Sun Feb 01, 2015 6:50 am
Thanks bigh0rt,so do you think it would look generic if i did that in the global and it probably would remove it from the headbands also huh?bigh0rt wrote:The NBA logo on jerseys is found within global.iff but will also remove it from shorts, socks, and maybe more. We have it removed in the March Madness Mod.
Sun Feb 01, 2015 6:53 am
Sun Feb 01, 2015 6:54 am
bigh0rt wrote:Headbands I think would also be removed yes. The logos could be manually added back to jerseys and shorts and even socks and probably headbands too but it would take some work.
Sun Feb 01, 2015 6:58 am
Sun Feb 01, 2015 7:04 am
Devilish wrote:Thanks bigh0rt,so do you think it would look generic if i did that in the global and it probably would remove it from the headbands also huh?bigh0rt wrote:The NBA logo on jerseys is found within global.iff but will also remove it from shorts, socks, and maybe more. We have it removed in the March Madness Mod.
Sun Feb 01, 2015 7:06 am
bigh0rt wrote:Basically you'd have to export every jersey and short file, manually add the logo in Photoshop or another graphic editing program, and then re-import them. For the socks and headband, locate those texture files in the global and same thing, manually add the NBA logo (it'd have a locked position on the headband, if those files are indeed linked), and re-import.
Sun Feb 01, 2015 7:08 am
dwadeflash03 wrote:Devilish wrote:Thanks bigh0rt,so do you think it would look generic if i did that in the global and it probably would remove it from the headbands also huh?bigh0rt wrote:The NBA logo on jerseys is found within global.iff but will also remove it from shorts, socks, and maybe more. We have it removed in the March Madness Mod.
Hey Dev good work so far with the mod, glad to see you getting the respect you deserve![]()
I actually messed around a bit with trying to hide logos on the front for the 2015 nba jerseys and I came to this conclusion - in order to keep logos on the gear, you'd have to convert over textures from nba jerseys onto the euroleague jerseys that don't have the nba logo showing up. I am planning on try this for all 2015 nba jerseys but the main obstacle, aside from converting over numbers and letters, would be the number placement. Do any of you guys know how to change the placement of a number on jerseys or where I can learn it?
Sun Feb 01, 2015 7:10 am
Devilish wrote:TheGame8544 wrote:Also, where can I get the scoreboard, 2k15 watermark, and the rest of the package?
Anyway, thanks for this! Without a roster editor for 2k15 (and probably won't be with no more Vlad or Leftos), I can't see myself moving on to 2k15. It's a shame because I own it and it's a great game, but I prefer more control. It's the only reason I'm gaming on my PC instead of my PS4.
Yea i understand i own the game as well,sucks you cant mod it more.But the logos probably could so being i can find the archive its tons of files and its complicated and confusing trying to search for stuff that isnt named.
Sun Feb 01, 2015 7:13 am
TheGame8544 wrote:Devilish wrote:TheGame8544 wrote:Also, where can I get the scoreboard, 2k15 watermark, and the rest of the package?
Anyway, thanks for this! Without a roster editor for 2k15 (and probably won't be with no more Vlad or Leftos), I can't see myself moving on to 2k15. It's a shame because I own it and it's a great game, but I prefer more control. It's the only reason I'm gaming on my PC instead of my PS4.
Yea i understand i own the game as well,sucks you cant mod it more.But the logos probably could so being i can find the archive its tons of files and its complicated and confusing trying to search for stuff that isnt named.
I'd be more than happy to help. I'm plenty good with modding 2k14 but don't know much about 2k15. If it's importing the textures into the 2k14 logos, I can certainly help with that. As far as exporting from 2k15 though, I'd need some help.
Sun Feb 01, 2015 9:04 am
Sun Feb 01, 2015 9:08 am
ianalberto wrote:what animations did you replace for steph curry's 2k15 jump shot? I've set it to his default Steph Curry animations and i already redownload and applied all of your files and it still is the default jumpshot.
Sun Feb 01, 2015 9:11 am
TGsoGood wrote:ianalberto wrote:what animations did you replace for steph curry's 2k15 jump shot? I've set it to his default Steph Curry animations and i already redownload and applied all of your files and it still is the default jumpshot.
Not every animation was replaced.
Sun Feb 01, 2015 9:41 am
Sun Feb 01, 2015 9:42 am
ianalberto wrote:Im using meds roster, so basically no new 2K15 Jump Shot animations since you're using what is assigned on that roster?
Sun Feb 01, 2015 12:48 pm
Sun Feb 01, 2015 1:10 pm
ianalberto wrote:For short you didn't actually replaced steph's 2k15 jump shot? you're just using what is on maestro's roster.
Sun Feb 01, 2015 3:32 pm
Sun Feb 01, 2015 3:42 pm
BlueGazer wrote:Nice I'm loving the new animations that I'm getting. Are all of the new animations that you is the whole thing or nah?
Sun Feb 01, 2015 4:21 pm
Sun Feb 01, 2015 4:29 pm
theyano! wrote:may i know what is the content of the playdata? i mean does this affect the current playbooks or no? or maybe improve the plays called per team? because if this could prevent those broken plays(that is present in the current playbooks), i will really love this mod
Sun Feb 01, 2015 4:31 pm
Sun Feb 01, 2015 4:45 pm
Devilish wrote:It is the actual playdata from the 2K15 game,not sure how it will work but test it out see if the plays are still broken i tried the GO play but i cant never figure out how to get the player on the go running to the basket to take the hand-off but maybe im not doing it right i never were good with the plays
Sun Feb 01, 2015 4:47 pm
theyano! wrote:Devilish wrote:It is the actual playdata from the 2K15 game,not sure how it will work but test it out see if the plays are still broken i tried the GO play but i cant never figure out how to get the player on the go running to the basket to take the hand-off but maybe im not doing it right i never were good with the plays
I seei will just test the non working plays if it improved
you've done a good job on those collisions. please continue on improving this
Sun Feb 01, 2015 4:49 pm
Sun Feb 01, 2015 6:21 pm