Dee4Three wrote:1. I totally, 100% agree with the people who posted about that horrible layup/scoop animation (The one Robinson is doing in the video above), and that horrible reverse layup animation. If you can replace those, that would be amazing!
These are on my priority list once I make the clean file. I'm sure I can just have a contested jumpshot/layup appear instead of the really bad looking forced shot collision animations.
Dee4Three wrote:2. You have done a great job with the dribble animations/speed, what is your next idea to improve that aspect? I know signature animations are out of the question, but I wonder if there is anything we can do to differentiate certain players?
This is why I modded the Cross overs, Hesitations, and Behind the Backs before since I wanted to create a distinction among players, but I think this is also something I failed to discuss with Med's and other roster makers on how to set which Dribble move goes for a Non-Baller, Average Dribbler, Bigman, Ball Handler, and Extreme handles style baller, thus just reverting all to normal. I made Cross over 2 like the slow one before for Bigmen and Average dribblers but sadly there are a lot of players that use it and some are good Handlers. I think like assigning Signature shots this is something I would need help on and possibly someone to collaborate with in setting dribbles and a Turk file when I do finalize the dribbles again.
Dee4Three wrote:3. One of the things I actually DO like about NBA 2k16 is the ability to choose to go for a dunk when you are directly under the hoop with a player (who is capable of dunking). In 2k16, if I am using Shaq/Kenyon Martin/David Robinson etc, I can go up for a fierce dunk off of a drop step, or right under the hoop. This is VERY rare in 2k14, and most times a running start is needed. Is there a possible way to add a drop step dunk animation, or replace a standing layup animation with a standing dunk one? Im not sure if I am explaining this right....
I can replace a standing layup but remember that would also affect the smaller players that do those layups. Unlike an NBA Live AIACT where we can set a Dunk Package to assign the use. Here we simply can't. So only thing coming out of my mind right now is beefing up the Standing Dunk Ratings of those players and get the under the rim dunk packages to be their main go to dunks.