Animation Patch: Collab with Medevenx, Meds V3.1b Released

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Animation Patch: Collab with Medevenx, Meds V3.1b Released

Postby Seushir0 on Wed Feb 17, 2016 3:11 am

First of all I want to thank Medevenx for integrating the animations to his rosters as this opened up new channels for my work and yes for the first time ever I got 2000+ downloads from it when I just get 300+ here in the NLSC alone. It even spread like wild fire and got my mod into so many FB sharing groups for NBA2K. (Y)
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6/21/2016
phpBB [video]

Credits to Medevenx for the Video!


Attempt at adding the Shammgod back and replacing Hesitation 2, and 3 as seen on the video above.

This is compatible with Medevenx's Rosters (including PBA and Fiba 2k)

link:
http://www.mediafire.com/download/i3shk ... +v3.1b.zip

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5/26/2016
New Updated file has been uploaded summary of changes below:

Fixes:
- Added shot fakes to bases D. Lee, H. Barnes, A. Bogut, R. Westbrook, and D. Williams
- Changed D. Howard base since animation is the same as J. Johnson
- Redid H.Barnes base for Curry shots. Both shots now have quick release and the same timing for players convenience. Old Curry Set shot moved to V. Carter slot.
- Changed R. West Brook Base
- Changed D. Williams Base

https://www.mediafire.com/?hna6vsio87t1ker
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Now reason for the urgent update is that I had a little mishap and just noticed this when I could not easily drive as much as I used to against a player. it was then I noticed I uploaded my Back Up nba_animations.iff file instead of the fully modded one full with speed dribbles and stuff. with this I have now reuploaded the update into V3.

Also Updated D.Lee and D. Williams base to make sure it always faces the ring right even after fakes and quick shots.

Image

Updated V3 File: https://www.mediafire.com/?pb295syhjn0tmrd

On New Updates for a working Beta file:

I have a Beta for V3.1 which I got from the tons of users that got exposed to the Mod. They got a glimps of a possible realistic Curry sigshot and I got lambasted with comments about it being awkward etc.

So now in V3.1 Beta I address most of their concerns.

1. Updated SigShot again:
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2. Quicker Freethrow shot with the lazy arms
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Med's Compatible v3.1 https://www.mediafire.com/?55jvke6xxce91b4

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So scrapped the editing of Modded Animations V2 and Meds V2 to give way to Meds Combined V3.

This is a collaboration with his roster work so that we could eliminate the duplicate animations in releases and bases and come up with more shots to use to not only make NBA 2k14 more accurate but also feeling brand new.

Changes added to this mod from my previous animation patches:
- Compatibility with Medevenx's Rosters (NBA, FIBA, PBA, and Kuroko) *He is working on NBA and PBA at the moment and will release a roster to go with the new animations
- Updated Curry animations releases and bases (switched slots with H. Barnes to use his dual animation slot)
- Integrated a lot of gamez converted releases (J. Harden, M. Ginobilli, T. Parker, etc.)
- Fixed error on post up animation which a mirror file was placed instead of actual animation

Preview shots of Curry for V3:
Image
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Updated V3 File: https://www.mediafire.com/?pb295syhjn0tmrd

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Total updates:
- Adjusted speeds of cross-over, spins, and behind the back dribbles
- 40 ft Shot mod added for S. Curry and D. Lilliard
- Pick and Roll Improvement where the Center stays longer blocking the defenders on the switch but leaves the pick faster if a fade is selected
- Fixed the speed of dribbling away from opponents
- Speed of launches have been increased to blow by defenders
- Speed of standing Dribbles increased to confuse opponents
- Open up the sliders more to give way to Post and Wing plays
- Adjusted Stamina and Fatigue rate. (Players do not recover fast even in bench so needed to up the sliders a bit)
- Removed weak blocks from the game which just makes you go up in the air but with hands not raised
- Replaced blocks in the paint where you are beside an opponent and time the block button right yet he can make the lay up, but you have to gather a long hopstep before you jump up to the air for a block
- Post Engage speeds advantage
- Post spin move gives defenders a slight delay so you can be free more after successful win
- Post spin neutral gives ball handler slight speed advantage in case wants to force shot
- Increased speed of in-out dribbles as suggested
- increased handle speed for smoother transitions
- Updated tunedata.iff default courtesy of adiknbafan
- Added win animations for dribbling double team scenarios

To make sure you use the tunedata.iff correctly. Upon installing new tunedata.iff exit the game then when you get back on make sure you change slider settings to default.

Image

https://www.mediafire.com/?mfz053mowt4vif2

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- (Y)
Speedy Handles
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Have fun!
Last edited by Seushir0 on Tue Jun 21, 2016 3:19 am, edited 23 times in total.
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Re: Just a Shooters Touch Beta of a Mod nothing more....

Postby Tha2KProphet on Wed Feb 17, 2016 6:46 am

I Might Use These For My Roster :bowdown:

And A Good Jumpshot For Curry Is (Quick,D.Gallinari,K.Martin Or 26) :cheeky:
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Re: Just a Shooters Touch Beta of a Mod nothing more....

Postby kristhecrusader6 on Wed Feb 17, 2016 3:34 pm

Whoa... Good job dude... Umm just wondering do you know where I can find a good modded tunedata.iff..
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Re: Just a Shooters Touch Beta of a Mod nothing more....

Postby kristhecrusader6 on Wed Feb 17, 2016 3:35 pm

Whoa... Good job dude... Umm just wondering do you know where I can find a good modded tunedata.iff..
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Re: Just a Shooters Touch Beta of a Mod nothing more....

Postby Seushir0 on Wed Feb 17, 2016 4:09 pm

A good modded tunedata.iff would one that you made to match your own preferences.

My suggestion would be to get HoS (Hex on Steroids)
Hex on Steroids

then download this profile for use in Hex on Steroids.
download/file.php?id=7642

Lastly if you run HoS and use the profile to open tunedata.iff you will see 3 rows from 1-110 (First column will replace default for My Career and all modes, 2nd Column is Casual, and 3rd is for Black Top) so just change values from 0.00 - 1.00 where in 1.00 = 100 in the sliders

Code: Select all
0   Stealing   Attribute
1   CPU   Stealing
2   Blocking   Attribute
3   CPU   Blocking
4   Speed   Attribute
5   CPU   Speed
6   Ball Handling   Attribute
7   CPU   Ball Handling
8   Dunking   Attribute
9   CPU   Dunking
10   O Aware   Attribute
11   CPU   O Aware
12   D Aware   Attribute
13   CPU   D Aware
14   O Boards   Attribute
15   CPU   O Boards
16   D Boards   Attribute
17   CPU   D Boards
18   Strength   Attribute
19   CPU   Strength
20   Quickness   Attribute
21   CPU   Quickness
22   Hustle  Attribute
23   CPU Hustle
24   Consistency  Attribute
25   CPU Consistency
26   Durability  Attribute
27   CPU Durability
28   Stamina Attribute
29   CPU Stamina
30   Hands att
31   Cpu Hands
32   Vertical Attribute
33   CPU Vertical
34   On-Ball D Atttribute
35   CPU On-Ball D
36   Alley-Oop Success
37
38   Contact Shot Success
39
40   Inside Shot Success
41
42   Close Shot Success
43
44   Mid-Range Success
45
46   3PT Success
47
48   Layup Success
49
50   Dunk In Traffic Freq
51
52   Dunk In Traffic Success
53
54   Backdoor Cut Tendency
55
56   Pass Accuracy
57
58   Steal Success
59
60   Driving Contact Shot Freq
61
62   Inside Contact Shot Freq
63
64   Layup Defense Strength Takeoff
65
66   Layup Defense Strength Release
67
68   Jump Shot Defense Strength Gather
69
70   Jump Shot Defense Strength Release
71
72   Over The Back Foul Freq
73
74   Charging Foul Freq
75
76   Blocking Foul Freq
77
78   Reaching Foul Freq
79
80   Shooting Foul Freq
81
82   Loose Ball Foul Freq
83
84   Injury Frequency Attribute
85
86   Injury Severity Attribute
87
88   Fatigue Rate Attribute
89
90 ???
91
92 ???
93
94   Attempt Dunks Tendencies
95
96 ???
97 
98  Attempt Putbacks Tendencies
99
100 ???
101
102   Play Passing Lanes Tendencies
103
104   Go For On-Ball Steals Tendencies
105
106   Contest Shots Tendencies
107
108   Post Shot Tendencies
109
110   Help Defense Strength



If you want like a template I can attach mine when I get home. My Tune data is more of a fast break battle type for my Career as I hate draggy battles with the CPU and I love coming back from a big deficit when being in my rookie year with only 10-20 MPG.
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Re: Just a Shooters Touch Beta of a Mod nothing more....

Postby kristhecrusader6 on Wed Feb 17, 2016 7:42 pm

Vow.. Thanks for this.. Yes I wud like to try out your tunedata... I will try to mod one according to my pref.. Thanks again...
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Shooters Mod and Curry 40ft+ Jumpers....

Postby Seushir0 on Thu Feb 18, 2016 3:33 am

Attached my tunedata.iff
You do not have the required permissions to view the files attached to this post.
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby Murat on Thu Feb 18, 2016 3:53 am

Are you the guy who created a great AIACT for NBA Live 2005? You hold the same username.
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby Seushir0 on Thu Feb 18, 2016 4:57 am

Dunno if it was that great but... Yes one and the same. Used to go by Seushiro but could not log in my old account so made a new one.

still have the fast break previews from NBA Live 2005 lol

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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby RayRay_953 on Thu Feb 18, 2016 11:44 am

This looks promising! Do you think you can do like gamez did with his animation patch by importing Magic and Bird's 2K11 jumpshots as well as the underhand freethrow (Rick Barry), and a new jumping freethrow (Hal Greer)?
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby truefaith0826 on Thu Feb 18, 2016 2:10 pm

Seushir0 wrote:Attached my tunedata.iff


This is good stuff Seushiro! Very nice work man.

I have a question though, when you edit tunedata, will it affect CPU vs CPU? I'd like to see if it can address the no charging bug of the game.
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby Seushir0 on Thu Feb 18, 2016 3:04 pm

adiknbafan wrote:
Seushir0 wrote:Attached my tunedata.iff


This is good stuff Seushiro! Very nice work man.

I have a question though, when you edit tunedata, will it affect CPU vs CPU? I'd like to see if it can address the no charging bug of the game.


Tunedata will effect CPU same as you manually editing the CPU sliders in a custom setting. You see the way Tunedata works is it becomes your sliders in modes where you cant touch it like My Career and Blacktop mode. So if you edit the Tunedata to match your custom sliders you will experience it everytime you set gameplay mode to default. This is like how people mostly cheat in My Career by boosting the tunedata of player side and then setting game play style to Default or Casual once inside My Career.
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby Seushir0 on Thu Feb 18, 2016 3:27 pm

shinron15 wrote:This looks promising! Do you think you can do like gamez did with his animation patch by importing Magic and Bird's 2K11 jumpshots as well as the underhand freethrow (Rick Barry), and a new jumping freethrow (Hal Greer)?


I think I can't go far back as 2k11 I gave my DVD of it away a long time ago. I only have 2k12,13,14,and 16 installed.

As for the two free throws. Give me 2 player free throw you want out and I will replace it with Rick Barry's (Exists) and Hal Greer's (maybe convert a set shot to free throw) as quickly as possible. (Y)

Also I'm not done with my research on the animations but it can also work vise versa like using free throws to make shots (I have done this in the anime mod we have) so If there is a Free throw shot that would be made into a regular jumper who's shot will I get?

Here are what we can use as Release slots:
Image

Here are what can be used as Bases slots:
Image
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby kristhecrusader6 on Thu Feb 18, 2016 4:32 pm

Seushir0 wrote:Attached my tunedata.iff

Thanks bud... (Y) :applaud:
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby Seushir0 on Thu Feb 18, 2016 11:27 pm

Just an update based on the common requests....

1. Magic Johnson
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phpBB [video]


2. Larry Bird
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phpBB [video]


3. Rick Barry Free throw (Ty Thomas junked.... He can just use Paul Pierce's)
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Other changes:
Release 4 = Durant's Alternate shot with leaning hand
Release 58 = Chris Paul Alternate Shot with leaning hand
J. Johnson = Proper jumpshot with shooting hand at center of face

D/L: https://www.mediafire.com/?e69691cem9wcv82
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby Tha2KProphet on Fri Feb 19, 2016 12:25 am

Is There Anyway You Can "Edit Or Add" Dribbling Moves? :wink:
Try MY 2016/17 Roster For NBA 2K14

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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby Seushir0 on Fri Feb 19, 2016 12:30 am

Tha2KProphet wrote:Is There Anyway You Can "Edit Or Add" Dribbling Moves? :wink:


I can only replace and Speed up/slow down animations of existing ones.
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby TGsoGood on Fri Feb 19, 2016 1:42 am

If i download this can I just apply that Kevin martin base to a player to shoot 40 ft shots?
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby Seushir0 on Fri Feb 19, 2016 1:52 am

TGsoGood wrote:If i download this can I just apply that Kevin martin base to a player to shoot 40 ft shots?


Yep.
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby mlp111 on Fri Feb 19, 2016 3:14 am

Looks good, but only problem is that there is a bug where ball seems to leave hand before shooter finishes shot release.
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby Old friend on Fri Feb 19, 2016 3:27 am

But, despite minor issues, WHAT A BEAUTIFUL JOB! :applaud: :applaud: :applaud:

Rick Barry's classic Free Throw shot is now baaaack!
Better then ever! :D
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Re: Shooters Mod and Curry 40ft+ Jumpers....

Postby RayRay_953 on Fri Feb 19, 2016 5:19 am

Seushir0 wrote:
shinron15 wrote:This looks promising! Do you think you can do like gamez did with his animation patch by importing Magic and Bird's 2K11 jumpshots as well as the underhand freethrow (Rick Barry), and a new jumping freethrow (Hal Greer)?


I think I can't go far back as 2k11 I gave my DVD of it away a long time ago. I only have 2k12,13,14,and 16 installed.

As for the two free throws. Give me 2 player free throw you want out and I will replace it with Rick Barry's (Exists) and Hal Greer's (maybe convert a set shot to free throw) as quickly as possible. (Y)

Also I'm not done with my research on the animations but it can also work vise versa like using free throws to make shots (I have done this in the anime mod we have) so If there is a Free throw shot that would be made into a regular jumper who's shot will I get?

Here are what we can use as Release slots:
[ Image ]

Here are what can be used as Bases slots:
[ Image ]


Magic's 2K12 shot is the same as his 2K11's. For Bird's, maybe you could borrow it from Gamez? For Greer's freethrow, does one of the applicable shots look something like his routine seen in this video?

https://www.youtube.com/watch?v=YXXv7xFR7vk - about 3:40 in Greer does his freethrow
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby JEDL on Fri Feb 19, 2016 12:25 pm

This is very impressive work and I applaud you for it :applaud: I'll definitely try these out!

Oh and are you planning on modifying more shot forms/bases? If you are I suggest an update for Dirk's shot as he has one of the most inaccurate shots in-game and none of the other in-game forms/bases match his real life sigshot counterpart. I mean just check most of his highlights from his current and previous seasons (2012-2016 just to cite a few) at YouTube, they're not even close with the D.Nowitzki default in-game sigshot.
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby truefaith0826 on Fri Feb 19, 2016 2:33 pm

The great Reggie Miller also needs to have a more accurate Sig shot (base and shooting form). IMO I don't think there's one in 2k14 that matches it. I'm not so sure though in 2k12 and 13, 15 & 16. Hopefully you find one Seushir0.

You are doing a great job man. Thanks for sharing and doing this. The community really loves and excited about this project of yours cause it shows and evident that you know this stuff. Kudos!
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Re: Shooters Mod (Magic, Bird, Barry) and Curry 40ft+ Jumpers....

Postby Aureus Divus on Sat Feb 20, 2016 9:53 pm

this is epic, looking forward to what else you can do (Y)
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