Bliss wrote:any fix on Dragic's weird JS?
Seushir0 wrote:Wow I assumed wrong with how H. Barnes uses animations. Since it was 2 parts from One animation file I thought it would be playing two full animations of release and base. It actually mixes up all 4 Parts!
Here is a sample (just shows 3 out of 4 combinations) I think this is where the next Gen got their more than one variation on the shot.
[ Image ]
Here is the link for those that want to try... *REMEMBER TO SWITCH H. BARNES Users with S. CURRY
https://www.mediafire.com/?v3zddh14p5c49el
Seushir0 wrote:Just back up your animations and tunedatafile first. To install simply place on your game directory and overwrite the files needed.
If you are using Med's Rosters use the compatible versions so it easily adapts to his and for other rosters you can Use the Clean Fixed FIle with modded animations.
Pick one to use:
Clean Modded (Original Animations but moded):
https://www.mediafire.com/?mfz053mowt4vif2
Modded Anims V2 (Just my own choices for Sig Shots. Players with Signature names can use their own shots):
https://www.mediafire.com/?a0622dh8nsxzb54
Med Compatible (All duplicate animations removed and new anims added to replace those slots):
https://www.mediafire.com/?r2cp7pcuy8189tw
Meds Compatible V2 (Same as above but S. Curry and H. Barnes slots swapped to give your in game Curry all his realistic jumpers)
https://www.mediafire.com/?v3zddh14p5c49el
Medevenx wrote:Med Compatible V2 COMPLETELY REVITALIZES NBA 2K14!!!
skoadam wrote:Dribbling issue is fixed?
Kevin wrote:Medevenx & skoadam, can you guys work together with the animations?
Seushir0 wrote:Please Integrate with your rosters and assign the new shots and bases. I wanna see what you can do with em! let me know if there is a kick base there you won't need I have more bases in line that I can add as replacement.
Medevenx wrote:I think the C. Paul one is no longer needed. The A. Bogut and M. Bonner (? whichever one comes after Bogut) animations have potential to be used). J-Paul is actually the one I'd like to see what he can do with this lol. I've just released the FIBA 2K update with this implemented. So far I only have these:
NBA
Stephen Curry: Release = H. Barnes, Base = H. Barnes
Kobe Bryant: Release = K. Bryant, Base = C. Bosh
James Harden: Release = J. Harden, Base = J. Wall
PBA
James Yap: Release = M. Beasley, Base = A. Bogut
Alex Cabagnot: Release = K. Irving, Base = M. Ellis
Do you have some sort of changelog? I think a lot of animations were mixed and matched (doesn't matter, they're duplicates anyway), but I wanted to know which ones were the actual new ones added. Also, a very SPECIAL request is a jump shot animation close to Arwind Santos' jump shot in real life. It is really different looking and doesn't look like anything from what we have right now. If you give it a try that will be legendary.
Medevenx wrote:I also think you interchanged the K. Irving and S. Nash releases, S. Nash is supposed to be an original animation while K. Irving is a duplicate, so players like K. Irving who in most rosters are assigned S. Nash suddenly have it switched.
koreanduck wrote:with the kuroko no basket vs slamdunk (Med) mod what version should i use?
Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.
link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733
Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.
link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733
Medevenx wrote:Isn't D. Lee and J. Wall the same? Also, what's the difference between B. Griffin and P. Pierce? (Just for seeing which slots can be scrapped for more new stuff)
I assumed you could increase or decrease the vert seeing as you were able to implement a lower vertical Aldridge shot. All of them are great additions. I think the last one is best for Arwind but I'll have to check in-game.
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