Talk about NBA 2K16 here.
Sun Oct 04, 2015 11:23 pm
Just curious on what you guys think is the most important category to upgrade in MyCareer? Obviously it's important to have a well-rounded player, but is there any particular category that you are more likely to max out first?
Personally, the first category I maxed out was Defender. I think knowing how much I can impact a player's offensive decisions and shot gives me motivation to play defence more often, particularly when you play online against a bunch of trigger-happy people.
Sun Oct 04, 2015 11:33 pm
Athleticism and Defender for me.
I personally don't like shooting 3s or letting my teammates shoot contested 3s so being an athletic SG lets me cut faster and finish in the rim for an easy two.
Also, being a good defender rewards you fastbreaks which you will dominate because you are too fast for the other players.
Mon Oct 05, 2015 12:44 am
For me, Athleticism is definitely number 1. Always, no matter position or style of play. You'll never be effective at much of anything if you're slow, weak, and have no hops whatsoever.
After that, I raise Inside and/or Outside Scoring, Defense, and Playmaking. Being able to score is essential to everyone with one exception -- the true pass-first Point Guard (the playmaker). But just as important as scoring is being able to shutdown your opponent. Where I spend points for Scoring compliments my position and style of play. There's not much point in spending a ton of points on an Inside Power Forward's jump shot. (Though one could argue it does help with Free Throws.)
Points in Rebounding are (yet again) pretty much a waste until you've managed to unlock a bunch of the unlockable Upgrade slots through Live Practice. That is, unless someone plans to sim a lot of games. For everyone who actually plays the games, where you position yourself, boxing out, and how well you time your jump for the ball are the keys to successful rebounding, not base skill.
Mon Oct 05, 2015 8:47 am
Athleticism for sure. In 2k15, it was 3-pt shooting especially if you played mypark because games were completely decided on 2 pters. I think it's great that they made the pt system by 2's and 3's now. 3 pt spammers can't take half court shots and just beat skill and passing because their player was rated 99 in 3 -pt shooting.
Mon Oct 05, 2015 8:55 am
If you don't go Athlete as a big, you'll struggle mightily to get to good position to do the little things.
Mon Oct 05, 2015 8:58 am
agree with all they said on top. I also find athleticism as the number 1 attribute to focus on. Although sometimes, it depends on the gamer's taste. If they want to shoot a lot or handle the ball most of the time then jump shot and play making might be the best ones. But overall and if you want to get more VC as soon as possible, athleticism is the best attribute that can help you on getting those simple tasks like cutting, intercepting passes, capitalizing on fastbreaks and putting some easy layups and dunks.
Mon Oct 05, 2015 8:25 pm
I chose Athletic but in fact this is not the whole truth. I got D+reb C. First of all I upgraded a bit D, reb and ath (for all attributes the same +2..+3 points). then I spent few upgrade points to the inside (for post scoring) and outside (for FT mostly) shooting. after that I upgraded D and reb to +5..+7. this helps me collecting 10-12 rebs and making 1-3 blocks per game. after that I upgraded Ath again in purpose of increasing my strength, speed and quickness (+dunking ability helps so much). Now I'm upgrading jumpshot but for FT mostly (it's 66 now, I think something near 70-75 will be ok). after that I think it will be ath again and then inside scoring. but this depend of my teammates as well. for example now I'm playing for the Spurs where we have Aldridge, West and Diaw, who can stretch the D and shoot medium jumpers or play back to the basket so I don't need such skills now. if there will be some different players with different skills I think that I'd upgrade inside scoring earlier.
Mon Oct 05, 2015 11:03 pm
I'd put Athlete a very close second, since athleticism can cover up for a lot of deficiencies. In fact, for that reason, I tend to think Rebounder is the least important one. With my minimal rebounding ratings, I still manage to grab 9 rebounds a night with a 6'5 small forward, mainly because he is rather athletic.
If I were taller (6'9 or above), I'd probably rate athleticism over defence, since you can generally overachieve in rebounds and blocks if you are tall.
Mon Oct 05, 2015 11:18 pm
I made my point forward with mix of everything, except for the rebounding.
Playmaking is great to be able to hold the ball for a while and to keep turnovers down in simmed games.
Tue Oct 06, 2015 3:48 am
Kenny wrote:I'd put Athlete a very close second, since athleticism can cover up for a lot of deficiencies. In fact, for that reason, I tend to think Rebounder is the least important one. With my minimal rebounding ratings, I still manage to grab 9 rebounds a night with a 6'5 small forward, mainly because he is rather athletic.
If I were taller (6'9 or above), I'd probably rate athleticism over defence, since you can generally overachieve in rebounds and blocks if you are tall.
What do you think the factors for rebounding are? It's clearly rebounding attribute. Height? Probably positioning near the ball as it comes down. I wonder what weighting each factor is. Cause as you said, if my guy is 7' 3", maybe I don't need the rebounding attribute maxed out.
Tue Oct 06, 2015 3:51 am
Dommy73 wrote:I made my point forward with mix of everything, except for the rebounding.
Playmaking is great to be able to hold the ball for a while and to keep turnovers down in simmed games.
Does playmaking affect passing beyond an 80 rating? Cause last year, I got really tired of averaging 6 turnovers per game as a PG and upped this stat to 95. But I'd STILL get intercepted a lot even though I was careful to pass only when the guy was open. Seriously, if your passing is 95, passes should go through peoples' legs, hands, etc. (not literally because of clipping, but the pass should be thrown with enough velocity and direction that it misses the defender's arms and legs)
Tue Oct 06, 2015 5:31 am
JWL3 wrote:What do you think the factors for rebounding are? It's clearly rebounding attribute. Height? Probably positioning near the ball as it comes down. I wonder what weighting each factor is. Cause as you said, if my guy is 7' 3", maybe I don't need the rebounding attribute maxed out.
For which, live play or simulated games?
For live play, it's almost all dependent upon your positioning and jump timing, like I stated in my previous post. I feel the exception occurs during contested rebounds because I've had several that I thought were clearly mine (and appeared so on replay) that were
somehow (through the magic that is 2K) snatched away by an opponent who actually has good rebound ratings and the related badges.
For simulated play, Rebounding and box-out attributes are certainly a factor, but so are Athleticism (Vertical, specifically) and player height. I don't know if Strength is a factor, though, because I can recall seeing Roy Hibbert get boxed out by Ricky Rubio in live play... LOL
Tue Oct 06, 2015 7:19 am
RazberyBandit wrote:JWL3 wrote:What do you think the factors for rebounding are? It's clearly rebounding attribute. Height? Probably positioning near the ball as it comes down. I wonder what weighting each factor is. Cause as you said, if my guy is 7' 3", maybe I don't need the rebounding attribute maxed out.
For which, live play or simulated games?
For live play, it's almost all dependent upon your positioning and jump timing, like I stated in my previous post. I feel the exception occurs during contested rebounds because I've had several that I thought were clearly mine (and appeared so on replay) that were
somehow (through the magic that is 2K) snatched away by an opponent who actually has good rebound ratings and the related badges.
For simulated play, Rebounding and box-out attributes are certainly a factor, but so are Athleticism (Vertical, specifically) and player height. I don't know if Strength is a factor, though, because I can recall seeing Roy Hibbert get boxed out by Ricky Rubio in live play... LOL
Live play. I think you're right. Although I feel that on 50-50 balls, if your rating was really high, it'd be skewed more like 70-30 in your favor. And I've gotten a lot of rebounds over similar height guys because I maxed out my rebounding.
Sometimes, I think the game won't even let me jump for a rebound at all if my timing or positioning was off and the other guy clearly got it. It kind of makes you feel like you're not in control. At least let me jump and get called for a loose ball foul or something. That would teach me to randomly spam the jump button on every rebound.
Wed Oct 07, 2015 10:10 pm
I'd say rebounding attributes contribute to how cleanly you rebound the ball while competing for it. I can easily grab 10-15 rebounds a game, but often I have to get the rebound on a second grab if I'm competing for it.
Thu Oct 08, 2015 2:23 pm
Looks like you guys are confirming my feelings on contested balls -- that points in rebounding are beneficial when competing with an opponent for a rebound.
Sat Oct 10, 2015 6:04 pm
Another thing to keep in mind is that you may not want to max out your athleticism and leave everything else empty. I tried doing that and it got really expensive to upgrade in the later stages. Meanwhile, I was stinking it up out there with open 5 ft jumpers bricking (55 rating). The lower levels for all attributes are really cheap to upgrade so you may want to upgrade shooting and shooting at least to 33% level. Your improved stats will help you earn more VC and allow you to upgrade faster.
Usain Bolt would probably be pretty useless in a real bball game. Awesome athlete - zero bball skills.
Sat Oct 10, 2015 7:50 pm
Yup, that's why they call you "Raw Athlete".
Anyway, might put some points in rebounding after I earn some upgrades, but I'm generally happy with the build as the game itself categorizes me as Point Forward.
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