Andrew wrote:Again, a majority of 2K's sales are on the console. That's the market that Live really wants to compete for. The numbers don't lie here: the PC market is not the primary audience, as it makes up a very, very small proportion of it. You keep mentioning 120 million Steam users, but the number of people who are interested in a basketball game on PC (or a basketball game on any platform) isn't anywhere near that. The sales figures and Steam stats bear that out; it's not even a quarter of a million right now. There is certainly value in offering up your game on as many platforms as possible, but again, the PC market is not a significant player when it comes to basketball gaming. The console versions are what sell, what makes money.
Also note that a digital only release of NBA Live is probably more likely to be available on Origin, rather than Steam.
Beyond that, you have the usual challenges of developing a PC port, and the need to focus on making improvements to NBA Live so that it's a better game that will sell more copies, on any platform. I would like to have a PC version, but it's a difficult sell.
StyxTx wrote:And as I said, 2k's PC sales alone were 20 times EA's total sales. 160,000 PC sales. That is a pretty large audience. 2k isn't going to lose any of that crowd, for sure.
Andrew wrote:StyxTx wrote:And as I said, 2k's PC sales alone were 20 times EA's total sales. 160,000 PC sales. That is a pretty large audience. 2k isn't going to lose any of that crowd, for sure.
No, they weren't. As per VGChartz, NBA Live 16 has sold 240,000 copies to date, which is definitely not 1/20th of 160,000. The figure you're referring to was the first week of release, not the total sales since last September.
Andrew wrote:Even if Live has sold more copies than what VGChartz is currently reporting, we know that there are around 160,000 legitimate owners of NBA 2K16 PC - a figure that comes directly from Steam - which is less than 240,000 sales for NBA Live 16, or whatever the figure is actually at now. No matter how you slice it, Live's sales are not 1/20th of NBA 2K16 PC - it's either ~160,000 to 240,000 in favour of NBA Live 16, or ~160,000 to some figure higher than 240,000, still in favour of NBA Live 16. The up to date figure for NBA 2K16 PC is less than a possibly outdated figure for NBA Live 16 on PS4 and X1. So no, NBA 2K16 PC's sales alone were not "20 times EA's total sales".
Andrew wrote:Well, no one can make a college game, in the wake of all the lawsuits. The NBA is also still the most popular property with the biggest potential audience, and I think most people would want to have a choice when it comes to NBA titles, or at least be more interested in that. On the bright side, NBA Live 16 was better received than NBA Live 14 and NBA Live 15. They might expand their audience slightly with a PC release, and perhaps win back a loyal part of the fanbase at the same time. Bottom line, the game has to get better, but I think they have won a few people back this year, or at least have some more people willing to give them a try, and see what they can do.
At the end of the day, they need to continue to polish gameplay and animations, bring back staples such as roster editing, and expand on the game modes. I think we've been compiling some great feedback so far, which I've been sending along to the development team directly. Some of the prominent Gamechangers who have definitely not shied away from honest and constructive feedback have been doing the same, and together I think we're doing our best as a community to give quality suggestions. I remain optimistic, but NBA Live 17 will need to have a strong showing in some key areas, no doubt.
Dee4Three wrote:
They need the bare essentials of a basketball game. Ive stated this before, local multiplayer dynasty is still important, especially for the younger crowd who has friends over etc. Its shocking that something as simple as allowing up to 4 players to do a dynasty isn't included. Blows my mind. Even if they go back to the features that they had in NBA Live 2003 (yes, 13 years ago), it would be a major improvement. Legends on the Free Agent list would actually be a feature NBA 2k does not have, they would have a leg up in that area. Especially if they included the players accessible in Ultimate Team. NBA 2k only has the legends available in the main game that can be gathered by taking them off the classic teams. NBA 2k is not a perfect game, far from it. I still play NBA 2k14 PC because the NBA 2k16 PC games gameplay is so frustrating and seems almost scripted. And whoever said that this game had the hardest computer AI, and the best defense, is absolutely 100% wrong. Getting by the computer on HOF is so easy, the post spin move is so overpowering, and I swear I shoot in the high 50% FG every game. "Body steals" happen so much, it completely ruins the flow of the game. PG's easily blocking big guys at the hoop, protected shots happening for no reason, I could go on and on. NBA 2k14 Next Gen, xbox one gameplay was superior to NBA 2k16 in my opinion. If it seems like I am pressing hard for changes, it's because I am really frustrated with 2k and want a more exciting basketball experience. Otherwise, Ill just keep playing modded NBA 2k14 forever.
Hopefully you pitched those bare essentials comments to them. Gameplay tweaked (smoother), with those other options would certainly make me buy the game. I would buy it right when it came out. Honestly, with the expanded game modes (the essentials), I would buy it even if the gameplay was what it was this year. They have a disconnect with their audience that is concerning.
Dee4Three wrote:They need the bare essentials of a basketball game. Ive stated this before, local multiplayer dynasty is still important, especially for the younger crowd who has friends over etc. Its shocking that something as simple as allowing up to 4 players to do a dynasty isn't included. Blows my mind. Even if they go back to the features that they had in NBA Live 2003 (yes, 13 years ago), it would be a major improvement. Legends on the Free Agent list would actually be a feature NBA 2k does not have, they would have a leg up in that area. Especially if they included the players accessible in Ultimate Team. NBA 2k only has the legends available in the main game that can be gathered by taking them off the classic teams. NBA 2k is not a perfect game, far from it. I still play NBA 2k14 PC because the NBA 2k16 PC games gameplay is so frustrating and seems almost scripted. And whoever said that this game had the hardest computer AI, and the best defense, is absolutely 100% wrong. Getting by the computer on HOF is so easy, the post spin move is so overpowering, and I swear I shoot in the high 50% FG every game. "Body steals" happen so much, it completely ruins the flow of the game. PG's easily blocking big guys at the hoop, protected shots happening for no reason, I could go on and on. NBA 2k14 Next Gen, xbox one gameplay was superior to NBA 2k16 in my opinion. If it seems like I am pressing hard for changes, it's because I am really frustrated with 2k and want a more exciting basketball experience. Otherwise, Ill just keep playing modded NBA 2k14 forever.
Hopefully you pitched those bare essentials comments to them. Gameplay tweaked (smoother), with those other options would certainly make me buy the game. I would buy it right when it came out. Honestly, with the expanded game modes (the essentials), I would buy it even if the gameplay was what it was this year. They have a disconnect with their audience that is concerning.
mp3 wrote:Didn't NHL 16 have roster management too Steven?
Roster editing and dynasty improvements are the key to being a contender again, that and brushing up on the animations and tweaking the gameplay but I think the gameplay is already pretty strong already.
mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.
It's make or break for me on roster editing,
It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.
ThaLiveKing wrote:mp3 wrote:It does amaze me that other EA Sports titles have management to have this feature but not nba live.
It's make or break for me on roster editing,
It wouldn't stop me buying the game but like last year I was more hyped for Live more so than 2k but EA let us down in that respect in the weeks leading upto the release.
I think there's been stuff they've been working on since 14 that takes years to build, like the off ball stuff in Live 16 took two years to code, I think we'll see some new stuff in that regards with 17, hopefully within game play and with modes. Also I hope they add more with the crowd, similar to NHL when they score, the wave of celebration from the crowd (along with the audio) enhances the experience. Need little things like that in Live 17.
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