: Tue Oct 06, 2015 6:30 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby truefaith0826 on Tue Jun 21, 2016 7:56 am

OMG! Those are superb updates Seushiro especially the socks with different colors. Good job bro! Looking forward to your release! :applaud: :applaud: :applaud:
User avatar
truefaith0826
 
Posts: 206
Joined: Mon Nov 25, 2013 4:00 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby bigboss096 on Tue Jun 21, 2016 10:37 am

Amazing job. The global looks awesome and I can't wait to play with it. I love the socks with the colors of the team. Thanks a lot for your work man.
User avatar
bigboss096
 
Posts: 46
Joined: Sun Mar 06, 2016 8:35 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby TGsoGood on Tue Jun 21, 2016 12:05 pm

:applaud: :crazyeyes: :applaud:
Consider donating: http://cash.me/$TheJohnsonFamily
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 2583
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby ianalberto on Tue Jun 21, 2016 12:37 pm

I Love your global update bro (Y) btw you think you could revisit the striped long socks for hi_body(327)? It doesn't fit on the legs compared to the 3 body models. I think the global still needs some fine tuning on 3D editing, can't wait & hoping for another version (Y)
ianalberto
 
Posts: 170
Joined: Wed Jun 26, 2013 10:07 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby willy666 on Tue Jun 21, 2016 7:47 pm

Can take more screenshot for player's skin tone ?
willy666
 
Posts: 55
Joined: Sat Nov 14, 2015 12:38 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby johnwest1985 on Wed Jun 22, 2016 1:30 am

anybody here using this together with URB ? i mean the animation mod ?
Image
User avatar
johnwest1985
 
Posts: 1230
Joined: Wed Dec 11, 2013 6:06 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby xKing_Kobe24x on Thu Jun 23, 2016 7:34 pm

Hello Seushiro and Med! Kudos for a job well done. This project is really promising i must say.

Anyway, I'm actually purist when it comes to video games specifically NBA 2k. I just want to share some observations upon installing this mod.

- V3.1b made my 2k a lil bit stuttery (i dont know if there's such a word. lol) compared to the V3.1a animation patch.

- Ive got some issues on some shooting forms.. specifically the one you assigned to Curry. Man, that was awful. really awful. not 2k-esque. more like NBA Live-esque. I kinda prefer the one that Med uses to assign on his updated rosters. Any chance you bring that back? :D And also Klay Thompson. v3.1a shooting animations was way better compared to V3.1b.

- Steph Curry's behind the back dribble is not on point. Behind the back 6 is the perfect animation for Steph.

- Speaking of behind the back dribbles, whenever I try to press (I'm using Joysticks btw) down (movement) and down (Pro-stick) to do a behind the back, the ball overlaps the shorts...hmmm.. kinda warps.. can't find the correct term for it man. hehe. if you have the time I suggest you try it to know what I mean.

I know this is just beta but I would love to hear your thoughts about my observations.
User avatar
xKing_Kobe24x
 
Posts: 41
Joined: Sun Apr 13, 2014 12:43 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Fri Jun 24, 2016 4:07 am

kevin love's shooting form need fix
and i like 3.1a dribbling moves more than 3.1b

anyway this is a great mod
thank u
User avatar
Mindozavr
 
Posts: 65
Joined: Sat Nov 23, 2013 7:59 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Fri Jun 24, 2016 6:38 pm

Thank you for the update loving the new hesitation 2 :)
Regarding the other posts, i am not having any stutters(if anyone is also having this problem should also report) and i agree with xKing_Kobe24x about curry's shooting form or base(H.Barnes) i actually like the older one before the pump fake was added well at least the new one has a pump fake instead of shooting unintentionally, Also to xKing_Kobe24x steph's behind the back is 4?
If you are using meds roster(not sure if it the animations updated again since i am using 3.9c for mycareer). A clarification would be good for people on how you pick the animations that are replaced like for the hesitation 2 and 3 would it be streamlined for meds rosters so that 2 and 3 is for players that dribbles a lot like kyrie and curry? I also would like to know people's thought about this.
Edit: Reason for other question is if you are replacing these specific animations because they rarely used or just personal preference since people are complain sometimes about the changes.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Sun Jun 26, 2016 2:31 am

what is function of tunedata.iff?
User avatar
Mindozavr
 
Posts: 65
Joined: Sat Nov 23, 2013 7:59 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Sun Jun 26, 2016 2:47 am

Mindozavr wrote:what is function of tunedata.iff?

Modified Game sliders by them to complement their changes to the mod, but you need to reset it back to default for it to apply.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Sun Jun 26, 2016 4:22 am

i change tunedata and players can make 3 pointers very easy

soultwig
thanks
User avatar
Mindozavr
 
Posts: 65
Joined: Sat Nov 23, 2013 7:59 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby FDF-15 on Tue Jul 05, 2016 9:53 pm

Any updates?
User avatar
FDF-15
 
Posts: 24
Joined: Sat May 07, 2016 2:28 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Fernski on Wed Jul 06, 2016 5:58 pm

I played my career with hoopsvilla stephen curry mod which allowed me to play as steph in my career. After installing the TUNEDATA file (which I got cause of the 40ft jumers) he doesn't miss from three point land (normal three point range). Any suggestions to balance this and still be able to use 40ft jumper with fair odds?
Fernski
 
Posts: 2
Joined: Sun May 15, 2016 12:01 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Fernski on Wed Jul 06, 2016 5:58 pm

I played my career with hoopsvilla stephen curry mod which allowed me to play as steph in my career. After installing the TUNEDATA file (which I got cause of the 40ft jumers) he doesn't miss from three point land (normal three point range). Any suggestions to balance this and still be able to use 40ft jumper with fair odds?
Fernski
 
Posts: 2
Joined: Sun May 15, 2016 12:01 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby FDF-15 on Mon Jul 11, 2016 8:31 pm

Anyone there? its been a long time seushiro.
User avatar
FDF-15
 
Posts: 24
Joined: Sat May 07, 2016 2:28 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Tue Jul 12, 2016 2:22 am

FDF-15 wrote:Anyone there? its been a long time seushiro.

He's probably on break or something since he's also doing globals now tons of work and what not. Lets just be patient and hope for something big again in the next release (Y) .
Edit:To Seushiro
Since or maybe you are doing other things like crossovers, i hope you could maybe add signature moves like J.Crawfords crossover(the that does the behind the backs) that would be something and some of kobe's signatures like the under the leg move(from doing the behind the back when sprinting) and his crossover the fast one when he just shoots after he likes do 1 or 2 i think dribbles and just shoots or fades? Would be cool to see some old moves hopefully there would be a way in the future to do the other movers like dribble pull up, spin pull up and the hop step like curry's hop step from 2k16.
Anyway this is just suggestions don't have to really mind this just some ideas. :)
Waiting for the next release hope something big again (Y) PEACE.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby vb9 on Sun Aug 07, 2016 1:56 am

Unfortunately Med's roster is far from me atm (on another hdd that i don't have with me).. but as soon as I get it here im gonna try this out.
Looks promising to be honest. Hopefully you can impress skoadam so it will also be compatible with his roster (the one I have installed here atm)
Keep up the great work on this patch, this is truly unique!
vb9
 
Posts: 63
Joined: Thu Apr 10, 2014 9:22 pm

Re: Dribble Animation Updates

Postby sh417dy on Tue Aug 09, 2016 1:18 pm

truefaith0826 wrote:Yes Seushiro, the one on sample 1 is the in-out dribble I'm referring to. I'm not so sure though why I'm not seeing anything on sample 2.

********

As far as my latest sliders are concern (applies both to CPU-User), see details below if you want to check it out.

OFFENSE
Inside shot success- 32
Close shot success- 40
Mid-range shot success- 43
3PT success- 46
Layup success- 43
Dunk in traffic freq 60
Dunk in traffic success- 40
Pass accuracy- 38
Alley-oop success- 50
Contact shot success- 0 > AND1 still happens

DEFENSE-
Driving contact shot frequency- 88
Inside contact shot frequency- 93
Layup defense strength (takeoff) 0
Layup defense strength (release) 54
Jumpshot defense strength (takeoff) 41
Jumpshot defense strength (release) 37
Help defense strength- 97
Steal success- 43

ATTRIBUTES
Quickness- 55
Vertical- 55
Strength- 60
Stamina- 45
Speed 55
Durability- 0
Hustle- 100
Ball handling- 38
Hands- 14
Dunking ability- 53
On-ball defense- 38
Stealing- 57
Blocking- 57
Offensive awareness- 100
Defensive awareness- 88 >> help defense to recover for players being blown by
Offensive rebounding- 98
Defensive rebounding- 46
Consistency- 56
Fatigue rate- 50
Injury frequency- 51
Injury severity- 98

TENDENCIES
Take inside shots- 88
Take close shots- 63
Take mid-range shots- 51
Take 3-pt shots- 50
Post shots 56
Attack the basket- 88
Look for post players- 100
Throw alley-oops- 58
Attempt dunks- 78
Attempt putbacks- 53
Play passing lanes- 53
Go for on-ball steals- 68
Contest shots- 56
Backdoor cuts- 100

FOULS
Over the back foul frequency- 98
Charging foul frequency- 100
Blocking foul frequency- 36
Reaching foul frequency- 76
Shooting foul frequency- 98
Loose ball foul frequency- 98

Gameplay:
Difficulty HOF
Game style Custom
Speed 57
Quarter Length 12 minutes
Fatigue On
Injuries On
Shooting type Real player %
FT Shooting type Real player %
Free throw difficulty 85

**********************

I'm downloading now your new update, so those sliders might change. Moreover, feeling excited to apply it and see the game more realistic. :applaud: :applaud: :applaud:


First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:
sh417dy
 
Posts: 4
Joined: Sun Aug 07, 2016 10:31 pm

Re: Dribble Animation Updates

Postby truefaith0826 on Tue Aug 09, 2016 6:30 pm

sh417dy wrote:
First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:


1. Overwrite the tunedata,iff on your nba2k14 main directory
2. set the settings to default settings

you will notice that the default sliders have become the customized sliders, not necessarily matches all sliders as the one above cause Seushiro made some tweaks based on his own preferences.
User avatar
truefaith0826
 
Posts: 206
Joined: Mon Nov 25, 2013 4:00 am

Re: Dribble Animation Updates

Postby sh417dy on Tue Aug 09, 2016 8:18 pm

truefaith0826 wrote:
sh417dy wrote:
First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:


1. Overwrite the tunedata,iff on your nba2k14 main directory
2. set the settings to default settings

you will notice that the default sliders have become the customized sliders, not necessarily matches all sliders as the one above cause Seushiro made some tweaks based on his own preferences.


Do you mean overwrite the tunedata.iff with the original one? Is that correct?
sh417dy
 
Posts: 4
Joined: Sun Aug 07, 2016 10:31 pm

Re: Dribble Animation Updates

Postby truefaith0826 on Wed Aug 10, 2016 5:42 am

sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG
You do not have the required permissions to view the files attached to this post.
User avatar
truefaith0826
 
Posts: 206
Joined: Mon Nov 25, 2013 4:00 am

Re: Dribble Animation Updates

Postby sh417dy on Fri Aug 12, 2016 9:54 pm

truefaith0826 wrote:
sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG


Ok, I see. Do you have the original tunedata? I'm sorry, because just now I look in my backup folder, I can't find it. :cry: I think I forgot to backup.. :crazyeyes:
sh417dy
 
Posts: 4
Joined: Sun Aug 07, 2016 10:31 pm

Re: Dribble Animation Updates

Postby truefaith0826 on Mon Aug 15, 2016 5:54 pm

sh417dy wrote:
truefaith0826 wrote:
sh417dy wrote:
Do you mean overwrite the tunedata.iff with the original one? Is that correct?



Nope. Overwrite the original tunedata with the one that comes with this mod. Then when you're on the game, change the settings to default. You'll notice that the default 50 settings will change to the customed.

1.JPG


Ok, I see. Do you have the original tunedata? I'm sorry, because just now I look in my backup folder, I can't find it. :cry: I think I forgot to backup.. :crazyeyes:


I do but distribution of original files here are not allowed. My suggestion is load your DVD installer and manually copy it from the disc. It's in one of those archived files.
User avatar
truefaith0826
 
Posts: 206
Joined: Mon Nov 25, 2013 4:00 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Kingkon523 on Sun Sep 04, 2016 12:12 am

Plss Just remove the double behind the back for behind the back 7 and the shammgod for hessitation 3 because the hessitation 3 and behind the back 7 are the best signature moves in the game. No offense the Jumpshot patches are terrible except for H barnes, S Curry. For some wierd reason lebron james outruns my pg with 99 speed when Im running fastbreaks My pg should outrun lebron not only because mynplayer is smaller cause my player has better speed stats can you fix that for 3.2 plss. The blocking, and dribbling animations are very excellent. Can you make Korvers jumpshot for 2k14 based on 2k16 and make currys jumpshot look like the 2k16 steph curry jumpshot if you can plss. IM HYPE FOR 3.2
Kingkon523
 
Posts: 2
Joined: Wed Jun 22, 2016 4:07 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Sun Sep 04, 2016 12:23 am

Kingkon523 wrote:Plss Just remove the double behind the back for behind the back 7 and the shammgod for hessitation 3 because the hessitation 3 and behind the back 7 are the best signature moves in the game. No offense the Jumpshot patches are terrible except for H barnes, S Curry. For some wierd reason lebron james outruns my pg with 99 speed when Im running fastbreaks My pg should outrun lebron not only because mynplayer is smaller cause my player has better speed stats can you fix that for 3.2 plss. The blocking, and dribbling animations are very excellent. Can you make Korvers jumpshot for 2k14 based on 2k16 and make currys jumpshot look like the 2k16 steph curry jumpshot if you can plss. IM HYPE FOR 3.2

The double behind the back 7 is great except the slowness but its great to use outside, the jumpshots are actually better then the original they almost look the same, also if you're using a different tunedata then yes lebron can outrun you if the cpu speed is higher than the player. To be honest i was hyped from the shamgod but it got annoying when i keep seeing big guys doing them since none of the rosters use them and actually the original hesitations where actually better especially 4 and 1(if they are changed in 3.1b??).
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Vantrex on Fri Sep 16, 2016 4:16 pm

I forgot to backup my original nba_animations.iff can i please have the original
Vantrex
 
Posts: 28
Joined: Fri Oct 30, 2015 1:58 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Lakeshow7 on Fri Sep 16, 2016 9:02 pm

To me if I had the ability and knowledge to find, mod and import from one game to an other, main thing I could desire to bring some new life to this gen is taking some past NBA2Ks, like NBA 2K10 or 11 (first has the best graphics in the saga, among last gen editions, second an overall more solid basis) and import NBA 2K14 animations into them (Idk if possible, tbh) in order to have the ultimate last gen bball game.
I know, in last couple of years big projects like UBR and URB ( :applaud: to both) took a solid path with the newest, most complete and fluid among these games (NBA 2K14, shame has below par graphics) But how much beautiful could be even only image a big-bang-graphic NBA 2K10 adorned in gameplay with latest animations...and maybe an update of roster? Or another historical mod? :lol: Sure gonna be a never ending project, too huge to handle. But if we had the opportunity to bring in only the animations, why not? Just to know from guys here (NO INTENTION TO REQUEST ANYTHING, OF COURSE), could be possible?

Sorry for the little OT. (Y)
"Well, you know what...what we human beings want to do always on this planet is to climb mountains in and sometimes I think we forget that we have to come down from the mountain too before we are climbing the next I want" Falco classy swag answering to Dirl Clark.
User avatar
Lakeshow7
 
Posts: 102
Joined: Wed Apr 24, 2013 2:04 am
Location: Tuscany, Italy.

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Fri Nov 11, 2016 8:03 pm

jumpers are nice, dribling moves are ok
but man, post game is dead, post spin has serious bug
User avatar
Mindozavr
 
Posts: 65
Joined: Sat Nov 23, 2013 7:59 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby ALDUB_livmore on Sun Nov 20, 2016 6:36 pm

Please Request a Dr. J Classic Layup animation. thanks.
Isaac Newton wrote:“What goes up must come down.”
User avatar
ALDUB_livmore
 
Posts: 8
Joined: Sun Mar 30, 2014 3:45 pm
Location: Quezon City, Philippines

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Rsnail on Tue Mar 21, 2017 1:17 am

Is this dead? It's been half a year since he posted. (By he, I mean sir Seushir0) But great work, you kept NBA 2K14 alive with Sir Meds. I'd rather play this than the actual NBA 2K17. :bowdown:
Rsnail
 
Posts: 23
Joined: Wed Oct 26, 2016 10:54 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby bekalo88 on Thu Mar 23, 2017 8:07 pm

Is any of these animation patches or Gamez animation mod compatible with URB mod?
bekalo88
 
Posts: 13
Joined: Mon Oct 03, 2016 9:50 pm

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby TGsoGood on Thu Mar 23, 2017 10:07 pm

bekalo88 wrote:Is any of these animation patches or Gamez animation mod compatible with URB mod?


These can be used with any roster
Consider donating: http://cash.me/$TheJohnsonFamily
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 2583
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Dee4Three on Thu Mar 23, 2017 11:45 pm

The only issue I have with this patch, is the moves are a bit TOO fast. I love the new animations in the game, but the speed of certain moves are way overpowering.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4044
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby johnwest1985 on Fri Mar 24, 2017 7:10 am

Wish this someday could be URB compatible so we can try it...
Image
User avatar
johnwest1985
 
Posts: 1230
Joined: Wed Dec 11, 2013 6:06 am

Re: Bad Animation Removal Phase 1 Complete

Postby padong15 on Sun May 07, 2017 1:55 am

Seushiro wrote:I plan to change the Kobe jumper to his hidden 2k14 Jumper which is ANM_2K14_SIG_RELEASE_KOBE since Kobe no longer jumps high and the whole 2k16 being his last (Old Guy Kobe).

Here is what the Game tells you is Kobe's Jumper:
ANM_2K14_SIG_JUMPER_ABOOKER
[ Image ]

Here is what I want to put in for current roster. (Yep I guess they predicted he could jump lower and will go for more jump shots)
ANM_2K14_SIG_RELEASE_KOBE
[ Image ]

Other Releases they did not want us to see:
ANM_2K11_SIG_JUMPER_KOBE_R
[ Image ]

ANM_2K13_SIG_JUMPER_KOBE_R (Just a higher jumping 2k11 Version with Bad clutch and lots of steps in landing)
[ Image ]

and Lastly also from 2k14 which I always though would be his late release or buzzer beater in 2k14
ANM_2K14_SIG_JUMPER_KOBELOWER
[ Image ]

So do you agree to put in his new jumper: ANM_2K14_SIG_RELEASE_KOBE?

Sir Seushiro can you please put 2k11 sig jumper of kobe to your next version. Thanks
User avatar
padong15
 
Posts: 42
Joined: Tue Jun 03, 2014 12:01 am

Re: Animation Patch: Modded Animations V2

Postby Stephen curry vidgame on Fri May 26, 2017 12:23 am

Do i change curry's shooting form to H.barnes.
Stephen curry vidgame
 
Posts: 1
Joined: Fri May 26, 2017 12:16 am

Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Medevenx on Fri May 26, 2017 10:13 am

johnwest1985 wrote:Wish this someday could be URB compatible so we can try it...


I posted an Excel spreadsheet in this thread that will allow any roster to be compatible with the mod.
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2350
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Previous

Return to NBA 2K14 Modding

Who is online

Users browsing this forum: Google Adsense [Bot] and 19 guests