SUPERSTAR '08 AIACT 6.5,released 4/3/18

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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby gilgames on Thu Jan 08, 2015 3:10 am

and if i may add something, most of the time player celebrate after 3pt shot even if he misses.
and this is only defect of this great aiact
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Thu Jan 08, 2015 4:49 am

ok cool guys thx for the feedback.

i'll remove the 3pt celebrations, and try to add more shoot button layups. the main things that were annoying me were the amount if inside the paint blocks. The only remedy i know is to turn down the block settings. I only included the 3pt anims because i like the follow thru anim.I wish it just stopped there.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Manni Live on Thu Jan 08, 2015 6:48 am

I see,i would love it too if the animation didnt take long.I was wondering if it was even possible of reducing the timing on it?
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Cpt(K) on Thu Jan 08, 2015 10:47 am

I just recently tried out your latest update! I will try to upload a couple of highlights from my time playing with them soon.

I enjoyed it really, but of course as Manni stated I wish there were a way to speed up the jumpshot animations (particularly for CPU-controlled shots).
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Thu Jan 08, 2015 2:01 pm

Cpt(K) wrote:I just recently tried out your latest update! I will try to upload a couple of highlights from my time playing with them soon.

I enjoyed it really, but of course as Manni stated I wish there were a way to speed up the jumpshot animations (particularly for CPU-controlled shots).


only way i could think of speeding up the anim is using ray allens shooting anim because its pretty quick. let me see what i can do. thx (Y)
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby atlwarrior on Sat Jan 17, 2015 2:29 pm

Can you use Dirk's go to move animation as an euro off foot jumpshot for all the players.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Mon Jan 19, 2015 11:37 pm

atlwarrior wrote:Can you use Dirk's go to move animation as an euro off foot jumpshot for all the players.

i added the jumpshot when you attempt a leaner 10 to 12 feet from the basket . (Y) Sorry for the delay, im working on the aiact and the classic teams mod at the same time. i'll try to put a screen up of '93 michigan at the other thread.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby reiko14 on Thu Jan 22, 2015 1:46 pm

The animation was great.. How can I stop the player from celebrating after they shot at the 3 point line whether the shot was successful or not? BTW thanks for this AIACT... great job men
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Fri Jan 23, 2015 2:02 am

reiko14 wrote:The animation was great.. How can I stop the player from celebrating after they shot at the 3 point line whether the shot was successful or not? BTW thanks for this AIACT... great job men



you have to wait util the next update. I removed the celebration anim. (Y)
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby mervie16 on Sun Jan 25, 2015 9:27 am

sir just want to ask if you have a high looper shot there?
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Sun Jan 25, 2015 10:39 am

I'm not sure what that is.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby mervie16 on Sun Jan 25, 2015 8:16 pm

BAYAG wrote:I'm not sure what that is.

It's when a player shoot the ball with a high angle trajectory or something like that.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Andrew on Mon Jan 26, 2015 9:18 am

The shot arc, in other words.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Tue Jan 27, 2015 1:16 am

there's a few in there.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby ModManZZZ on Tue Jan 27, 2015 8:28 am

BAYAG, I just wanna know what tool(s) do you use in editing animation, thanks in advance.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby BAYAG on Wed Jan 28, 2015 1:46 am

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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Jarmonity on Sun Feb 15, 2015 8:17 pm

Hoping for the next release Sir... Thank you so much for the passion, time and effort... :applaud:
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Andrew on Sun Feb 15, 2015 9:41 pm

Just a thought, and my apologies if you've already addressed this, but are you using any animations from the PS2 version of NBA Live 09? If not, and you don't have the AIACT from that game handy, would you like to check it out and see if there's anything you can use?

Here are the files, if you do.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby atlwarrior on Sun Feb 15, 2015 11:49 pm

i will examine those too sir lol

edit: the assignment.act is better than 08's by far. Everthing else seems to be the same as 08 as I expected.
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Andrew on Mon Feb 16, 2015 8:40 am

Fair enough, from memory I thought there were a few different animations that might be useful. Figured it was worth putting up there to take a look at, in any event. :)
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Re: SUPERSTAR '08 AIACT 5.7, 1.3.15

Postby Jarmonity on Sat Feb 28, 2015 10:37 pm

Sir, maybe you can also add some new moves on the follow up dunk animations on the next update... If I'm not mistaken, it will be the same as the alley opp dunks? I've used some aiacts that have those... Hope you also consider it... Thanks... :D
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Re: SUPERSTAR '08 AIACT 5.8, 3.4.15

Postby BAYAG on Thu Mar 05, 2015 8:56 am

SUPERSTAR '08 AIACT 5.8

SUPERSTAR '08 AIACT

- REMOVED AFTER SHOT CELEBRATIONS
- NEW INSIDE SHOT ANIMS
- NEW DRIBBLE ANIMS
- LESS BLOCKED SHOTS

Leave me some feedback, likes, dislikes, whatever. thanks . (Y)
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Re: SUPERSTAR '08 AIACT 5.8, 3.4.15

Postby atlwarrior on Thu Mar 05, 2015 9:52 am

Hey Bayag I think i found a solution to the blocking. It simply is a matter of changing the loco.act back to 08's version. It will work with the new anim files you setup. The running animations also look smoother. I think all you would have to do is re-add your run dribble animation because I realize there are a lot of animations in the 08 loco.act that aren't in 07's. And Andrew recently posted some files from NBA Live 09 Ps2 I think you should look at those too. Do not change the anim files. The anim files from 07 fixed the alot of the issues in 08.
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Re: SUPERSTAR '08 AIACT 5.8, 3.4.15

Postby BAYAG on Thu Mar 05, 2015 9:59 am

atlwarrior wrote:Hey Bayag I think i found a solution to the blocking. It simply is a matter of changing the loco.act back to 08's version. It will work with the new anim files you setup. The running animations also look smoother. I think all you would have to do is re-add your run dribble animation because I realize there are a lot of animations in the 08 loco.act that aren't in 07's. And Andrew recently posted some files from NBA Live 09 Ps2 I think you should look at those too. Do not change the anim files. The anim files from 07 fixed the alot of the issues in 08.


Only difference i saw with some walking anims removed for '08's loco.act
It's actually more than adding the dribble anim from ''07 loco to '08. I did quite a bit of modification. I'll look into it though. Thanks atl (Y)

as far as the blocking, I replaced a few blocking anims with some swat anims not used. you're still able to block, just not as much. inside shots are harder to block now. check it out.
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Re: SUPERSTAR '08 AIACT 5.8, 3.4.15

Postby bluemamba on Thu Mar 05, 2015 6:59 pm

Perfect :applaud:
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