Animation Patch: Collab with Medevenx, Meds V3.1b Released

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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby willy666 on Tue Jun 07, 2016 11:09 am

Sir some questions
Does it work if I'm not using med roster?
Or i need to import turk into my roster?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Medevenx on Tue Jun 07, 2016 12:19 pm

willy666 wrote:Sir some questions
Does it work if I'm not using med roster?
Or i need to import turk into my roster?


It isn't compatible without my roster. There is no TURK.

However, we posted an excel file here that converts the animations in your roster to make it compatible with this animation mod, then the new animations you will have to assign yourself.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby willy666 on Tue Jun 07, 2016 7:23 pm

Can't find the excel file
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Tha2KProphet on Thu Jun 09, 2016 5:28 am

I LOVE the mod in MYCAREER (Y) :applaud:
Try MY 2016/17 Roster For NBA 2K14

Here >>>: 2KShiftLeader's (Tha2KProphet) 2017 Roster | BHM

My Thread: viewtopic.php?f=153&t=98403
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Re: Animation Patch: Collab with Medevenx, V3.1b Released

Postby Seushir0 on Tue Jun 21, 2016 3:17 am

phpBB [video]

Credits to Medevenx for the Video!


Been a long time since I posted any updates here so just want to post a few:

First is the attempt at adding the Shammgod back and replacing Hesitation 2, and 3 as seen on the video above.

This is compatible with Medevenx's Rosters (including PBA and Fiba 2k)

link:
http://www.mediafire.com/download/i3shk ... +v3.1b.zip

Next is an update on another collab with Medevenx and a few other modders this time with the global.iff. I'm still doing touch ups but have been tweaking his global with updated textures (512 x 512 just to make socks clear)

Things changed from his global... Longer pressure shorts, Stance socks (all texture mapping on socks fixed), Changed Stripe socks to colored stance following team colors, Zamst updated ankle brace (both feet will show corrected logo and no mirrored reverse, same for addidas sleeves), Stance ankle wraps for dual colored socks, and last Knee sleeves with Pressure shorts.

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lastly I plan to make a Lebron and Curry with moving mouthpiece using the same tongue animations from the KVS Mod.

So far only have it done for Curry...
https://www.facebook.com/10008824900003 ... 002403540/

and that is my updates.....
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby truefaith0826 on Tue Jun 21, 2016 7:56 am

OMG! Those are superb updates Seushiro especially the socks with different colors. Good job bro! Looking forward to your release! :applaud: :applaud: :applaud:
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby bigboss096 on Tue Jun 21, 2016 10:37 am

Amazing job. The global looks awesome and I can't wait to play with it. I love the socks with the colors of the team. Thanks a lot for your work man.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby TGsoGood on Tue Jun 21, 2016 12:05 pm

:applaud: :crazyeyes: :applaud:
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NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby ianalberto on Tue Jun 21, 2016 12:37 pm

I Love your global update bro (Y) btw you think you could revisit the striped long socks for hi_body(327)? It doesn't fit on the legs compared to the 3 body models. I think the global still needs some fine tuning on 3D editing, can't wait & hoping for another version (Y)
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby willy666 on Tue Jun 21, 2016 7:47 pm

Can take more screenshot for player's skin tone ?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby johnwest1985 on Wed Jun 22, 2016 1:30 am

anybody here using this together with URB ? i mean the animation mod ?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby xKing_Kobe24x on Thu Jun 23, 2016 7:34 pm

Hello Seushiro and Med! Kudos for a job well done. This project is really promising i must say.

Anyway, I'm actually purist when it comes to video games specifically NBA 2k. I just want to share some observations upon installing this mod.

- V3.1b made my 2k a lil bit stuttery (i dont know if there's such a word. lol) compared to the V3.1a animation patch.

- Ive got some issues on some shooting forms.. specifically the one you assigned to Curry. Man, that was awful. really awful. not 2k-esque. more like NBA Live-esque. I kinda prefer the one that Med uses to assign on his updated rosters. Any chance you bring that back? :D And also Klay Thompson. v3.1a shooting animations was way better compared to V3.1b.

- Steph Curry's behind the back dribble is not on point. Behind the back 6 is the perfect animation for Steph.

- Speaking of behind the back dribbles, whenever I try to press (I'm using Joysticks btw) down (movement) and down (Pro-stick) to do a behind the back, the ball overlaps the shorts...hmmm.. kinda warps.. can't find the correct term for it man. hehe. if you have the time I suggest you try it to know what I mean.

I know this is just beta but I would love to hear your thoughts about my observations.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Fri Jun 24, 2016 4:07 am

kevin love's shooting form need fix
and i like 3.1a dribbling moves more than 3.1b

anyway this is a great mod
thank u
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Fri Jun 24, 2016 6:38 pm

Thank you for the update loving the new hesitation 2 :)
Regarding the other posts, i am not having any stutters(if anyone is also having this problem should also report) and i agree with xKing_Kobe24x about curry's shooting form or base(H.Barnes) i actually like the older one before the pump fake was added well at least the new one has a pump fake instead of shooting unintentionally, Also to xKing_Kobe24x steph's behind the back is 4?
If you are using meds roster(not sure if it the animations updated again since i am using 3.9c for mycareer). A clarification would be good for people on how you pick the animations that are replaced like for the hesitation 2 and 3 would it be streamlined for meds rosters so that 2 and 3 is for players that dribbles a lot like kyrie and curry? I also would like to know people's thought about this.
Edit: Reason for other question is if you are replacing these specific animations because they rarely used or just personal preference since people are complain sometimes about the changes.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Sun Jun 26, 2016 2:31 am

what is function of tunedata.iff?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Sun Jun 26, 2016 2:47 am

Mindozavr wrote:what is function of tunedata.iff?

Modified Game sliders by them to complement their changes to the mod, but you need to reset it back to default for it to apply.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Mindozavr on Sun Jun 26, 2016 4:22 am

i change tunedata and players can make 3 pointers very easy

soultwig
thanks
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby FDF-15 on Tue Jul 05, 2016 9:53 pm

Any updates?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Fernski on Wed Jul 06, 2016 5:58 pm

I played my career with hoopsvilla stephen curry mod which allowed me to play as steph in my career. After installing the TUNEDATA file (which I got cause of the 40ft jumers) he doesn't miss from three point land (normal three point range). Any suggestions to balance this and still be able to use 40ft jumper with fair odds?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Fernski on Wed Jul 06, 2016 5:58 pm

I played my career with hoopsvilla stephen curry mod which allowed me to play as steph in my career. After installing the TUNEDATA file (which I got cause of the 40ft jumers) he doesn't miss from three point land (normal three point range). Any suggestions to balance this and still be able to use 40ft jumper with fair odds?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby FDF-15 on Mon Jul 11, 2016 8:31 pm

Anyone there? its been a long time seushiro.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby soultwig on Tue Jul 12, 2016 2:22 am

FDF-15 wrote:Anyone there? its been a long time seushiro.

He's probably on break or something since he's also doing globals now tons of work and what not. Lets just be patient and hope for something big again in the next release (Y) .
Edit:To Seushiro
Since or maybe you are doing other things like crossovers, i hope you could maybe add signature moves like J.Crawfords crossover(the that does the behind the backs) that would be something and some of kobe's signatures like the under the leg move(from doing the behind the back when sprinting) and his crossover the fast one when he just shoots after he likes do 1 or 2 i think dribbles and just shoots or fades? Would be cool to see some old moves hopefully there would be a way in the future to do the other movers like dribble pull up, spin pull up and the hop step like curry's hop step from 2k16.
Anyway this is just suggestions don't have to really mind this just some ideas. :)
Waiting for the next release hope something big again (Y) PEACE.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby vb9 on Sun Aug 07, 2016 1:56 am

Unfortunately Med's roster is far from me atm (on another hdd that i don't have with me).. but as soon as I get it here im gonna try this out.
Looks promising to be honest. Hopefully you can impress skoadam so it will also be compatible with his roster (the one I have installed here atm)
Keep up the great work on this patch, this is truly unique!
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Re: Dribble Animation Updates

Postby sh417dy on Tue Aug 09, 2016 1:18 pm

truefaith0826 wrote:Yes Seushiro, the one on sample 1 is the in-out dribble I'm referring to. I'm not so sure though why I'm not seeing anything on sample 2.

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As far as my latest sliders are concern (applies both to CPU-User), see details below if you want to check it out.

OFFENSE
Inside shot success- 32
Close shot success- 40
Mid-range shot success- 43
3PT success- 46
Layup success- 43
Dunk in traffic freq 60
Dunk in traffic success- 40
Pass accuracy- 38
Alley-oop success- 50
Contact shot success- 0 > AND1 still happens

DEFENSE-
Driving contact shot frequency- 88
Inside contact shot frequency- 93
Layup defense strength (takeoff) 0
Layup defense strength (release) 54
Jumpshot defense strength (takeoff) 41
Jumpshot defense strength (release) 37
Help defense strength- 97
Steal success- 43

ATTRIBUTES
Quickness- 55
Vertical- 55
Strength- 60
Stamina- 45
Speed 55
Durability- 0
Hustle- 100
Ball handling- 38
Hands- 14
Dunking ability- 53
On-ball defense- 38
Stealing- 57
Blocking- 57
Offensive awareness- 100
Defensive awareness- 88 >> help defense to recover for players being blown by
Offensive rebounding- 98
Defensive rebounding- 46
Consistency- 56
Fatigue rate- 50
Injury frequency- 51
Injury severity- 98

TENDENCIES
Take inside shots- 88
Take close shots- 63
Take mid-range shots- 51
Take 3-pt shots- 50
Post shots 56
Attack the basket- 88
Look for post players- 100
Throw alley-oops- 58
Attempt dunks- 78
Attempt putbacks- 53
Play passing lanes- 53
Go for on-ball steals- 68
Contest shots- 56
Backdoor cuts- 100

FOULS
Over the back foul frequency- 98
Charging foul frequency- 100
Blocking foul frequency- 36
Reaching foul frequency- 76
Shooting foul frequency- 98
Loose ball foul frequency- 98

Gameplay:
Difficulty HOF
Game style Custom
Speed 57
Quarter Length 12 minutes
Fatigue On
Injuries On
Shooting type Real player %
FT Shooting type Real player %
Free throw difficulty 85

**********************

I'm downloading now your new update, so those sliders might change. Moreover, feeling excited to apply it and see the game more realistic. :applaud: :applaud: :applaud:


First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:
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Re: Dribble Animation Updates

Postby truefaith0826 on Tue Aug 09, 2016 6:30 pm

sh417dy wrote:
First of all, it's amazing job by Seushi0, it gives a reason to play 2k14 again (since my PC spec isn't good enough to support 2k15 and up :roll: ).
I did downloaded all of your mods in this forum section, but I want to try to implement the tunedata by adiknbafan which I quote above.
I tried to adjust direct in the game slider but everytime I change one section it'll count as custom settings ( I want to be able to play those settings in my carerr )
SO, please help me what should I do to change the tunedata? Thanks a lot.. :bowdown2: :bowdown2:


1. Overwrite the tunedata,iff on your nba2k14 main directory
2. set the settings to default settings

you will notice that the default sliders have become the customized sliders, not necessarily matches all sliders as the one above cause Seushiro made some tweaks based on his own preferences.
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