StyxTx wrote:ThaLiveKing wrote:mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.
It's make or break for me on roster editing,
It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.
I think there's been stuff they've been working on since 14 that takes years to build, like the off ball stuff in Live 16 took two years to code, I think we'll see some new stuff in that regards with 17, hopefully within game play and with modes. Also I hope they add more with the crowd, similar to NHL when they score, the wave of celebration from the crowd (along with the audio) enhances the experience. Need little things like that in Live 17.
That's something I think many people don't realize. Not everything can be programmed into sports games the first few years. The only way to get everything in is not to release it to begin with till it's complete.
Too many instant gratification people out there but that's all I'll say about them. I could go on for days on that topic.
Andrew wrote:It's definitely be great, but I'm also fine with "one step at a time" as far as roster editing/customisation is concerned. Being able to customise and share rosters is a necessity for NBA Live 17; anything beyond that, such as Create/Re-Brand Teams and so forth is icing on the cake. That's not to say I'm against them adding as much as possible in one year, but some features can wait, if they're going to hold back the basics.
Andrew wrote:At the same time though, we are a few years into the reboot, and we've been hearing "next year" for a couple of years when it comes to certain staples and basic functionality, so the frustration is understandable.
StyxTx wrote:I don't remember if this has been mentioned but could we please save games in process so we can come back to them at a later time?
I have left my PS in sleep mode but sometimes we get T-storms and the power blinks and there goes the game.
But we need the option.
- Have Dynasty Mode similar to NFL Head Coach 09 or at least have some of its features like different interpretations of player ratings according to the system, philosophy, or team the players are on,trade/free agent acquisition auction system,player behavior that players have different personality traits and characteristics that affect how they perform and how happy they are, more authentic pre-draft and draft according to the team needs.
- Hot and cold streaks could help in Dynasty by adding some strategy to the mode by choosing between putting the best players at that moment (and players that have chemistry or fit the system) instead of putting the players with the best overall on the starting 5 or not, those streaks would affect players ratings depending on player's consistency ratings.
- Have the option to choose to begin Dynasty mode as an Assistant Coach and have limited things to do. If you perform well you can be offered to be HC of some team. Also have the option of just being a GM, just a coach, or GM/coach.
- Chemistry and specific lineups to have more importance on gameplay. Team chemistry would be affected by those players’ satisfaction plus how well players’ got with each other and forming the starting lineups and different units that played well could depend on the synergy between the five players.
- More GM/coach interaction with players
- Deeper scouting of draftees. Have the ability to know how the upcoming draft classes are going to be in the next few years (weak, normal or strong). Only choosing five players to scout once is stale, shallow and lack any kind of interest in trying to rebuild via drafts. Scouting through the season with scouts and being able to play with or against them during the offseason to get a feel of them. Let us scout players like previous Live games and bring more life to the draft like Madden. Let us find out the possible draftees' tendencies to see if they could fit into our team's system and expectations for the vacant spot in our roster. Let us know how about hometown, college stats, Draft Combine stats and NBA comparison for the players. Scouts being able to mistake players' abilities.
- Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency
- Hire staff: coach, assistant head coach, assistants, trainers, scouts; each with age, expected salary and years, specialty (which for example be leadership, development, league insider for assistant head coaches), ratings and teams interested. There’s a cap to hire them and could change based on how you did in the previous seasons.
- Specific commentary (stats, standings, streaks, players, MVP candidates, etc)
- Be influenced by Football Manager
- Create a team. Team would have name and logo created with some editor so there could be some variety. Maybe the team could begin playing with generic jerseys and the home court would be in a park without people outside watching, then as they improve with wins and XP they’d get some fans outside they park games, then in a small gym with few fans and keep on improving until you get in a full-packed NBA-like arena with the ESPN crew commentating. Perhaps as you improve and get more XP you can use licensed shirts and shorts and finally have jerseys from the different templates (UA, Nike, Adidas, etc) with customization (and pregame jackets?).
- Separate player from Rising Star (maybe even with the ability to use gameface) and gain XP and increasing rating only through this mode, begin playing alone trying to be recruited or be in a team from the get go.
- Season Mode like Elite 11 would've have.
The other big thing associated with the EASBA is the addition of seasonal play and playoffs to the mode. "Each season is a month, and there will be three divisions -- Elite, Pro, and Amateur," Reeder explains. "So as you play your games throughout the month, you're trying to get into the best division you can. Then once the season ends, we start the playoffs and whatever division you qualify for at the end of the season, you enter that playoff bracket."
Playoffs are a 16 team knockout tournament. Think March Madness on a smaller scale.
Adds Reeder: "You need to win four in a row to essentially win your playoff, then we have a ton of awards and trophies for teams that finish with a good regular season record and win the playoffs. Just a lot of cool stuff to showoff how good your squad is.
"Then the next month, it's another free-for-all as everyone tries to qualify for the next set of playoffs.- Four quarter games with NBA rules
- Separate Summer League (and make it arcadey sim) from Pro-Am (and make it sim)
Win by two/three- Penalize chuckers severely
- Separate cuckers/ballhogs from team-oriented players by EA grading players.
Rising Star
- Ability to choose specific plays by player
- Ability to choose plays by “formation”, example horns.
- Something similar to the motion offense NCAA Basketball had; ability to choose triangle, 5 out, 4 1, Princeton, etc.
- Ability to call quick iso, post up,etc
- Match with people with similar ranking/skill/fair play
- Fair play grades (like PES has)
- Customizable unranked games with sliders, quarter minutes, etc
- Ability to play against other with only teams of the same caliber
- Scouting of opponent
- Ability to play with offline players against online rival
- Incentive players to use not so good teams
- Private lobbies
- More specific lineups (second unit, blowout, free throw, physical, etc)
- Positional order
- Home/away/alternate accessory colors for players
- Better face edition for create a player (face scan included)
- Edit body type/ hairstyle/ facial hair (like PES games)
- More sliders
- Create a player (with lots of slots)
- Complete ability to edit players (ratings, tendencies, age, etc)
- Create a team
- Create a play
- NBA tab in the menu with news, standings, stars, highlights
- ESPN ticker
- Option to choose team-specific menu (like old Madden games)
- All Star Weekend
- FIBA Championship
- More variety in jerseys from the different teams, it's really lacking compared to 2K or even old Live games like 2005. I think it'd be nice to have several more than now for collecting and using on Ultimate Team and to have some option to use alternatives or retro jerseys as home and away on Dynasty Mode like replacing 90's Suns jerseys for the current ones for example.
- More instrumental music of songs when the home team is at offense.
ThaLiveKing wrote:Blackberry said they're committed to the hardware device business and they still put out quality phones despite having little market share, but still have the best security in their hardware and software, and people bash the company. Same thing. No way the game gets cancelled. Let's just see what they come with before jumping to conclusions. Who knows, they might have a BETA for those who have purchased NBA Live 16.
Dee4Three wrote:ThaLiveKing wrote:Blackberry said they're committed to the hardware device business and they still put out quality phones despite having little market share, but still have the best security in their hardware and software, and people bash the company. Same thing. No way the game gets cancelled. Let's just see what they come with before jumping to conclusions. Who knows, they might have a BETA for those who have purchased NBA Live 16.
For 6 + years (maybe longer) we have been patient. Frustrated but patient. I'm glad 2k still puts out decent quality basketball games, because atleast we have that. I know what you are saying, but that is besides the point. They have NOT put out a good enough quality basketball game to compete for a long time, that's why we are in the position we are today.
I see your POV of course, hopefully you see mine.
Ermolli wrote:Offensive Controls
Basic
L1 - Postup / Modifier
R3 - Playcalling
Touch Screen - Timeout
Hold Touch Screen - 20 Second Timeout
Triangle + Left Stick Up/Left/Right - Pro Hop
Double Triangle + Left Stick Left/Right - Eurostep
Hold O + Hold L2 - Handoff and Screen
Passing
Double X - Bounce Pass
Hold X - Lead Pass
O - Lob
Double O - Alley-oop
Hold R1 + Receiver button - Off-ball Switch
Hold R1 + Hold Receiver button - Direct Pass Receiver Control
Shooting
L1 + Square - Bank Shot (when stationary)
L1 + Square - Floater (when moving)
L1 + L2 + Square - Flashy Dunk
Double Square + Left Stick up/down/left/right - Adjust shot
Dribbling
Hold Right Stick Down - Retreat
Quarter Circle - Half-spin
Right Stick Left/Right-Down - Between the Legs
Hold Right Stick Up/Left/Right - Sizeup
L1 + Right stick Up/Left/Right - Signature Dribbling
Post Offense
Hold Right Stick - Drive
Quarter Circle - Spin
Left Stick Left/Right + Triangle - Drop Step
Left Stick Left/Right-Up + Square - Left/Right Hook Shot
Left Stick Left/Right-Down + Square - Left/Right Fadeaway
Rebounding
O - Tip back
Playcalling
R3 - Quick Play
R3 + Right stick - Play Wheel
R3 + Triangle/Square/X/O - Player Specific Plays
Defensive Controls
O - Show/Fake Double Team
L2 - Defensive Stance
Hold L1 + Hold L2 - Crowd Ballhandler
L1 + Hold Right Stick Left/Right - Change Body Positioning
Right Stick - Hands Up / Deny Passing Lanes / Arm Control
L1 + Right Stick Left/Right - Defensive Slide
L1 + Right Stick Left/Right - Defensive Hop
L1 + Triangle - Jump Straight Up
L2 + Triangle - Aggressive Block
Hold R2 + Right Stick Up - Closeout Shooter
L1 + Hold L2 - Front Post Player
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