Thu Sep 01, 2016 1:43 am
Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.
- Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
- Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
Total user control over expansion AND contraction.
Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.
There is a huge emphasis this year on smooth animations
Coaching intangibles
Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
Thu Sep 01, 2016 4:52 am
Thu Sep 01, 2016 5:11 am
Thu Sep 01, 2016 5:24 am
The Real Badger wrote:Interesting details.
I wish my computer had enough specs for this game. I don't have any money to improvise it.
Thu Sep 01, 2016 7:20 am
Dee4Three wrote:... and he runs the game on high settings because he has a 3.8 GHZ solid processor. His runs as good as mine and I have a $300 graphics card in mine, but my processor is a 3.5 GHZ.
Thu Sep 01, 2016 7:46 am
Dommy73 wrote:Dee4Three wrote:... and he runs the game on high settings because he has a 3.8 GHZ solid processor. His runs as good as mine and I have a $300 graphics card in mine, but my processor is a 3.5 GHZ.
Note that CPU speed isn't the only thing affecting it's performance.
If you take performance of one core from current (even 4 generations back actually) Intel CPU at 3 GHz, it will completely destroy one core from current AMD CPU also at 3 GHz.
In other words, you can't simply compare two different CPUs by their clock only. That can be done only if you compare CPUs from same manufacturer and from same generation.
Thu Sep 01, 2016 9:43 am
Leveling up as a team - Amateur team which is limited in their capabilities and customization, then Pro with more abilities and customization, such as different arena features (think HUGE team wall murals which looked incredible). Elite status is next which is very special. Custom importing of pictures is granted at this level, and overall much expanded from last year. Also sponsors which brings in extra VC. Work up from Elite level 1 to Elite level 6.
Thu Sep 01, 2016 11:11 am
Thu Sep 01, 2016 11:40 am
Thu Sep 01, 2016 2:42 pm
Thu Sep 01, 2016 3:30 pm
Nick wrote:Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
I wonder if that will fix the dumb over-helping from 2k16
Thu Sep 08, 2016 5:37 am
Fri Sep 16, 2016 6:15 am